1. Asphodel MeadowsAs straightforward as I expected. It's possible to save 100% using Pause and clicking on every lemming at the right point, but without Pause, I think it's impossible. In fact, in SuperLemmini, it's almost impossible to reach the minimum %
even with Pause. I never expected this level to be that hard, I conceived it as a simple warm-up.
2. Toys in the ArcticI like your solution more than mine! But since I'm going to make changes in the scenario, in order to fix the ominous and obvious backroute, maybe both became obsolete.
3. Trekking forayA valid solution. Not the one I planned, but a plausible and original one. Nothing to object, since the key is basically the same.
4. Christmas at Damocles'I conceived this level as a small joke, but I think the solution for it is interesting and wholesome. A relief level before the much harder ones that are to come. Of course, your solution is the one I planned, since is the only one possible
. But it still requires some precision.
5. No time for a spaYour solution is the expected one. This is one of the levels of my pack (the other one is
Honi Soit) which could be enjoyed a lot more without all the help NeoLemmix brings. I have nothing against that, but it somehow soften the clever solution and the joy of finding the exact point and moment to make the magic happen
6. MaroonedYou nailed it again. I agree with you that is a hard level that requires quite a lot of precision. But you can start the bridge way more to the right to make the solution more spectacular.
7. The Freedom ManNice solution, but not the one I planned. In mine, you can solve the level in a more spectacular way. Of all the levels and planned solutions I conceived, these are my favourites.
8. Workers of the WorldWithout a doubt, this is the level that requires the most precision, even more that
Honi Soit. It's also a favourite of mine because of its spectacular and creative solution. I suppose I'm not the first one that conceived a level with such an unique solution, but perhaps I was the first that pushed it to the very limit. I tested the solution before in Vanilla Lemmix and even in MS-DOS CustLemm, because I wanted to be sure it was legally possible to make things work in the original game.
9. Honi SoitIf I recall correctly, this was the first level I ever designed in my life (the second one was
Marooned, and the third one was
The Freedom Man: all of them have been reworked and hardened since then).
As
Proxima pointed out, the name of this level comes from the
Coat of Arms of UK. I chose that expression as the name of the level because back in the day, when the idea for this scenario was conceived, I notice there was a lot of embarrasing backroutes that I overlooked, and that annoyed me a lot. Also, it had a easy to reach fake exit that lured the player, and also fake traps that were meant to confuse him/her (I originally design it for a old NeoLemmix version that allowed such things), so the name also served as an advice/threat to do things right. Well, years and versions of this game had gone by, and the backroutes still remained! Honi soit qui mal y pense!
Perhaps I was too ambitious with this level and the planning of its (not) only possible solution. But I'm glad you backrouted it only partially.
10. End of quarantineAs you may suspect, the title of this level is deliberate and related to these COVID-19 days. Also, it serves as a vague clue to the solution, with the lemmings breaking their confinement and finally merge into the crowd and gather together, safe and sound.
Your solution is exactly the one I planned. You can also take the right path, since the level is simmetrical. This level requires more precision in Vanilla Lemmix, and of course, is more gratifying to solve there.
I wonder if the user named
WillLem would want to play it without Pause, it's a level that is interesting enough to add to his Pause-free challenge
The user named
NieSch found an alternative way to solve the level. Not exactly a backroute, but definitely a less spectacular way to solve it (of course, his solution is quite fine: I am not suggesting that I don't like it).