Author Topic: Level Design Contest #20 - Playing Phase (Discussion Topic)  (Read 23287 times)

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Offline IchoTolot

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All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/22gps2m3skqpcsx/Contest20_levels.zip?dl=1

Proxima's Lix Entry: https://www.dropbox.com/s/195cns6yzcrkhj2/Proxima_ThirteenLittleSkills_R1V2.txt?dl=1

Music: https://www.dropbox.com/s/m94mj51ct5ktb5z/Contest20_music.zip?dl=1

Styles: https://www.dropbox.com/s/m1uoe93t7d6digl/Contest20_styles.zip?dl=1

Rule 1 Levels

Armani's "Breaking the Cycle" (V3)
DireKrow's "Traipsing About Tombs" (V2)
IchoTolot's "Stackenblochen" (V2)
JRT's "This Month's Tribute to MC Escher" (V3)
Mantha16's "It's Lem Lem Time" (V3)
NieSch's "Symmetry for the Devil" (V2)
Proxima's "Thirteen Little Skills" (V1)

Rule 2 Levels

Armani's "The Gaema Plateau" (V2)
Crane's "Splashdown" (V8)
DireKrow's "Shoestring Operation" (V1)
Dullstar's "Athletic Rescue Operation" (V10)
IchoTolot's "Time For Strongarm Tactics!" (V7)
Mantha16's "All Things Considered" (V2)
Nessy's "Built To Rule The World" (V6)
NieSch's "Stick Together" (V1)
WillLem's "Lemmy Watch The Stars" (V1)

Rule 3 Levels

Armani's "High Five" (V1)
Crane's "Wrong-side Failure" (V9)
DireKrow's "Cheating At Sports" (V2)
IchoTolot's "Switcheroo" (V1)
JRT's "One Thing At A Time" (V1)
Mantha16's "The Lion Sleeps Tonight" (V2)
NieSch's "All in Good Timing" (V9)
Dullstar's "Tunnel Project" (V1)
Namida's "Angel Wing" (V4)

You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=4731.0

Playing Phase will be closed on 30th of June!
Updates will close on 27th of June!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.
« Last Edit: July 01, 2020, 08:25:24 AM by IchoTolot »

Offline JRT

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #1 on: May 18, 2020, 02:28:51 PM »
Great looking levels throughout!

I attach my replay for "wrong-Side Failure".

This and "All in Good Timing" are great "old skool" aesthetic levels.

Offline NieSch

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #2 on: May 18, 2020, 05:15:34 PM »
Yeah, nice work everyone!

Attached is a backroute for Nessy's "Built To Rule The World" (V1):
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #3 on: May 19, 2020, 10:04:03 AM »
Got a solution for "High Five".  I like how that comes together, and thank goodness for NeoLemmix and its ability to replay and all!

"One thing at a time" is unique, I have to say, and DEFINITELY requires NeoLemmix and its frame stepping!

Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #4 on: May 19, 2020, 11:35:09 AM »
My solution to "All in Good Timing".

Offline Armani

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #5 on: May 19, 2020, 11:44:55 AM »
So many nice levels in the contest! :thumbsup:

I attached replays for some rule1 level.

I might have backrouted everything except for NieSch's Symmetry for the Devil. :evil:
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Armani

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #6 on: May 19, 2020, 11:49:15 AM »
Quote
Got a solution for "High Five".  I like how that comes together, and thank goodness for NeoLemmix and its ability to replay and all!
And you found the exactly intended solution. Well done :thumbsup:
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline JRT

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #7 on: May 19, 2020, 12:11:48 PM »
Ahhh, what a beautiful backroute to my MC Escher one!

I'll submit a V2 blocking that one off later today.

Offline NieSch

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #8 on: May 19, 2020, 12:15:16 PM »
My solution to "All in Good Timing".

Nice backroute! I'll make an update.
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline JRT

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #9 on: May 19, 2020, 12:19:42 PM »
@Crane, Nice job solving OTAAT fast. I should study the maths behind this and see how much we can do with this taxon of level. I've already begun constructing OTAAT2 for a level pack which will be considerably larger.

Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #10 on: May 19, 2020, 12:20:37 PM »
Glad to help with backroutes and solving!  In the meantime, here's my solution to Symmetry for the Devil.

Offline NieSch

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #11 on: May 19, 2020, 12:26:41 PM »
I might have backrouted everything except for NieSch's Symmetry for the Devil. :evil:

Glad to help with backroutes and solving!  In the meantime, here's my solution to Symmetry for the Devil.

Well done! That's the intended solution. :)
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline IchoTolot

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #12 on: May 19, 2020, 01:07:02 PM »
@Armani

Even though my R1 and R3 are a bit open ended, it's still not that open. ;)

A bit of steel in the middle should put an end to your backroute though.

Anyway, I will record my attempts and solutions to the levels over the next days. :)

Offline Crane

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #13 on: May 19, 2020, 02:59:10 PM »
Backroute alert!

Offline DireKrow

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Re: Level Design Contest #20 - Playing Phase (Discussion Topic)
« Reply #14 on: May 19, 2020, 07:47:46 PM »
So many nice levels in the contest! :thumbsup:

I attached replays for some rule1 level.

I might have backrouted everything except for NieSch's Symmetry for the Devil. :evil:

Very close to the intended solution for Traipsing About Tombs, actually! I've made a minor adjustment to try and force the use of the basher and/or shimmier you had spare, but overall the details that were different are acceptable alternatives.
« Last Edit: May 19, 2020, 07:54:49 PM by DireKrow »
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My NeoLemmix Levels: The Krow Files (File A v1.2 released 21-Feb-2020)