Fair point, but I think that NeiSch's idea of a Turbo lemming would be more like SuperLemming from ONML, in that it would no doubt become a permanent skill (or maybe even cancellable by a Walker) and all skills performed by the Lemming from that point on would be done at double-speed.
The thing with SuperLemming from ONML is that it only features a single lemming - and actually, the entire game speed is increased.
So it's just like pressing down the fast-forward key. And the SuperLemming gimmick in NeoLemmix 1.43 (e.g. on the Hasty rank of Lemmicks) does precisely that.
As a proponent of action/execution-based gameplay, I'm highly in favour of this.
I think now you've just made the majority of other forum users more likely to reject that proposal...
This is also a good idea, if somewhat complicated - I like it in principle though. From your description, I understand that it acts as a Lemming-raiser whilst also separating them from the crowd and providing extra speed and longer jumps: definitely a lot of benefits if this could be made to work.
Indeed, the vertical separation from the crowd through higher altitude as well as the ability to ignore traps, without straight-up disabling them for everyone (which is what often makes the Disarmer overpowered in my book), would be the Skaterboarder's main standout features. While these two things are partly shared with the Shimmier, the Skateboarder would be completely independent of whether there's a ceiling or not...
...while still having that interaction with the Jumper (=larger jumps), as well as all the speed-based execution stuff that you said you care about.
And yes, obviously you could also clone a Skateboarder.
In short: It would do everything the Runner does, and then some!
Only the faster execution of
all skills (like the SuperLemming does) would not be included in the Skateboarder, but this isn't part of traditional Runner behaviour either.
It doesn't really make sense to assume that a lemming should become faster at e.g. bashing just because he happens to stand on a skateboard, or wear running shoes...
Lightsaberer - I still think this would be great as a non-fatal bomber skill (and could also be used to kill zombies)! Due to its limited range of application beyond this though, I can see why it wouldn't be top of people's lists. Worth a mention though so thanks for the link, Namida.
Bazooker and Mortar would also be non-lethal Bombers (because the crater they create has the same shape), while adding the additional novelty of working at a distance. This gives them more "incremental validity" compared to your suggestion, I'd say.
This is one of my favourite ideas, and I still think it's how a Jumper should interact with a wall, but I think we've moved on from that now. So... I'd suggest having the Slider as a non-permanent skill but one that can be used in combination with a Jumper: i.e., if assigned mid-jump, the Jumper lem would transition to a slider upon contact with the wall, thus opening up all of the various possibilities such as non-permanent no-Splat, ability to climb form this state, ability to perform wall jump from this state, etc. Loads of great potential for both puzzles and action-based gameplay.
This is definitely the best argument in favour of the Slider as a sovereign skill that I've heard so far! I've always thought of the Slider as "just another Floater surrogate".
But maybe we should start to think of it more as a
downward Climber. The Glider can technically be an upward Floater, after all, when combined with updrafts.
Corner cases for this logic:
a) A Jumper jumps over a gap and reaches the top of a wall on his downward move. Because he's on the downward path of his curved trajectory, he can get below the ceiling at the top of that wall without bumping his head. Now you make him a Slider as he holds on to the wall.
Now that he's right below the ceiling, would it be possible to assign a Shimmier, i.e. transition from Slider to Shimmier, before the lemming starts sliding further down?
The ceiling would probably have to be a very short platform for this, otherwise the Jumper would bump his head, or simply land on top of it. With such a short ceiling, I don't necessarily know why you would want him to shimmy here, but anyways: Would it be possible?
b) A Slider is sliding down a wall. Now a second lemming, either a Platformer or a Builder, closes the gap above the Slider's head right after he's passed by. Like "The Great Lemming Caper" in reverse.
Again: Can you assign a Shimmier to a Slider?I think on a purely technical level, both should be possible - even if scenario in a level where it is actually applicable would be pretty hard to design and pixel-precise to execute.