Author Topic: [BUG][PLAYER] Counter glitch with 1000+ lemmings  (Read 1147 times)

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Offline WillLem

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[BUG][PLAYER] Counter glitch with 1000+ lemmings
« on: February 26, 2020, 02:53:59 PM »
I've noticed that in levels that have 1000+ lems, there's a glitch in the counter whereby it adds an extra 0 onto the home counter.

So, if 949 lems still need to get home, it shows as 9490 (see image).

Offline namida

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Re: [BUG][PLAYER] Counter glitch with 1000+ lemmings
« Reply #1 on: February 26, 2020, 06:23:33 PM »
The skill panel is only designed with up to 3-digit lemming counts (/ 2-digit minutes in the time limit) in mind. More lemmings can exist as long as those beyond 999 are all zombies, but yeah, it isn't designed to handle more than that.

I'd be interested to know what kind of non-troll level would benefit (ie: not just "has it for the sake of it") from having more than 999 lemmings. If such a level can be demonstrated, I'll consider doing something to resolve this issue.
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Offline WillLem

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Re: [BUG][PLAYER] Counter glitch with 1000+ lemmings
« Reply #2 on: February 27, 2020, 03:10:43 AM »
I'd be interested to know what kind of non-troll level would benefit (ie: not just "has it for the sake of it") from having more than 999 lemmings. If such a level can be demonstrated, I'll consider doing something to resolve this issue.

Challenge accepted! I will write a non-trollish level requiring more than 999 lemmings. At some point. Probably.

Offline Dullstar

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Re: [BUG][PLAYER] Counter glitch with 1000+ lemmings
« Reply #3 on: February 27, 2020, 04:31:28 AM »
For performance reasons on systems without great single core performance, I wonder if it might be a good idea to outright forbid >= 1000 lemmings. There probably aren't enough levels that use that many for content breaking to be a concern.