Author Topic: [BUG][PLAYER] Extremely long fall is (probably) survivable  (Read 918 times)

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Offline namida

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[BUG][PLAYER] Extremely long fall is (probably) survivable
« on: December 30, 2019, 07:09:11 PM »
See this bug report for Lix: https://www.lemmingsforums.net/index.php?topic=4575.0

I have every reason to believe the same would hold for NL as well, except for that teleporters rather than wrap would be used to set this up. (Additional requirement: No updraft anywhere during the fall, as this resets the distance fallen counter to zero.)

This is of very little use in real world situations (not including teleporter animations, a lemming would have to fall for nearly 716 million frames - at which point it would survive the fall if it lands at any time during the next 716 million or so frames - for this bug to actually occur), but there's also little reason not to fix it as a "just in case" thing.

For obvious reasons, I haven't confirmed this bug actually occurs, but all theoretical considerations suggest it would.
« Last Edit: December 30, 2019, 07:16:04 PM by namida »
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Offline namida

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Re: [BUG][PLAYER] Extremely long fall is (probably) survivable
« Reply #1 on: March 04, 2020, 09:02:31 PM »
Fixed in commit 785f07d.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)