Author Topic: Lemmings SNES all levels max pointed (videos up) Update 10.9.2023.  (Read 52196 times)

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Offline ccexplore

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Re: Lemmings SNES all levels max pointed (videos up) Update 7.2.2020.
« Reply #150 on: February 08, 2020, 06:47:17 AM »
Good news! I've confirmed lose 2 is indeed possible on DOS for Mayhem 19, and have posted a Lemmix replay here.  Don't foresee any problems making it work on SNES Lemmings as well.

I actually don't know if it's optimized yet for skills count, I suspect maybe you can get away with 1 or possibly 2 less builders, might go back to optimize for that later today.  In the meantime, feel free to try yourself on SNES and let me know how things go; good luck!  It should also please you that there is no need for sliding glitch, though it still does contain a good number of pixel-precision moves unfortunately.

Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 7.2.2020.
« Reply #151 on: February 10, 2020, 03:19:37 PM »
Wow thanks. I also confirmed mayhem 19 2 lost solution on SNES version too. Using ccexplore building route. (21 skills)
https://www.youtube.com/watch?v=IGyKtVRqW1s

Great find. I actual knew that wrampi picture proof several years ago but never sure is that faked one and i also asked about this about wrampi, but he never answered my private message. So i always believe that not was real proof.

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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 7.2.2020.
« Reply #152 on: February 11, 2020, 06:35:55 PM »
There is an alternative solution/method to save 100% on sunsoft 2 that I think is easier than Richard Diaz's solution , and also it can help you to save more skills. I had proposed that solution for a talisman for the Lemmings Redux version of the level . I will copy-paste my description of that method from that thread ( but I will use again spoiler tags for anyone that doesn't want to have the talisman solution spoiled ):

Spoiler (click to show/hide)

Also some additional hints:

Spoiler (click to show/hide)

Finally make this level emulator and this solution could be most potential attempt to console too. It allow some errors and waste lemmings. Releaserate 94 seems just enought slow and fast.
Okay quick emulator proof clip. 100% saved diggers only (12 skills remain) and its definitely could be few less skills done.
https://www.youtube.com/watch?v=JIh3kCFb_Qw

Im not are make that on console yet, but i can proof 100% & a lot less skills than Richard diaz solution.

But before console attempts i have to redo my consistent a lot. But this idea seems pretty simple and luckily errors is allowed to make. Richard diaz solution was extremely unforgiving because its not allow any pixel errors. So thats definitely "easier". Its still will be really hard level.

EDIT:
Sunsoft Special 2 10013 points confirmed using emulator and tool assist. 100% & 29 skills (its surely can done 1-2 skills less probably even more) Im not TAS expert and my emulator AVI recorder suck too much.

If we talking about seriously. Im not think i´ll make this 100% completion guide on console very soon. Its just extremely difficult make this digger staircase even using emulator and tools i have to practice a lot my consistent. Even this new strategy is probably bit easier than Richard diaz way, its still way too hard make without savestate. Here is still a lot things im way too incosistent make. Its just way too easy ruin this staircasing.

I´ll need a lot work before i think i can even imagine make this on my console. Its will be much harder solution than The Boiler room or Pillar of Hercules which both was probably two hardest ones what i did my real SNES.

EDIT:
Make typo. 10013 points is 29 skills.

« Last Edit: February 12, 2020, 02:49:35 AM by MASTER-88 »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 7.2.2020.
« Reply #153 on: February 12, 2020, 03:13:22 AM »
LOL i decide test sunsoft special 2 my real SNES console system. I got 9924 points my 1st attempt. (99% & 18 skills) This used bomb cancel because i miss 100% game at end.

This is easy 100% route. This real 100% solution started go really hard at end. I still wonder how much easier its play use real SNES control than emulator using computer keyboard.

Yeah 99% console solution is here.
https://www.youtube.com/watch?v=SMQZcHzwziY

EDIT:
Okay update page and skill list. Also youtube list.

Have to back try Sunsoft special 2 100% console solution later. No luck make 100% solution a today. But pretty happy i got 99% solution done on console. I think i can make 100% too, but its requires a lot luck and patience. Its particular same way as 99%, but just without bomb cancel. So its will also required around 10 more digger cancel.

But that is good thing its easier play using control pad than keyboard

« Last Edit: February 12, 2020, 04:51:55 AM by MASTER-88 »
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Offline Turrican

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.2.2020.
« Reply #154 on: February 12, 2020, 03:37:32 PM »
There is a way to avoid some digger cancels at the end and make the final part of the solution easier .

When the staircase is a little over the bottom part of the terrain ( a little over the steel ) , you can stop the digger cancels and leave the staircase incomplete .

Then you can use 3 lemmings ( the remaining digger and other two ) as diggers to dig a wide pit .

That pit will be at the left of the incomplete staircase ,  it will be wide , and the bottom part of it will be the steel . You will have 3 lemmings in that pit ( on the steel ) , while the other ones will be heading to the exit .

In that case , you will assign one of these as a builder , and will build a bridge that will begin from the bottom ( the steel ) and will end at the lowest part of the staircase . If you do it correctly , the final 3 lemmings will enter the staircase , and will go to the exit too .

You just need to find which is the optimal height to stop the digger cancels , and to leave the staircase incomplete . It must be enough , so the bridge the builder will build , will lead the 3 remaining lemmings to the staircase . I would suggest , to experiment first on the emulator to find which is the optimal height .
« Last Edit: February 12, 2020, 04:23:50 PM by Turrican »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.2.2020.
« Reply #155 on: February 12, 2020, 04:36:33 PM »
There is a way to avoid some digger cancels at the end and make the final part of the solution easier .

When the staircase is a little over the bottom part of the terrain ( a little over the steel ) , you can stop the digger cancels and leave the staircase incomplete .

Then you can use 3 lemmings ( the remaining digger and other two ) as diggers to dig a wide pit .

That pit will be at the left of the incomplete staircase ,  it will be wide , and the bottom part of it will be the steel . You will have 3 lemmings in that pit ( on the steel ) , while the other ones will be heading to the exit .

In that case , you will assign one of these as a builder , and will build a bridge that will begin from the bottom ( the steel ) and will end at the lowest part of the staircase . If you do it correctly , the final 3 lemmings will enter the staircase , and will go to the exit too .

You just need to find which is the optimal height to stop the digger cancels , and to leave the staircase incomplete . It must be enough , so the bridge the builder will build , will lead the 3 remaining lemmings to the staircase . I would suggest , to experiment first on the emulator to find which is the optimal height .

Okay. Sound interesting, but my english skills is pretty limited i cannot fully undestand what you actual mean about.

Did you can post me some pictures? Its might make that easier undestand.

EDIT:
Did you mean little bit like this?
« Last Edit: February 12, 2020, 04:43:53 PM by MASTER-88 »
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Offline Turrican

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.2.2020.
« Reply #156 on: February 12, 2020, 06:25:35 PM »
Did you mean little bit like this?

   Yes! Exactly!
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.2.2020.
« Reply #157 on: February 12, 2020, 07:05:41 PM »
Did you mean little bit like this?

   Yes! Exactly!

Okay thanks. Yeah this strategy also save some skills. I Did theory TAS my emulator and got 10016 points 100% & 26 skills and its not optimize and could be improvement. I no have any clue which is max points in this level but at least 1-2 skills less could be are possible. Probably TAS expert could make much more.

However this level started go really hard at end. I still have much trouble parts where we close to reach bottom, because lemmings will falling wrong places and i ruin my cancel over and over. This hard part is skipped in 99% solution which make it much more easier executed.

However its might some crazy effort wish some luck and try attempt this on console. Then im not going care points, just will try 100% completion only.

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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.2.2020.
« Reply #158 on: February 12, 2020, 11:33:24 PM »
No luck yet sunsoft special 2 100% solution on console. 3/73 attemps reach bottom, but i dying last builder or one more digger cancel. Thats just shit fucking luck.:devil:

I hope im not going break my SNES controll trying make 100% completion with this level. Also this level make my brains totally overloading after few good attempts. Mayhem 2 The Boiler Room 19 skills solution take me 8 hours, but somereason this level never make me that angry, that was just pretty relax trying.

Little bit break and couple beers and make few more attempt a today if my button mash and brain combination start work again. This is my last real lemmings progress i think. Its ironic how easy it was throw 99% solution yesterdays my 1st attempt.
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.2.2020.
« Reply #159 on: February 13, 2020, 12:41:32 AM »
Hell yeah im finally done it. This take me around 12 years my lemmings experience:
Sunsoft Special 2 100% (10013 points) Real SNES system and without cheats.

Okay its 3 points less than my theory TAS. But im not care. I have to drink 4 beers because its improvement my nervers and focus. This is level is no joke.

My video is horrible slow, but its more good tutorial video than current TAS video which was speedrun.

Sunsoft Special 2 10013 points on console.:thumbsup:
https://www.youtube.com/watch?v=VNhy6sE4f0k
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Offline Turrican

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Re: Lemmings SNES all levels max pointed (videos up) Update 12.2.2020.
« Reply #160 on: February 13, 2020, 01:35:49 AM »
Congratulations!!! :thumbsup: Very impressive!!
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 13.2.2020.
« Reply #161 on: February 15, 2020, 11:12:27 AM »
Massive improvement over Sunsoft Special 3 (Private room is available is called level name other lemminsg versions) 33 skills used (previous record was 40 skills)

Okay im not go public that video yet, because i´ll definitely can go for 10012 points (32 skills). But rightnow my brain is totally overloaded and nothings works in my head. So i think i show this strategy quickly and i´ll make 10012 points solution later when my brain and button combination start work over again. 10012 points strategy is pretty similar, but its will some releaserate manipulation and few more pixel perfect tricks.

This is definitely 2nd hardest lemmings level which not contains any glitches. This all is pure logic and math. Sunsoft special 2 might be called hardest level entire game max-% and max pointed. But Sunsoft special 3 also requires more pixel perfect timings than Mayhem 10 Pillar of Hercules which contais somewhere 14-16 (not remember anymore) Here you need somewhere nearly 20 one pixel timings.

However here is 33 skills video which will be redo later or sooner. This level is extremely brutal with my setup. Full amount pixel tricks and



https://www.youtube.com/watch?v=h61Xhjpo1gs

LOL i really hate when my brains got overloaded and i cannot make simply button mashing without dyings:evil: Thats sometimes happen. But its will be recovery, hopefully soon.???

Quote
Congratulations!!! :thumbsup: Very impressive!!

Thanks.:)
« Last Edit: February 15, 2020, 11:34:00 AM by MASTER-88 »
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 13.2.2020.
« Reply #162 on: February 15, 2020, 03:46:34 PM »
Sunsoft Special 3 10012 points. (32 skills)
This was really worth it. I just count my console recorded attempts and it look 6GT and 285 failed attempts and 12 hours lenght.. Its more than any other levels into game. I m not think this level is harder than Mayhem 10 pillar of hercules 2 lost solution or Boiler Room 100% solution. But this my day was absolutely crap ever. I like did mistakes like miss last builder over gap and etc things which never ever happen before. I am own this game 25 years, but never miss this last builder over gap before.

I also have really pad days with my controlls and brains like stuck like hell.

How ever finally done this. 32 skills and also one minute faster solution in real time. Its just might make its more fun to watch.

https://www.youtube.com/watch?v=0zvV-7zGFYU

About genesis version you can use cheap metal gltich way and beat levels like joke. This way is totally erased on SNES version. This is totally glitch free solution. I find just really hard pixel perfect trick make privaterooms with less diggers used. Im not never see it before. So im very glad with this.:thumbsup:
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 15.2.2020.
« Reply #163 on: February 15, 2020, 06:40:36 PM »
I want talking little bit sunsoft levels? I see lemmix players not are tested a lot because lemmix not includes those levels.

Sunsoft 1: I am test climber skips strategys and trying trap glitch using bombs, but thats look SNES version not allow.
Sunsoft 2: I am confirmed 10016 points 26 skills emulator and defintiely could be be better. Probabably forever progress on console, because i not have any idea how much you can save skills and make 100%. Probably requires TAS expert player test theory max
Sunsoft 3: I got find 32 skills solution on SNES.  Using genesis you can use cheap metal glitch, but its erased on SNES.
Sunsoft 4: This level interested me. 10 skills is my best. Richard Diaz did awesome solution turn blocker and beat level under 1 minute. Its still take too much skills. I am test out some glitches, but wont work save skills
Sunsfoft 5: I am test out slide glitch and confrimed you can beat level with 9 skills using slide. I am pretty sure 8 skills work using slide too. But making 7 skills record not seems realistic. I see too much troubles which not match. I make some emu clips already. 8 Skills is also make without glitches so slide seems just more cool than useful.
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Offline MASTER-88

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Re: Lemmings SNES all levels max pointed (videos up) Update 15.2.2020.
« Reply #164 on: February 19, 2020, 11:51:15 AM »
Sunsoft Special 4 (called name final impediment other lemmings versions)

100% & 8 skills solution

Two points improvement over previous. Thats not requires anything very exotic. Its just important make buildings pixel perfect and command first builder 2nd last pixel before lemming will fall down. That just because if you command it pixel later you cannot break blocker without breaking bridge.

This strategy seems a lot same like strategy Mayhem 17 Stepping stones. I pretty much wonder anyone figured that already.
https://www.youtube.com/watch?v=wA3LRKci1U4
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https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0