Poll

Final Round - You can only vote for 1 level!

Namida's "The Embiggening Of The Cromulent"
6 (75%)
Crane's "Dropship 12"
2 (25%)

Total Members Voted: 8

Voting closed: November 04, 2019, 05:05:30 pm

Author Topic: Level Design Contest #18 - Voting Phase (Current: Final Round)  (Read 690 times)

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Offline IchoTolot

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Level Design Contest #18 - Voting Phase (Current: Final Round)
« on: October 12, 2019, 07:33:52 pm »
In each voting round, you're allowed to vote for up to a certain number of levels. Vote for the levels that you want to stay in the contest, not for levels you want eliminated. You may vote for fewer levels than the permitted maximum. You may vote for your own levels.

It's not allowed to discuss the levels publicly on the forums during the voting phase, even if the level is not in the current round, or even between rounds.

You may discuss any level in private messages. You may discuss publicly off-site, e.g., you may post Youtube videos of your playthroughs, or discuss in IRC chat. Eliminated levels may be discussed anywhere, even publicly on the forums.

There'll be voteoffs within each design rule, to get down to one/two/three remaining levels per design rule. After this, all qualifying levels will go into a mixed voteoff.

Generally, the number of levels that qualify for the next round will be the same as each user's permitted vote maximum. I've decided to keep the percentages of "surviving" levels of the rule-voteoffs somewhat similar to give every rule a fair chance. Example: A rule with a 66% survival-rate and one with a 33% survival-rate for the mixed rounds doesn't seem that fair to me.

There's only a prize for the 1st place winner - of course, getting close to that still means you made a great level.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic: https://www.lemmingsforums.net/index.php?topic=4390.0
« Last Edit: October 31, 2019, 05:06:01 pm by IchoTolot »

Offline IchoTolot

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Re: Level Design Contest #18 - Voting Phase (Current: Rule 1 Round 1)
« Reply #1 on: October 12, 2019, 07:34:01 pm »
Planned:

Rule 1 -- 6 levels to 2 for the mixed rounds (~33% survival rate)
Rule 2 -- 3 levels to 1 for the mixed rounds (~33% survival rate)
Rule 3 -- 2 levels to 1 for the mixed rounds (~50% survival rate)

Rule 1

Round 1


Colorful Arty's "Viridian Chapel"
Crane's "Dropship 12"
Minim's "Splitting the gaps"
Namida's "The Embiggening Of The Cromulent"
Nessy's "Climb Every Green Hill"
SQron188's "Herd Behaviour"


____________________________________________________________________________________________________________________________________________________________

Rule 2

Round 1


Crane's "A Simple Plan"
IchoTolot's "Not A Bitter Timing Effort"
Minim's "HIGHLAND FLING"

____________________________________________________________________________________________________________________________________________________________

Rule 3

Round 1


IchoTolot's "Bookworm's Bite"
SQron188's "CAUTION Open Pit"

____________________________________________________________________________________________________________________________________________________________

Mixed Group

Round 1


Colorful Arty's "Viridian Chapel"
Crane's "Dropship 12"
Namida's "The Embiggening Of The Cromulent"
IchoTolot's "Not A Bitter Timing Effort"
IchoTolot's "Bookworm's Bite"

Round 2

Crane's "Dropship 12"
Namida's "The Embiggening Of The Cromulent"
IchoTolot's "Bookworm's Bite"

Tiebreaker 1

Crane's "Dropship 12"
IchoTolot's "Bookworm's Bite"

Finals

Namida's "The Embiggening Of The Cromulent"
Crane's "Dropship 12"
« Last Edit: October 31, 2019, 05:04:33 pm by IchoTolot »

Offline IchoTolot

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Re: Level Design Contest #18 - Voting Phase (Current: Rule 1 Round 1)
« Reply #2 on: October 12, 2019, 07:40:06 pm »
The first voting round is up! :)

Short explanation on why we have 6 instead of 7 levels now: Proxima has wished to withdraw his entry from the contest and I have to respect that wish.

Offline Crane

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Re: Level Design Contest #18 - Voting Phase (Current: Rule 1 Round 1)
« Reply #3 on: October 13, 2019, 01:23:13 pm »
For those who haven't solved them, here are the intended solutions to my levels, including a valid alternative to Dropship 12 that I found.

Offline IchoTolot

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Re: Level Design Contest #18 - Voting Phase (Current: Rule 1 Round 1)
« Reply #4 on: October 15, 2019, 09:10:03 pm »
Moving on to rule 2! :)

Offline Crane

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Re: Level Design Contest #18 - Voting Phase (Current: Rule 2 Round 1)
« Reply #5 on: October 16, 2019, 01:56:27 pm »
I thought only 2 levels were going to make it through Rule 1.

Offline IchoTolot

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Re: Level Design Contest #18 - Voting Phase (Current: Rule 2 Round 1)
« Reply #6 on: October 16, 2019, 04:32:17 pm »
I thought only 2 levels were going to make it through Rule 1.

This topic has your answers: https://www.lemmingsforums.net/index.php?topic=4159.0

This was already actively used in the last contest 17. The discussion was right after contest 16 after you and Proxima criticised the old system.

Offline Crane

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Re: Level Design Contest #18 - Voting Phase (Current: Rule 2 Round 1)
« Reply #7 on: October 16, 2019, 05:04:05 pm »
Fair enough, okay.  Apologies.

Offline IchoTolot

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Re: Level Design Contest #18 - Voting Phase (Current: Rule 3 Round 1)
« Reply #8 on: October 18, 2019, 10:11:27 pm »
Voting for rule 3 is up! :)

Offline IchoTolot

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Re: Level Design Contest #18 - Voting Phase (Current: Mixed Group Round 1)
« Reply #9 on: October 22, 2019, 07:23:55 am »
Onwards to the mixed group stage! The top 3 will be ensured by tiebreakers now! :)

Offline IchoTolot

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Re: Level Design Contest #18 - Voting Phase (Current: Mixed Group Round 2)
« Reply #10 on: October 25, 2019, 12:28:08 pm »
Next round is up! Let's determine the 2 finalists! :)

Offline IchoTolot

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Seems like we need a little tiebreaker to determine the 2nd finalist! Poll is up! ;)

Offline IchoTolot

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Re: Level Design Contest #18 - Voting Phase (Current: Final Round)
« Reply #12 on: October 31, 2019, 05:06:24 pm »
The final round is up! :)