Author Topic: Level Design Contest #17 - Playing Phase (Discussion Topic)  (Read 12645 times)

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Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #15 on: May 12, 2019, 08:27:56 AM »
Blood born has been readded and I attached my solution. :)

Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #16 on: May 12, 2019, 02:11:28 PM »
Re-backrouted SQron's levels.

Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #17 on: May 12, 2019, 06:44:30 PM »
Resolved the updated level.

It seems like the series "Ruining your castle" for SQron continues. :XD:

Offline Flopsy

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #18 on: May 12, 2019, 08:20:20 PM »
I've solved both of Arty's levels and nintendoadict's level and I'm done for this contest now.

Spoiler (click to show/hide)

EDIT: I still cannot load the R1 level by nintendoadict
« Last Edit: May 12, 2019, 08:25:49 PM by Flopsy »

Online Proxima

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #19 on: May 13, 2019, 12:32:25 AM »
After some thought, I've decided that mobius's solution to "There Be Dragons" is acceptable, so I won't be updating the level. His solution is still tricky to find and requires a linchpin, even if it wasn't the intended linchpin; and I want GemLems to be an easier pack, so multiple solutions should be acceptable in most levels. (It will probably be a rank 3 level.)

IchoTolot's solution is the intended route.

Offline namida

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #20 on: May 13, 2019, 01:00:47 AM »
Re-backrouted Blood Born.

My replay for Arty's R1 level also seems to no longer work, it fails about half way through. I'm not redoing that one though, especially as it's clear the general approach should still work.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #21 on: May 14, 2019, 06:31:57 PM »
Re-solved the 2 updated levels. :)

Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #22 on: May 16, 2019, 07:30:27 PM »
Resolved the updated R1 levels. Still need to take a look at SQron's updated R2 though. ;)

Nessy's level finally seems intended to me. :)

Offline Nessy

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #23 on: May 16, 2019, 09:02:23 PM »
And that my friend... is intended :thumbsup:


Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #24 on: May 17, 2019, 01:41:26 PM »
Resolved SQron's R2 and Crane's R1 again. :)

Offline SQron188

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #25 on: May 17, 2019, 03:16:33 PM »
Resolved the updated R1 levels.
Okay, okay. An easy enough fix, though admittedly getting this to the intended solution could take a while. :D Baby steps.

Resolved SQron's R2
Spoiler (click to show/hide)

Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #26 on: May 17, 2019, 04:26:54 PM »
I have a feeling that this is a bigger step in the right direction. :P

Offline SQron188

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #27 on: May 17, 2019, 05:29:52 PM »
I have a feeling that this is a bigger step in the right direction. :P

Spoiler (click to show/hide)

Offline Crane

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #28 on: May 18, 2019, 02:00:15 PM »
My solution to "Runnin' Through Castles" - probably a backroute as I have a lot of tools left over.

Offline IchoTolot

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Re: Level Design Contest #17 - Playing Phase (Discussion Topic)
« Reply #29 on: May 19, 2019, 03:29:29 PM »
Solved the 2 updated levels. :)