Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 70752 times)

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Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #105 on: June 07, 2019, 08:23:15 PM »
V 7.0 is out! :)

The following levels have received a preemptive backroute fix:

- 5 27 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #106 on: July 15, 2019, 11:07:28 AM »
V 7.1 is out! :)

The following levels have received a backroute fix:

- 5 28 (made the bottom left teleporter extra climber safe)

New levels:

- 6 24  (from contest #17)
- 6 25  (from contest #17)
- 6 26  (single level made with the new Renaissance tileset)

« Last Edit: July 17, 2019, 06:40:32 PM by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #107 on: July 17, 2019, 06:40:19 PM »
V 7.2 is out! :)

The following levels have received a backroute fix:

- 2 13 (added a OWW and changed some terrain)
- 2 14 (changed some terrain)
- 2 27 (a miner is now a pick-up skill)
- 2 34 (a miner is now a pick-up skill)
- 2 37 (2 bombers are now pick-up skills)

1 level has received some non-backroute related changes:

- 2 22  (+5 bashers)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #108 on: July 23, 2019, 03:09:10 PM »
V 7.3 is out! :)

The following levels have received a backroute fix:

- 2 26 (added a OWW, intended solution changed to an alternative as a result)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #109 on: July 23, 2019, 06:33:04 PM »
V 7.4 is out! :)

The following levels have received a backroute fix:

- 2 26 (-1 platformer, a user found an even better+cleaner route that doesn't need the platformer)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #110 on: July 28, 2019, 02:09:41 PM »
V 7.5 is out! :)

The following levels have received a backroute fix:

- 3 08 (some terrain changes, RR increased to 95)

Offline Nessy

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #111 on: July 30, 2019, 12:15:19 AM »
I just want to quickly mention that I haven't abandoned this pack and I'm planning on continuing it soon ;)

Offline namida

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #112 on: August 10, 2019, 12:22:48 AM »
Finally got back to playing some more of this. I've resolved two of the levels that my existing replays no longer work for.

The former, I believe I already had the intended solution, but a separate fix has broken my replay? The latter I recall backrouting; and if this is now the intended solution, it's a very good level! :D

I had another look at Firewalking, but haven't managed to solve it yet. I found a save-7 solution, and a solution that only fails due to time, but nothing that solves the level yet.

Just in case: It shouldn't matter, but I made these replays using the V12.6.0 experimental.

EDIT: Solved Firewalking too now.
Spoiler (click to show/hide)

EDIT: And the next.

EDIT: And one more.

I've made some attempts at Neutrality 32. I've found a very nice lose-1 solution, but that doesn't mean all that much when it's a 100%er. :P
« Last Edit: August 10, 2019, 02:40:47 AM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #113 on: August 10, 2019, 10:38:57 AM »
Thanks for the replays. :)

Firewalking:
Spoiler (click to show/hide)

Like An Eagle In The Wind: You solved it correctly and also delivered the correct explanation about the leftover skill. ;)

Ancient Digging Magic: Acceptable variant. :)

Offline namida

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #114 on: August 10, 2019, 11:11:49 PM »
Was Neutrality 26 also intended?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Armani

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #115 on: August 11, 2019, 07:16:00 AM »
My solutions to Neutrality 1 to 15 except for Neutrality8.

I skipped Pacifism since I already watch the creator commentary videos on your youtube...

My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #116 on: August 11, 2019, 07:30:09 AM »
@namida: Yes, you got the new intended solution. :)

@Armani: First of all, welcome to the forum! :thumbsup:

Your solutions are all intended or just very slight alternatives. Great job! :)

Offline Armani

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #117 on: August 11, 2019, 10:50:49 AM »
Thank you for your welcoming

I attached replay to Neutrality16~34 except for level 20, 25, 32

In level Neutrality 20, can I disarm the snakes?

The snake located below the steel box always swallow my disarmer lemming.:(

My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #118 on: August 11, 2019, 12:39:38 PM »
All of your attached replays are again intended or acceptable alternatives, good job. :)

Regarding Neutrality 20:

Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]
« Reply #119 on: August 19, 2019, 01:12:27 PM »
V 7.6 is out! :)

The following levels have received a backroute fix:

- 5 28 (added some steel)

5 28 seems to be the biggest roadblock so far. Only 2 fixes needed until this point, but the intended solution still remains hidden. ;)