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Level solving contest #3 (and results)

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geoo:
Welcome to the 3rd installment of this contest!

This is a bit of an experiment, but I created the same level in both Lix and NeoLemmix. I understand that there are physics differences and that some solutions that might work in one engine might not work in the other, but I hope most solutions will work the same and that many minor differences can be worked around, making it a fair game. At least I don't think there are any systemic biases giving one engine a clear advantage.
That said, if people are unhappy with this, I will restrict the contest to a single engine (based on popular opinion).

EDIT: I added a second version of the NeoLemmix level. The only difference is two little steel bumps on the top steel platforms. This is to account for the difference that you cannot assign miners/diggers on steel in NeoLemmix, while in Lix you can. You can submit solutions to either of the two NeoLemmix levels.

Goal: Try to solve the level using as few skills as possible. Tiebreaker: Higher number of lemmings/lix saved.
(Note that this is different from the previous 2 contests, the main criterion and the tiebreaker have been swapped!)

Submission deadline for solutions: Sunday Feb 17th, 6:00 am UTC
You can submit solutions for one or both engines. Submit to me via PM. When you submit, submit a replay, as well write down the number of skills used and number of lemmings/lix saved.

At the end, I will post a complete ranking list (determining the next contest host) as well as engine-specific ranking lists in case some solutions from one engine end up not working in the other.

PS: I made the NeoLemmix version in a text editor, because the NLEditor in Wine doesn't display any objects or tiles, and placing invisible tiles is kinda useless. That's why it's lacking any decoration.

Submissions so far:
Minim
SQRon
Simon/Forestidia
Crane
Ramon

Results in this post further down the thread.

Flopsy:
This level looks great geoo, thank you for making it in NeoLemmix as well, I'll certainly have a crack at this one

geoo:
Just a quick update, due to some physics differences (namely, in Lix miners/diggers can be assigned on steel while not so in NeoLemmix), I made a second version of the NeoLemmix level where the in the prime spot for exploiting this in Lix there are steel bumps now so something similar can be done in NeoLemmix. You can submit solutions to either of the NeoLemmix versions, and existing submissions remain valid. For the new version, see attachments of the first post.

(This is also a reminder to submit solutions :))

geoo:
Just a quick reminder: you have until Sunday Feb 17th, 6:00 am UTC, so less than a week left!

geoo:
Less than 24 hours left to submit!

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