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Help wanted with Lemmings 2 technical problems

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IchoTolot:

--- Quote ---And now I know what I'll be doing Saturday!
--- End quote ---

Then I wish you lots of fun, trying to save the little buggers. ;)

Simon:
Outside of Dosbox, Lemmings 2 is notoriously hard to run with or without L2-FIX. I have loose memories of L2 wanting a FAT16 primary partition.

But give it a try on your MS-DOS machine with L2-FIX and let us know!

-- Simon

chris:

--- Quote from: Simon on October 16, 2018, 10:24:21 PM ---Outside of Dosbox, Lemmings 2 is notoriously hard to run with or without L2-FIX. I have loose memories of L2 wanting a FAT16 primary partition.

But give it a try on your MS-DOS machine with L2-FIX and let us know!

-- Simon

--- End quote ---

It works now! Yes, that L2-FIX did the trick.

Yes, this is on a FAT-16. I'm still wondering what the original problem was. I think I'd first tried to replay the game a few years after first getting it, on the same computer as it originally worked on, and had that problem. I don't think think there had been any serious changes, perhaps an upgrade from MS-DOS 5.0. The 386 I dug out is running 6.0 or 6.2, fairly similar hardware to the original.

What I did have in case anyone else has the same problem... the game didn't start properly when I was using DISPLAY.SYS. Whether I used L2-FIX or not, it got through the startup text then hung with a black screen where the main menu should have appeared. Removing the localisations from AUTOEXEC and CONFIG solved that. I don't think it was anything like lack of or badly configured memory - the game also worked with AUTOEXEC and CONFIG completely bypassed (and starting a mouse driver from the command line).

I still have the problem with cannons not firing properly, causing the occasional lemming to fall through a trampoline and die. That was one reason why I wanted to try the game again - see if I can get the "gold standard" end of game.

Chris

IchoTolot:

--- Quote ---causing the occasional lemming to fall through a trampoline and die.

--- End quote ---

There is the rule that trampolines only can handle 1 lemming at a time (at least I think), like a fast trap that can only handle up to a certain density of lemmings before letting some past. That is also the reason why you can have problems on Sport 1 getting a gold standard.

ccexplore:

--- Quote from: chris on October 23, 2018, 07:22:25 PM ---I still have the problem with cannons not firing properly, causing the occasional lemming to fall through a trampoline and die.
--- End quote ---

That is a bug in DOS Lemmings 2 (and maybe other ports too).  From what I can recall though (my memory might not be 100% accurate at this point :XD:), it only happens with the use of pausing.  Specifically, if you pause while a lemming is already starting to enter the cannon, the pausing fails to pause the "lemming enter cannon" animation from continuing, but it does prevent the lemming from being fired out of the cannon upon end of animation while game is still paused.  Then by the time you unpause, since the animation was already finished, there is no longer a trigger to eject the lemming out of the cannon, at least not until the next lemming enters and trigger the cannon to fire normally while not paused.

So you can minimize this problem by avoid using pause in cannon levels.  Granted, this may be easier said than done in some cases.

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