Poll

Shall the playing phase be shortened?

No, keep the current time period.
2 (20%)
Yes, shorten it by ~ half a month.
3 (30%)
Yes, shorten it by ~ a month.
5 (50%)

Total Members Voted: 10

Author Topic: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)  (Read 29085 times)

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Offline Nessy

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #90 on: August 08, 2018, 02:33:25 AM »
@Crane don't forget to check my replays as well ;)

Rule 2 should be good but I want to make sure Rule 3 is okay :)

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #91 on: August 08, 2018, 04:39:28 PM »
@Nessy

Rule 2 - Perfect.  It's a fairly straightforward level.
Rule 3 - A slightly unexpected variant, but you used the intended tricks with the Stackers and used all the tools, so I'll give that one to you! Well done.  (The intention was to turn the Stacker in the pit into a Fencer, and then immediately clone them so they fence out of the pit in both directions, while the Swimmer/Fencer continues to the end as normal, but then uses the Platformer to provide a safe fall from above.)

Offline SQron188

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #92 on: August 09, 2018, 06:52:13 PM »
Regarding my levels:

Spoiler (click to show/hide)

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #93 on: August 09, 2018, 10:13:47 PM »
Regarding my levels:

Spoiler (click to show/hide)
It's amazing how the playing phase can allow our levels to evolve rather than simply patching more and more backroutes.  Teamwork!

Offline grams88

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #94 on: August 10, 2018, 04:10:57 PM »
Hi guys

Some really nice levels I have to say. 

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #95 on: August 11, 2018, 03:39:44 AM »
A couple more solutions. I'm not doing too well with most of the Rule 1 levels unfortunately.  Might have backrouted Waterworks though because I have 3 skills left over, although one was due to good timing.  Also possibly backrouted Turbulent Turnpike Act 2 - I decided to save an extra lemming with the tools I had left over - I would have loved another Walker so I could save the lot!

« Last Edit: August 11, 2018, 06:30:29 AM by Crane »

Offline Nessy

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #96 on: August 11, 2018, 02:30:06 PM »
@Crane in regards to my Rule 1 level your solution to Act 1 is pretty much intended. Well done! :thumbsup:

Act 2's replay broke on V4 of this level unfortunately :( but judging from the beginning part of the replay and the builder placements at the end where the replay broke you also pretty much have the intended solution to this level. Well done! :thumbsup:

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #97 on: August 11, 2018, 05:57:30 PM »
Solution for version 4.  I still have a Miner left over.  I almost want to ask you if it can be replaced with a Walker so I can save 100%!

Offline Nessy

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #98 on: August 11, 2018, 06:44:43 PM »
@Crane: That's it! :thumbsup:

I'm very sorry but I do not want to add another Walker skill for fear that it will open up more backroutes that I really don't want to block only because it will ruin the level as-is :sick:

Also having one miner left over is okay.
The extra miner is... (click to show/hide)

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #99 on: August 11, 2018, 09:07:05 PM »
I dare say, an extra Climber would also work, as I can then use one of the remaining Lemmings to mine under the blocker, which is facing Left, so they can reach the exit no problem, while the Miner is turned into a Climber only after turning around at the small wall near the trapdoor. Saving 100% would make for a nice talisman in a level pack, while the extra Climber will make it more forgiving at the beginning if you're unable to isolate the 2nd Basher.

EDIT: Actually, never mind. Releasing the blocker is not that straightforward because of breaking the bridge and lemmings possibly walking back.
« Last Edit: August 11, 2018, 09:12:12 PM by Crane »

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #100 on: August 12, 2018, 03:58:06 AM »
My solution to Death by Crevasse.  Have a Glider left over.

Also my solution to The Lapse Rate V2.
« Last Edit: August 12, 2018, 04:11:16 AM by Crane »

Offline IchoTolot

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #101 on: August 12, 2018, 07:38:37 AM »
Well, done! :thumbsup:

This is an alternative route, but the essential trick I wanted to enforce is there and I won't judge your slightly different way to the bottom with the gliders (even if you miss 2 pick-ups). ;)  + I think your way is a bit more unobvious as the 2 other possible routes anyway. ;P

Offline Simon

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #102 on: August 12, 2018, 05:32:06 PM »
Two backroutes for Glide Slope.

-- Simon

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #103 on: August 13, 2018, 08:24:55 AM »
Thanks! I figure you went out of your way to find those solutions. Still, I've patched the level and tried to keep it aesthetically pleasing.

Offline SQron188

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #104 on: August 14, 2018, 12:09:10 PM »
Also my solution to The Lapse Rate V2.

Spoiler (click to show/hide)