Poll

Shall the playing phase be shortened?

No, keep the current time period.
2 (20%)
Yes, shorten it by ~ half a month.
3 (30%)
Yes, shorten it by ~ a month.
5 (50%)

Total Members Voted: 10

Author Topic: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)  (Read 29091 times)

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Offline IchoTolot

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #30 on: August 02, 2018, 04:41:42 PM »
Crane's level re-backrouted. ;)

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #31 on: August 02, 2018, 05:53:30 PM »
I'm so glad I have you as a tester - hopefully we won't reach V11 like last time!

Offline IchoTolot

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #32 on: August 02, 2018, 06:03:44 PM »
I'm not sure what the big change was, maybe the trap came a bit later? ???  Anyway I just needed a very slight alteration. ;P

Offline Gronkling

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #33 on: August 02, 2018, 06:48:37 PM »
solutions to crane and SQron188's r3 levels!!!!!!

both feel like backroutes :evil:

not sure if ill seriously attempt colourful arty's level, its just way too large for me to enjoy and i wasnt having fun playing it
« Last Edit: August 02, 2018, 06:56:00 PM by Gronkling »

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #34 on: August 02, 2018, 08:39:38 PM »
Looks like it's going to be one of those levels that is so easily broken! So far, "Glide Slope" has only had 1 revision, with most people submitting the intended solution now.

As for "Dodge This!", I moved the trap further to the right and thickened the steps above the pit, mostly to stop the use of a Fencer to reduce the drop height.  Evidently this hasn't worked, so I will have to find something else.

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #35 on: August 02, 2018, 08:47:14 PM »
I've just backrouted version 7 of "Dodge This!" - I have a number of tools left over - why does that always happen right after publishing it?!  Still, I'll let it stand for now to see if others find it... if they do, I may actually make it the intended solution (and remove the excess tools) because it's close enough to what I designed, but a lot more intuitive.
« Last Edit: August 02, 2018, 08:52:15 PM by Crane »

Offline IchoTolot

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #36 on: August 02, 2018, 08:47:49 PM »
You are right!

There is no escape from the backroute! :devil:

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #37 on: August 02, 2018, 09:03:38 PM »
Watching you break my level is a humbling experience.  I've realised that I might have been trying to be too clever with one of the tricks - it involved using a Stoner to give a Fencer some extra ground to dig through, just enough to clear a strategically-placed gap in the floor ahead.  However, it's too easy to use the Stoner to backroute the level.  I've removed that element of the solution now and changed it up a bit to be more intuitive and not cause too many frustrating dead-ends.  Hopefully you'll see what I mean soon.

Offline IchoTolot

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #38 on: August 02, 2018, 09:21:55 PM »
Maybe this is at least a bit closer now.

Offline Gronkling

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #39 on: August 02, 2018, 09:33:09 PM »
nessy r1 part 1 (not really into part 2, so not sure if ill get a replay anytime soon)

Offline IchoTolot

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #40 on: August 02, 2018, 10:52:49 PM »
Resolved Arty's R3 level and freshly solved namida's new R3 level (Detailed feedback to that at a later point). :)

Offline namida

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #41 on: August 02, 2018, 11:24:51 PM »
Your solution to Latent Lodge is a backroute. I've tried to find a fix, but while I can fix your backroute itself, there are variants of it I'm having a hard time fixing.
My Lemmings projects
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3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Gronkling

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #42 on: August 02, 2018, 11:43:00 PM »
solved the new namida r3 level, almost certain its intended, its nice

Offline Crane

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #43 on: August 03, 2018, 12:58:33 AM »
Bah! Stoners! Too much of a liability! I will say though that this is proving to be an interesting experience, because as well as patching backroutes, I'm having to adjust the intended solution as well. It is for the best though, as the level is evolving into something quite interesting now, especially where Stackers are concerned.

And here's my solution to Latent Lodge.

By the way, I haven't been able to open KL/NK, the Turbulent Turnpike levels, Ride Across the River and WaterWorks due to tileset problems. Any tips on solving these issues?
« Last Edit: August 03, 2018, 01:17:25 AM by Crane »

Offline namida

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Re: Lemmings Forums Level Contest #15 - Playing Phase (Discussion Topic)
« Reply #44 on: August 03, 2018, 01:20:49 AM »
@Gronkling: Intended solution. :)
@Crane: Your solution doesn't work on V2 of the level.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)