Time to reveal the rank names.
From easiest to hardest, the rank names are Sane, Loopy, Manic and Delirious.
Still no final decision on how many levels per rank. Possible options I'm considering are:
- 15 levels per rank (60 total)
- 10 levels for Sane, 15 each for Loopy and Manic, 20 for Delirious (60 total)
- 15 each for Sane and Loopy, 20 each for Manic and Delirious (70 levels)
- 20 levels per rank (80 total)
At the current time, the number of levels I have that are suitable for each rank is very unbalanced. For Sane, I only have five levels (two of which are included in the demo - Peak Point and Builderdash). For Loopy, 9 levels (three in the demo - Rocky Road Part II, Dareful Drop and Work In Progress). For Manic, I have by far the most, at 15 levels (including Secret Garden and A Lemming Is Born); and finally, for Delirious, 11 levels (including Swampflower). In particular, Sane has very few, which lead me towards the possible 10/15/15/20 structure. If I wanted to go for 70 or 80 levels, I could make this (for 70) 10/20/20/20 or use 15/15/20/20 again, or (for 80) 10/20/20/30 or 15/20/20/25. Another possibility, of course, could be giving Manic instead of Delirious the most levels. There were no complaints about the uneven rank sizes in LPO2, but would having an over-the-place order like 15/20/25/20 be going too far?
Another thing I have to take into account is the level entered into the current contest. This means I can't publicly release LPVI until that level gets eliminated, though I would think it's fair game to release LPVI privately to testers anytime once the contest enters the playing phase (and if need be, I could always just release it to them with the contest level removed). This sets a likely timeline of a public release no earlier than mid-September. This means I've got quite a bit of time to work on levels, and thus, a higher level count is possible. And we're nowhere near the point yet where levels are starting to be filler-y.