Author Topic: [Fixed][BUG][Player] Overlapping Blockers with teleporters and pre-placed lems  (Read 4905 times)

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Offline Nepster

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I implemented the following:
1) If multiple preplaced blockers overlap, then just one of them becomes a blocker, while the others are walkers. Still I strongly encourage level designers to not create such levels in the first place. (Actually I coded this some time ago - not sure whether I already mentioned this somewhere)
2) A teleported blocker becomes a walker, if it would overlap an existing blocker.

I am still not absolutely happy with point 2), because it can be exploited in levels while normal players will never ever get to know about this game mechanics. Therefore if anyone makes such a level, I will personally visit them and bat them around with a large fishbot. ;P

Offline namida

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I am still not absolutely happy with point 2), because it can be exploited in levels while normal players will never ever get to know about this game mechanics. Therefore if anyone makes such a level, I will personally visit them and bat them around with a large fishbot. ;P

This is part of "you cannot prevent all kinds of bad design via restrictions, some things must be handled via community standards". :) As such, I second the fishbot suggestion for resolving that issue.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)