Author Topic: Your signature level design elements  (Read 356 times)

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Offline Strato Incendus

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Your signature level design elements
« on: March 23, 2018, 03:09:43 pm »
This is a thread for every "wizard to share some of their secret tricks" :D : Certain things you like to put in your levels / certain skill combinations you like to demand from the player on a regular basis.

Rather than spoiling solutions for individual levels, this may provide a general insight into the mind of each level creator, so that whenever you are playing a pack by a particular level designer, you can look here to find some hint about how the level designer thinks in general, to maybe get a different inspiration for what might be a possible solution.

I'll start, and then you're going to see what I mean :) .

I like to...
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I have trouble with...
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A "Hard-for-Strato" level would therefore probably include:
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« Last Edit: March 24, 2018, 12:36:24 am by Strato Incendus »
My packs so far:
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack full of gimmicks, 170 levels - RECENTLY RELEASED

Offline Nessy

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Re: Your signature level design elements
« Reply #1 on: March 23, 2018, 04:25:50 pm »
Nice idea for a thread here :thumbsup: especially seeing how lovely it is that everyone seems to have their own style when it comes to making levels, and everyone brings something different and unique to the table.

I'm going to follow the format of your original post here:

I like to...
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I don't like to...
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I have trouble with...
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Offline Colorful Arty

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Re: Your signature level design elements
« Reply #2 on: March 23, 2018, 05:31:46 pm »
I love this idea for a thread! Let me put in my 2 cents.

I like to...
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I don't like to...
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I don't like levels with...
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My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline Strato Incendus

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Re: Your signature level design elements
« Reply #3 on: March 23, 2018, 09:12:36 pm »
It's interesting to see what people notice as their own signature level building styles vs. what other people perceive as typical of that person.

For example, Colorful Arty also likes to...
Spoiler (click to show/hide)
My packs so far:
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack full of gimmicks, 170 levels - RECENTLY RELEASED

Offline Colorful Arty

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Re: Your signature level design elements
« Reply #4 on: March 23, 2018, 09:38:54 pm »
It was very interesting to hear your thoughts on my design preferences Strato. My reactions to your choices:

Spoiler (click to show/hide)
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My levelpack: SubLems
For NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

Upcoming levelpack: ArtLems
Development Topic: http://www.lemmingsforums.net/index.php?topic=3166.0

Offline GigaLem

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Re: Your signature level design elements
« Reply #5 on: March 23, 2018, 09:56:18 pm »
mine is short so here you go

Strengths
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Weaknesses
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what is "Hard-for-Giga"?
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Offline nin10doadict

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Re: Your signature level design elements
« Reply #6 on: March 23, 2018, 10:42:46 pm »
My signatures:
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My peeves:
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Hard for nin10 would be:
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Online Flopsy

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Re: Your signature level design elements
« Reply #7 on: March 23, 2018, 10:45:46 pm »
What the hell, I'll bite on this...

I like to....
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I don't like to....
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I have difficulty with....
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SEB Lems -My level pack RECENTLY RELEASED!
Flopsy's Youtube Channel - Watch Lemmings videos with live commentary
Flopsy's Sonic Graphic Sets - Download Neo Lemmix compatible Sonic tilesets.
Flopsy's Sonic Tileset Project - Suggest Sonic tilesets to be created.

Offline Strato Incendus

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Re: Your signature level design elements
« Reply #8 on: March 24, 2018, 12:34:46 am »
With regard to disarmers, since several people mentioned them as difficult with regards to coming up with creative solutions:

Most of the levels I created which I consider to feature "intelligent" use of disarmers turned out as stalling levels: You have only one disarmer who needs to disable a lot of traps, so you need to keep the crowd busy in the meantime (like in "Athletic aesthetics" and "A trip to Yugoslemmia" from Pit Lems or "Do not fear" from Lemmicks). Also, sometimes the disarmer is indeed the easy part, but you have to get it first, because it lies around somewhere as a pickup skill (like in "Have you seen my screwdriver?" from Paralems).
My packs so far:
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels
Lemmicks, a pack full of gimmicks, 170 levels - RECENTLY RELEASED

Offline namida

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Re: Your signature level design elements
« Reply #9 on: March 24, 2018, 09:10:39 pm »
I don't know if I can really categorize things as "I like to" vs "I don't like to".


In terms of what I find hard... (click to show/hide)

Offline Proxima

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Re: Your signature level design elements
« Reply #10 on: March 25, 2018, 04:47:13 pm »
This is a great topic :) I'll do my best with it...

I like to...
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I don't like...
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Offline Dullstar

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Re: Your signature level design elements
« Reply #11 on: April 09, 2018, 08:46:53 am »
I like to....
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I don't like to....
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I have difficulty with....
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« Last Edit: April 09, 2018, 08:57:40 am by Dullstar »