Author Topic: [FIXED][FLEXI][BUG] Talismans may end up with duplicate IDs  (Read 972 times)

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Offline namida

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[FIXED][FLEXI][BUG] Talismans may end up with duplicate IDs
« on: March 18, 2018, 02:48:44 AM »
I don't know if this only applies to existing levels, or if entirely new ones can be affected, but during LPV's conversion to new formats, I encountered this issue with the final level (which has 3 talismans).

It saved them such that there were two talismans with the ID number 2. The result of this was that one of them became impossible to unlock (and I suspect, meeting its conditions would have unlocked the other one instead, though I didn't test this finely).
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Offline Nepster

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Re: [FLEXI][BUG] Talismans may end up with duplicate IDs
« Reply #1 on: March 18, 2018, 11:01:51 AM »
I fixed the bug in the pack toolkit.
However it will not fix existing errors with talisman IDs, that are already written into the level files. As this should be a very rare occurance (with levels having multiple talismans and them being distributed in a specific way), I don't think this will be too much of a problem.