Author Topic: Lemforum backroute fixes, Lix 0.10.x  (Read 38988 times)

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Offline chaos_defrost

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #90 on: January 18, 2023, 04:18:42 AM »
Those both look good, thanks! The changes to both remove the found backroutes while keeping in the intended ones.
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Offline Simon

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #91 on: January 18, 2023, 09:03:38 PM »
Earmarked the steel-less Tinker Tailor from 2016-07-29 20:35:22 for Lix 0.10.5. This re-opens a small backroute by Wibble (I forgot details, there is a forum thread elsewhere) which mobius considers less of a problem than Ramond's backroute.

Earmarked both of my fixes for Chasm and Wait Why Is There a Tree for Lix 0.10.5. Thanks for the feedback!

-- Simon

Offline Simon

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #92 on: January 22, 2023, 10:20:13 PM »
For 0.10.5, I propose this backroute fix for Division of Labor. It's a single triangle added in the background, see screenshot.

This prevents a lucky right-facing basher from cancelling directly before the basher reaches the diagonal shaft. Now, the basher will see enough pixels that the basher decides to continue. The diagonal shaft will still open from bashing and then kill left-facing walkers.

Edit: Earmarking this fix for 0.10.5. I didn't get feedback, but it seems sensible to me. The terrain looks nice and the fix prevents my backroute. If you don't want it, let me know, and I'll remove it in 0.10.6 or beyond.

-- Simon
« Last Edit: January 23, 2023, 11:20:22 PM by Simon »

Offline mobius

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #93 on: January 24, 2023, 12:43:27 AM »
I agree with Ramond that behavior looks very odd.

Either one of two things should be true:
1) the basher keeps going until he falls into the gap and (presumably a] stops bashing, or b] continues to bash at a lower level OR
2) she shouldn't be able to bash that in the first place

-----------

I'll try to take a closer look at the level in question. There's nothing I have to add; the fix looks fine to me.

----
Changed my mind and I've fixed The Last Laugh
Spoiler (click to show/hide)

same replay should work
« Last Edit: January 24, 2023, 01:29:37 AM by mobius »
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Offline Simon

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #94 on: January 24, 2023, 01:49:10 AM »
Thanks, earmarked Divison of Labor and The Last Laugh for 0.10.5. Indeed, everything is covered with existing replays.

-- Simon

Offline Proxima

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #95 on: February 11, 2023, 03:00:29 PM »
C20 Come on Down to My Place: remove 1 bomber and 1 blocker

Offline Simon

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #96 on: February 11, 2023, 03:29:48 PM »
Earmarked Come on Down to My Place with imploders 2-> 1 and blockers 3->2 for 0.10.6. All right.

-- Simon

Offline Proxima

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #97 on: November 26, 2023, 06:22:15 PM »
Hopeless changes:

The Continuum Hypothesis: Walkers, imploders, blockers all 2 -> 1. Solving replay is attached.

Eye of the Needle: removed comments; this level is discussed in its own topic
« Last Edit: March 08, 2024, 06:03:07 AM by Proxima »

Offline Simon

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Re: Lemforum backroute fixes, Lix 0.10.x
« Reply #98 on: November 28, 2023, 07:08:26 PM »
Quote from: Proxima
The Continuum Hypothesis: Walkers, imploders, blockers all 2 -> 1.

Earmarked for 0.10.18, and I've added your replay to the proof collection. Thanks!

-- Simon