Author Topic: Lemforum backroute fixes, Lix 0.10.x  (Read 38991 times)

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Online Proxima

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Lemforum backroute fixes, Lix 0.10.x
« on: September 30, 2017, 09:12:57 PM »
Edit Simon: I've renamed this topic
from Lemforum pack changes, 0.9.x
to Lemforum backroute fixes, 0.10.x.

See also: Lemforum outtakes/replacements, 0.10.x.

Proxima's first post here, and everything throughout 2018 to 2021 in the early parts of this topic, is for 0.9.x.



Daunting 29 "Duality": moved decorative terrain above exit to prevent a backroute.
« Last Edit: December 12, 2022, 02:10:16 AM by Simon »

Offline Simon

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #1 on: September 30, 2017, 09:26:21 PM »
Merge Flying Batteries: Will do for 0.9.1.

Merge old maps: Wow, thanks for the effort! I will add numbers of players. These maps already have overtime, the editor merely doesn't display it when number of players is 1. I'll leave the overtime values as they are. Will merge them into 0.9.1.



Multiplayer maps go into 0.9.1. I added player numbers and shortened some overtimes. I haven't built a Play Bridge 4p.

Duality will go into 0.9.1.

-- Simon
« Last Edit: October 07, 2017, 01:51:01 AM by Simon »

Offline Simon

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #2 on: October 07, 2017, 01:53:08 AM »
Everything before this post is in 0.9.1.



Path to Mahiman has a short route with precise jumping -- see attachment. Keep or redesign?

Re-sort Runaround? I feel it's the hardest in Quirky. Took Wafflem about 15 minutes even with chat help from who didn't play the level yet. Everything else in Quirky was faster and took almost no help.

-- Simon
« Last Edit: October 07, 2017, 10:54:32 AM by Simon »

Offline Forestidia86

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #3 on: October 07, 2017, 11:41:43 AM »
Path to Mahiman has a short route with precise jumping -- see attachment. Keep or redesign?

My observations concerning this are:
Spoiler (click to show/hide)

I can't assess to what decision that finally amounts since I don't have experience in such things.

Edit: Not to doublepost: I generally think that it's ok for a maze level to have a short hidden route next to (the) longer more visible one(s).
« Last Edit: October 07, 2017, 12:20:50 PM by Forestidia86 »

Online Proxima

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #4 on: October 07, 2017, 01:47:19 PM »
Fix for "Path to Mahiman" attached.

Ordering change: Q38 The Runaround -> C10; Exit Stage Right -> C4; Rainbow Road -> Q38.

Offline Simon

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #5 on: October 10, 2017, 02:54:48 AM »
Proxima's Mahiman will go into 0.9.2, along with the proposed reordering for Runaround.

I can't assess to what decision that finally amounts since I don't have experience in such things.

There is a lot of taste and personal opinion with these alternate routes. Can keep them or can remove them.

In the end, Proxima decides because he's pack maintainer. Ideally, we propose concrete ideas to help with the decisions.

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #6 on: November 24, 2017, 02:19:39 PM »
Fix for "Eye of the Needle". I've narrowed the "chimney" the climbers go up at the start to make it less precise, jumpers -> 0 and runners -> 1 to remove recent backroutes.

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #7 on: November 30, 2017, 01:27:10 AM »
Please post a replay for Eye of the Needle. I'd like to release today.

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Offline Forestidia86

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #8 on: November 30, 2017, 01:36:34 AM »
In case of utter urgence I have posted a solving replay here. But I really don't know if it's intended.

Edit: Was backroute; got fixed in the post below.
« Last Edit: November 30, 2017, 03:04:44 AM by Forestidia86 »

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #9 on: November 30, 2017, 02:47:16 AM »
This is quite a drastic change, but it may be the best way of doing it. I've put steel all along the top of the long platform in the middle.
« Last Edit: November 30, 2017, 02:54:07 AM by Proxima »

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #10 on: November 30, 2017, 03:04:23 AM »
Thanks, will use EyeNeedle from reply #14 in 0.9.4. I've added your covering replay to the replay database.

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #11 on: November 30, 2017, 03:25:25 AM »
Edit: Was backroute; got fixed in the post below.

To be fair, your solution was so crazy and ingenious that I considered letting it stand as an alternative :lix-cool:

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #12 on: December 25, 2017, 09:22:39 PM »
Compression Method 2: SI reduced to 8 to alleviate long wait. Second hatch added so the low SI doesn't make the first part more fiddly.

Replay attached.

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #13 on: December 26, 2017, 07:18:10 PM »
Taken for 0.9.6.

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Offline Forestidia86

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Re: Lemforum pack changes, Lix 0.9.x
« Reply #14 on: January 01, 2018, 02:30:56 PM »
I don't want to take that away from Proxima, but since I made them:
Two proposals for a fix to "Path to Mahiman" with solving replays.

There should be maybe a look if they really do what they are supposed to do and if they don't introduce obvious backroutes.

The replays are basically the replay to the old level, maybe there should be a look if it is intended.