Dang, both backroutes. I guess I'm glad they weren't nominated now. Pity. Still, nice way of managing the Climber on SUNSOFT Swindle. I also found my own backroute on that level, so I'm going to have to think about those. Damn!
Don't feel bad, backroutes are a good thing. My levels get backrouted* all the time! I think that levels with multiple possible solutions are generally more enjoyable to play than levels which enforce a very specific solution; all players think differently and approach puzzles differently, so the more possibilities there are, the more accessible the level. Of course, there is a definite satisfaction from finding the intended solution, but depending on the difficulty and the design of the level, that may or may not be possible for some players.
That said, I do generally try to fix backroutes that
completely bypass the main part of the puzzle, and then after that I'm happy for the level's solution to be up for grabs. In fact, the pack I'm working on at the moment aims to provide multiple solution possibilities for a lot of the levels.
These two levels presented a decent challenge; I may have found alternative solutions to those intended, but they still required a lot of consideration. I'll put your SUNSOFT remix up for nomination actually (if it's eligible), I think it's a good level just as it is!
*just to be clear, in this context I'm using the term "backroute" to refer to any solution that deviates from the intended one in a significant enough way for it to be clearly noticeable.