So, as Arty told me, his Rain background object has become part of namida's Sky tileset in New Formats, and his blue fire traps, as we know, are part of the original Fire tileset now.
What I can't seem to find is the Snow object (white circles rather than blue diagonal lines moving downward). Has this been converted to New Formats yet?
Also, when I try to use the Rain object in a new level, the rain is visible during level editing, but not when actually playtesting the level inside the editor (which kinda ruins the point because it's merely an aesthetic feature).
My converted levels from Old Formats using these objects do work with the proper objects in the New Formats player, though.
Then again, I edited the graphic set in Old Formats, where it was all part of a graphic set called "general", by adding some of my own or recoloured pieces (for example, I made a purple version of Arty's Rain for the level "Purple Rain", go figure
). Then I converted my version of the general set. Thus, currently, all my converted New-Formats levels using Rain or Snow refer to the conversion of my edited general tileset, rather than to namida_sky.
Thus, I don't know whether it's something about the Rain object placed in namida_sky that makes it invisible while playing (i.e. something that was converted correctly in my edited Rain object), or whether it's about the Editor-vs-Player difference again.
Given that moving background objects, like the bees from the Honeycomb tileset, are supported by the New-Formats NeoLemmix player, but not the editor, I presume the same is true for the Rain object? I didn't expect that to happen, since the placement of the Rain object in its entirety doesn't actually change, so I wouldn't have considered it a moving background object, but of course, it's a background object that does include motion of some sort.
So my questions are:1) How can I get the Rain object from namida_sky to work in the New-Formats editor?
2) Do we have a converted version of the Snow object somewhere? (It's neither in Christmas, nor Ohno-Snow, nor raymanni_snow.)
If we don't have a conversion of the Snow object yet, I could include it in my custom edit of the former general tileset (credit to Arty for creating it, of course!
), because I need to share that anyway for the New-Formats version of Lemmings World Tour - and if it's only for the terrain pieces (pre-placed builder staircases) and recoloured background objects (I recoloured the background of the Ancient tileset to look like lava for one level, plus the Rain object to purple, as explained above.)
Meanwhile, everything from the former general tileset that already is present in New Formats, like the blue fire traps and the Rain, I'd simply text-replace then in my levels to point them to the original objects in orig_fire and namida_sky.
But before I do that, I want to be sure the Rain object in namida_sky is actually working.