Other Lemmings Projects > Levels for other engines

[Lemmings 3] Quest From Kieran 3 Development Thread

<< < (2/2)

kieranmillar:
I have updated the first post with a new version. Nothing major here, just a pass through the existing levels to fix bugs that Simon found, alongside a new bug that could be exploited in a load of levels, and some other small miscellaneous fixes. Sadly, the bug cannot be completely stopped in every level, for example Egypt 30 will have to remain susceptible to this bug, but I expect players to not use these bugs. I figured I would fix them where possible, because why not?

There is no new save file because no lemming counts changed.

v03 changelog:

* Classic 5 - Prevented straggler executing Hitting Your Head Prevents Fall Damage bug.
* Classic 11 (click to show/hide)Classic 11 - Decided it was OK to jump over monsters here in the grand scheme of things, as fixing this caused other issues, and instead made a minor terrain tweak to make intended solution more obvious.
* Classic 13 - Prevented One-Way Brick bug.
* Classic 14 - Prevented One-Way Brick bug.
* Classic 15 - Tweaked release rate to make accidental multi-tasking less likely.
* Classic 18 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Classic 21 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Classic 24 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Classic 25 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Classic 27 - Extra Hadouken and swapped potato beast for double Lemme Fatale.
* Classic 28 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Classic 30 - Minor layout change to prevent Hitting Your Head Prevents Fall Damage bug without causing minor backroute.
* Egypt 14 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Egypt 15 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Egypt 17 - Extra Hadouken and swapped potato beast for double Lemme Fatale.
* Egypt 20 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Egypt 27 - Prevented Hitting Your Head Prevents Fall Damage bug.
* Egypt 28 - More steel to prevent backroute.
EDIT: v03b changelog: Classic 27 no longer impossible due to my total stupidity. Doh!

kieranmillar:

--- Quote from: kieranmillar on February 25, 2018, 01:54:38 PM ---The Shadow Tribe currently has no levels built, so it will easily be over a month until you see its release.
--- End quote ---
9 months is still technically more than a month.

The Shadow Tribe is now done, which means all levels are now complete for this pack. The Shadow Tribe has a primary focus on the remaining tools, Bombs, Umbrellas, Swimmers and Hadokens. There are no grenades anywhere in this pack.

Under my current expectations I will give this pack the full release at the beginning of 2019. That is because I don't expect anybody to play Lemmings 3, and therefore imagine there will be no more updates.

The new version is in the opening post, along with an updated full save file that includes the Shadow levels.

v04 changelog:

* Shadow Tribe!

kieranmillar:
This will see its full release in a short while.

The final release has the following changes over version 4:


* Classic 22 - Fixed backroute
* Egypt 14 - Minor tweak to encourage finding the less fiddly intended solution
* Egypt 24 - Minor tweak to be a bit cleaner
* Shadow 07 - Fixed backroute
I see no real reason to release another testing version for these changes as the last one has had zero feedback (although given its Lemmings 3, I expected as such).

Navigation

[0] Message Index

[*] Previous page

Go to full version