@Nessy: Just wanted to ask,
have you had the time to update the Highland-, Shadow-, and Machine lemmings to include the shimmier yet? By that I mean "take Raymanni's sprites and apply the same colour scheme to them which you applied to all the other skill sprites".
Because since I have the version with the Shimmier installed, I'm currently facing the problem that whenever I encounter a level by any creator in any pack that happens to contain Highland-, Shadow-, or Machine lemmings, I can't play that level because the Reacher (and of course also the Shimmier) animation can't be found.
The only way around this is to reset the lemmings sprites for that particular style to default (or any other sprites such as my Beach or Egyptian lemmings which already contain the shimmier).
In short:
The Highland-, Shadow-, and Machine sprites aren't usable as of now for anyone who has the Shimmier version of NeoLemmix installed. (Even if the level doesn't actually contain any Shimmiers; the game file seems to look for all skill sprites beforehand and prevents you from playing if any of those skills, used or unused in a given level, is missing.)
Can you help out there?
I would happily do the addition of the Shimmier sprites to those three tribes myself; however, I recoloured my sprite mods with the "replace colour"-feature in Photoshop, which only works relative to the current colour through changes in Hue, Saturation, and Brightness. Meaning I can't simply enter certain RBG values that I selected with a colour-picker tool from e.g. one of the Highland sprites. I could only manually "fill out" the single pixels with a selected RBG colour - not only would this be tedious to do, though, but also, Photoshop then usually colours in the surrounding pixels in a lighter shade of that colour (=with reduced opacity), so that I'd actually end up filling out more pixels than intended, thereby making the Lemmings larger and out of shape.