Author Topic: Flopsy's Sonic Tileset project (New: MYSTIC CAVE Zone tileset)  (Read 16900 times)

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Offline Flopsy

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Flopsy's Sonic Tileset project (New: MYSTIC CAVE Zone tileset)
« on: November 11, 2017, 01:46:33 AM »
I'm not sure if this topic is in the right place, if it's not then please move it

I've decided to further pursue more Sonic Tilesets based on the initial success of my Scrap Brain tileset.

I'm sadly not as artistic as others in this community so I would benefit more from ripping video game sprites and terrain, hence why I'm focusing on projects like this as opposed to creating my own.

I'm now taking suggestions on what tilesets to do next.

I'll take any suggestions from Sonic 1, Sonic 2, Sonic 3, Sonic and Knuckles and Sonic CD as I have the resources to easily make any tilesets from those games.
The exceptions of course being Scrap Brain and Star Light from Sonic 1 since they already exist.

When making suggestions, please keep in mind that if a tileset which is already similar exists then please don't suggest it. Some examples include: Emerald Hill and Green Hill

I will also not accept Spring Yard Zone or Wing Fortress because I have levels for those in SEB Lems and I feel those tilesets are not a good fit for Lemmings.

I would also like it to be drawn to my attention the mistakes I made when making Scrap Brain and Star Light to avoid the same thing happening in future. I already am aware of the background sprites and objects being unpopular and confusing on those 2 tilesets.

Please address the issue of background sprites and how I could fix that issue in the current tilesets I have.

So Sonic fans, please send me your suggestions and I'll see what I can do :)
« Last Edit: January 29, 2018, 12:19:06 PM by Flopsy »

Offline Colorful Arty

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Re: Flopsy's Sonic Tileset project
« Reply #1 on: November 11, 2017, 01:55:52 AM »
I vote Mushroom Hill Zone and/or Sandopolis Zone from Sonic and Knuckles. Mushroom hill would be a beautiful alternative to the tree tilset, and Sandopolis would be a beautiful alternative to the Desert tileset. Both would be great!

Make sure objects are distinguishable from terrain and steel is clearly marked!
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Offline Flopsy

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Re: Flopsy's Sonic Tileset project
« Reply #2 on: November 14, 2017, 04:51:56 AM »
Sandopolis is a great suggestion and is one I'd strongly consider doing, especially seeing as it is one of the more blocky zones and it's one of the more memorable Sonic zones (although wasn't important enough for Mania)

One problem I see with the grassy zones like Mushroom Hill (or even Marble Garden, Green Hill and Emerald Hill) is that the grass surfaces will take a lot of work and will most likely end up with something similar to the dirt tileset with the jaggedness of the surface.
It's still a good suggestion nonetheless.

Offline Colorful Arty

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Re: Flopsy's Sonic Tileset project
« Reply #3 on: November 14, 2017, 05:28:38 AM »
Do you have a way of ripping these images from the game, or do you have to manually recreate each piece.
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Offline GigaLem

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Re: Flopsy's Sonic Tileset project
« Reply #4 on: November 14, 2017, 06:13:18 AM »
Do you have a way of ripping these images from the game, or do you have to manually recreate each piece.

Flopsy used Zone:0 for the pieces, that's why everything looks jpeg

Offline grams88

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Re: Flopsy's Sonic Tileset project
« Reply #5 on: November 14, 2017, 12:27:56 PM »
I agree that Sandopolis is a very good choice. That was one of my favorite zones, my second favorite zone would have to be the lava reef one, I put that one to the suggestions the lava reef zone. The Sandopolis zone was very unique as you had to keep turning the lights on so that the ghosts can't kill you in the sonic game.

One of the sonic games I tend to remember the most is sonic 3 or sonic and knuckles. The first two sonic games were quite good as well but I would say I spent a lot of my childhood on sonic 3.

If you are wanting to make a space tileset what about using the death egg one from the sonic 3 game. I might put that forward for the suggestions as well.

My suggestions are (Lava reef) and the (death egg)

Offline Flopsy

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Re: Flopsy's Sonic Tileset project
« Reply #6 on: November 14, 2017, 12:58:32 PM »
One question that comes to mind immediately is how should the "Spikes" in Sonic be handled.

I tried my best to keep them out of the Scrap Brain and Star Light tilesets, but on looking over the Sandopolis levels, it seems like spikes might have to be used in this tileset.

An example that comes to mind is the Prince of Persia tileset in Lemmix, where Lemmings would die on contact with the spikes.

EDIT: Also a Sandopolis specific thing, what would be the best way to deal with the Sand waterfall thing (what Sonic can jump up to get higher). Obviously it could be hazardous to Lemmings but I can't think of any other use for it.

Quote
that's why everything looks jpeg

Is the tileset looking jpeg a bad thing?

Quote
My suggestions are (Lava reef) and the (death egg)

Now that would be a challenge with Lava Reef.

Death Egg wouldn't be as bad to make, I'm not considering it a priority seeing that Star Light is Space related not to mention that LPIV Space and L2 Space also exist.

All great suggestions still, I'd rather make what people would like to see.
« Last Edit: November 14, 2017, 02:08:26 PM by Flopsy »

Offline GigaLem

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Re: Flopsy's Sonic Tileset project
« Reply #7 on: November 14, 2017, 08:55:38 PM »

Quote
that's why everything looks jpeg

Is the tileset looking jpeg a bad thing?

the way you handled it, not particularly, I see why you did so, because the tile rips would've been too big for your own good

Offline Flopsy

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Sandopolis Zone tileset - Flopsy's Sonic Tileset project
« Reply #8 on: November 15, 2017, 05:49:29 AM »
Ok, I've done all the work required to put together the Sandopolis Zone tileset.

Here's a sneak preview at the key features in the tileset.



The exit of Cheapo Pillar was suggested to me by Proxima and it's actually a better fit for this tileset than the Pillar tileset exit.

The trapdoor is from the Egyptian tileset, not really any competition there.

The thing that was hardest to make in this tileset was the sand animations which will be in effect on the sand slope in the picture. The sand slope acts as a one way field pushing the lemmings towards the bottom. Unlike the Scrap Brain tileset, this is not actually steel. Diggers in this tileset could make these one way fields vulnerable to backroutes.

Also the hardest thing to spot in the tileset which is not as apparent is the sand waterfall at the end of the slope is actually an updraft. This is possibly a debatable part of this tileset, it was suggested by Arty in the IRC when I was designing the tileset at the time.

The water in this tileset, the first of my own tilesets to feature water is in fact the quicksand which features in Sandopolis which would Sonic would slowly sink into. This is also another debate part of this tileset, because it's similar to the updrafts except the updrafts are slightly more transparent. This quicksand (Water) is like the waterfall (updraft) but is more solid in appearance.

The spikes in the picture are fire traps and will kill lemmings on contact. I've wanted to have a spike trap for a good while now but the Sonic 1 spikes were too spaced out to look nice.

There is also a trigger trap on the platform below the exit, this is like the spike trap on the pillar tileset where the spikes will pop out and kill the lemming. I made this trap work in all four directions by making it once for each direction. This also plays the sound of Sonic getting killed by spikes when a lemming dies to the trap.

The steel in this tileset is actually not the SEGA tileset Steel for a change, a lot of people were confused by this in the Scrap Brain and Star Light tilesets because it wasn't clear what was steel and what wasn't.
For Sandopolis zone, I opted for the Knuckles destructive wall which you can see below the trapdoor. This steel is available in 4x4, 8x8, 16x16 and 32x32. I feel having small steel blocks is good for backroute fixes. The 4x4 steel piece could address problems with the digger through the one way field problem without taking too much away from the scenery of the level.

The background was decided to be Sky Blue because the original background colour was too much like the colour of the tileset which was a greeny gold type colour. This is the default background for this tileset.
There is also another background available which is based on the background in the underground parts of Sandopolis.

And lastly, by popular demand, the ghost sprites from Act 2 are also in the objects as No Trigger objects so are purely there for decoration purposes.

So debate time, did I do good this time?

Offline GigaLem

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Re: Flopsy's Sonic Tileset project (New: Sandopolis Zone tileset)
« Reply #9 on: November 15, 2017, 06:01:09 AM »
Looks pretty good Flopsy :thumbsup:
If you need me for custom sprites just call me

Offline Colorful Arty

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Re: Flopsy's Sonic Tileset project (New: Sandopolis Zone tileset)
« Reply #10 on: November 15, 2017, 02:30:59 PM »
It looks very nice indeed Flopsy!
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Offline Flopsy

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Re: Flopsy's Sonic Tileset project (New: Sandopolis Zone tileset)
« Reply #11 on: November 15, 2017, 05:42:22 PM »
As an update as well, I've now finished the level which was half finished in the post above.

This also show cases the other background in the tileset.


Ghost Rider
1 Walker
3 Climbers
1 Bomber
7 Builders
2 Bashers
5 Miners

Offline Flopsy

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Re: Flopsy's Sonic Tileset project (New: Marble Garden Zone tileset)
« Reply #12 on: November 21, 2017, 08:50:09 AM »
It's been a struggle but I've finally finalised the Marble Garden tileset :)



The toughest part of this tileset was getting the grass terrain to be consistent.

There is a Spike crusher trap at the top of the level image, just treat this as a masher trap.

Also the 2 face masks in the centre of the level are like the laser from the Bubble tileset and will shoot lasers from the mouth if the lemming is standing a certain distance in front of it.

The spikes with fire triggers from Sandopolis make a return in this tileset.

Like with Sandopolis, I've included a level to test the tileset.
Please give your honest opinions about features in this tileset :)

EDIT: Level removed, thanks for your feedback Nessy
« Last Edit: December 07, 2017, 09:07:18 PM by Flopsy »

Offline Flopsy

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Re: Flopsy's Sonic Tileset project (New: Marble Garden Zone tileset)
« Reply #13 on: November 29, 2017, 08:25:26 AM »
Since there's been no replies for over a week, I'll assume Marble Garden has no problems with it that I need to be aware of.

My next tileset is currently underway
I'm making a Casino Night zone tileset which I'm sure will be a very nostalgic tileset for those who remember the Sonic 2 multiplayer back in the days! :P

There is also plans for GigaLem and I to work together on a Labyrinth zone tileset soon. I'm sure that is probably the only tileset remaining from Sonic 1 which will be popular (or unpopular! :P) with a lot of Sonic players on here.

Offline Yung Gotenks

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Re: Flopsy's Sonic Tileset project (New: Marble Garden Zone tileset)
« Reply #14 on: November 29, 2017, 09:51:11 PM »
Casino Night? Nice!

Adn labyrinth is gonna look great in puzzle levels!

Good job so far man! :thumbsup:
« Last Edit: November 29, 2017, 11:39:33 PM by Yung Gotenks »

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