Lemmings font and green/brown background tile

Started by 0xdeadbeef, September 02, 2005, 04:10:19 PM

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ccexplore

Quote from: ccexplore (not logged in)  link=1125677419/15#29 date=1125955618(the DOS version is even less than 1600, and some of the maps have to be cut off more than it does on the Amiga, eg. Taxing 27)
Taxing 27 doesn't seem to be the correct example.  Try Mayhem 29.

0xdeadbeef

Anyway instead of making the lemmings walk at last, I played around with the mini-map:

Colored:
http://home.arcor.de/0xdeadbeef/lemmcol.png

Gray:
http://home.arcor.de/0xdeadbeef/lemmgray.png

Monochrome:
http://home.arcor.de/0xdeadbeef/lemmono.png

Which do you like the most???

IMHO the colored map still looks best, followed by gray and monochrome.

BTW: the animated objects are in there as well. Wasn't nearly as much effort as I expected...

ccexplore

Definitely the color one.

The grayscale one is actually the worst.  I think the problem is that the conversion to grayscale just doesn't provide enough contrast between the different colors.  It makes the monochrome one looks clearer by comparison.

0xdeadbeef

Ok, the gray conversion can be tweaked a little to look more like the win95 version. What do you thing about this:
http://home.arcor.de/0xdeadbeef/lemmgray2.png

In this case, I just added 0x80 to each RGB value.
Of course this could be also combined with coloring. E.g. using green scale instead of gray scale:

http://home.arcor.de/0xdeadbeef/lemmgreen.png

Actually, I like this a lot. Looks retro in a charming way while providing a little more eye candy than the original.


ccexplore

Yep, those are definitely an improvement.  I'm still leaning towards the full-color one, but at least the grayscale one is worth considering now.

ccexplore

Quote from: ccexplore (not logged in)  link=1125677419/30#35 date=1125962786but at least the grayscale one is worth considering now.
"Grayscale" includes the "greenscale" one as well.

Though if you're going to make the lemmings green dots, you obviously should choose a different color for the terrain.

Mindless

Quote from: 0xdeadbeef  link=1125677419/30#33 date=1125961879In this case, I just added 0x80 to each RGB value.
Of course this could be also combined with coloring. E.g. using green scale instead of gray scale:

http://home.arcor.de/0xdeadbeef/lemmgreen.png

Actually, I like this a lot. Looks retro in a charming way while providing a little more eye candy than the original.
:agree: