Author Topic: Some impressions/replays concerning the lemforum levels  (Read 1732 times)

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Offline Forestidia86

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Some impressions/replays concerning the lemforum levels
« on: October 16, 2017, 11:53:30 pm »
I solved all Cunning levels of the lemforum pack (as of v. 0.9.1) and attached the replays. 35 were done in 0.9.1 the other 5 in 0.6.36. I checked the older replays with 0.9.1 and they should work there. For "Lix Cannon" I happen to have two (quite similiar) solutions.
I played it mainly on my old laptop, so bigger levels were a bit laggy, which had its advantageous sides but also made certain sections more tedious. But that's my fault for using outdated technology there.
It was sometimes quite rough for me. On some occasions it had to do with finding the approach, on other it was the precision required and on some there was much to deal with at once. Some levels really seemed to require advanced knowledge of the game. But in total it was an interesting task to perform for me. Thanks for making these levels.

Some remarks on some of the levels:

Spoiler (click to show/hide)

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #1 on: October 20, 2017, 02:12:08 am »
I have played through Lovely difficulty (v. 0.9.1) and have only very few remarks:

Spoiler (click to show/hide)

Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #2 on: October 20, 2017, 12:56:26 pm »
Thanks for the replays and feedback! A couple of responses:

Spoiler (click to show/hide)

Offline geoo

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Re: Some impressions/replays concerning the lemforum levels
« Reply #3 on: November 12, 2017, 08:58:08 pm »
I'm a bit late to the party, but a few comments as well.
Btw, if you have solutions to the other ratings, or even the complete set for Lovely, feel free to upload so we can check for backroutes.
I remember seeing someone on stream (Flopsy or Arty?) solving Land of Rainbows and Unicorns with somewhat precise basher timing which is completely unnecessary but somehow easier to see and most people go for it. It's a bit sad, but hard to fix without sacrificing the aesthetics of the level. So for example I'm curious which solution you found there.

Spoiler (click to show/hide)

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #4 on: November 13, 2017, 04:16:04 am »
Since there seems to be interest in it I have attached the whole set of Lovely (0.9.1) and Quirky (0.9.1 + 0.6.x) replays.
Some levels have more than one replay. The 0.6.x ones attached should work in 0.9.x. Quirky still contains "The Runaround" there.

Some remarks to the Quirky levels:

Spoiler (click to show/hide)

Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #5 on: November 13, 2017, 04:32:13 am »
Snowball Battle is intended, well done.

Another Lix in the Wall is not intended but very ingenious! Since it's in Quirky I don't mind it having multiple solutions.

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #6 on: November 24, 2017, 09:16:59 am »
Thanks for the feedback.

In course of the mobius levels I looked at some of the lemforum equivalents and I think I backrouted them:

Vicious 2: Conundrum (click to show/hide)

Hopeless 33: Eye of the Needle (click to show/hide)

Both solutions attached.

« Last Edit: November 24, 2017, 09:29:49 am by Forestidia86 »

Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #7 on: November 24, 2017, 02:24:55 pm »
Haven't looked at the Conundrum replay, but the description matches the intended solution. Most of us found it very difficult to spot this solution when the level was first released.

Eye of the Needle, I've uploaded a fix in the main "Levels for 0.9.x" topic.

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #8 on: November 24, 2017, 03:11:42 pm »
Haven't looked at the Conundrum replay, but the description matches the intended solution. Most of us found it very difficult to spot this solution when the level was first released.

Spoiler (click to show/hide)

But maybe that's the quirk of the level.
« Last Edit: November 24, 2017, 03:19:03 pm by Forestidia86 »

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #9 on: November 27, 2017, 04:29:53 am »
I have solved the version of Nov 24, 2017 of "Eye of the Needle".

I'm not sure if it's intended but if it is then:

Spoiler (click to show/hide)

Edit: Was backroute; level got fixed against this in the meantime.
« Last Edit: November 30, 2017, 03:08:16 am by Forestidia86 »

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #10 on: November 30, 2017, 04:57:36 pm »
Sorry, but I have a solution to the v0.9.4 "Eye of the Needle". I think I will leave it at that no matter if it's backroute or not (since the beginning part is starting to drive me crazy). (There are indications that this is not fully intended but I have the impression I'm somehow closer to the intended solution than my other attempts. I'm at least more content with this one.)

Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #11 on: December 01, 2017, 04:37:30 am »
Yes, that's along the same lines as the intended solution, though unnecessarily messy in parts. I'd call it a variation and don't think it needs to be prevented.

Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #12 on: December 05, 2017, 01:50:01 am »
Forestidia: Was there any one of the Cunning levels that you felt a bit easier than the rest, possibly deserving of being moved down? I am considering swapping some levels around.

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #13 on: December 05, 2017, 02:07:30 am »
First to my mind comes 6 - Tapestry. It was an amazing level but felt for me a bit easy for the rank.

When looking through the Cunning rank, the easier levels for me (apart from Tapestry) were I think:
8 - Leap of Faith
12 - Cry for Me
maybe 31 - Tick Toxic

Offline mobius

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Re: Some impressions/replays concerning the lemforum levels
« Reply #14 on: December 05, 2017, 02:13:13 am »
Connundrum:

Spoiler (click to show/hide)

I can take a look at these other backroutes and attempt fixes if you'd like. I seem to be getting better at that lately :lem-shocked:

Spoiler (click to show/hide)

IMO: levels don't need to follow a super-strict difficult curve and I find nothing wrong with a breather or hard one once in a while.
"I choose the danger" -Dr. McCoy



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Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #15 on: December 05, 2017, 05:33:27 am »
Since I don't know when I get around doing further levels of the harder ranks and I've gathered some level solutions I've attached some replays (should work with 0.9.4).

4 Daunting levels:

1 - Rhapsody--
4 - Over My Head
12 - Alternative Route Required
21 - Slipping Again

1 Vicious level:

14 - Five for Fighting

1 Hopeless level:

14 - Parking Garage

Remarks on the Daunting levels (click to show/hide)

Remarks on Five for Fighting (click to show/hide)

Remarks on Parking Garage (click to show/hide)
« Last Edit: December 05, 2017, 10:03:58 am by Forestidia86 »

Offline mobius

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Re: Some impressions/replays concerning the lemforum levels
« Reply #16 on: December 05, 2017, 11:43:31 pm »
Your solutions to mine were intended. Extra skills there are a red herring.

Five for Fighting is not actually the same as "Whispering Wind". The terrain is similar but the solutions are supposed to be different. Five for Fighting is supposed to have a time limit which removes a bunch of solutions, but maybe that's no longer necessary.

Over my Head has a few similar solutions.

Interesting that still people are finding "Rhapsody" more difficult than it's position. This has come up a lot it seems, while I've always found this level pretty easy (but still a great one)
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Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #17 on: December 06, 2017, 02:26:06 am »
Thanks for the feedback.

Interesting that still people are finding "Rhapsody" more difficult than it's position. This has come up a lot it seems, while I've always found this level pretty easy (but still a great one)

I'm not sure if I think Rhapsody is too tough since Daunting levels are supposed to be already tough I think. The level just hit my weakness of having to think in advance and deal with many possible combinations. I probably think more in a bruteforce (and problem by problem) manner, so that many possible combinations are generally harder for me.
« Last Edit: December 06, 2017, 03:43:33 am by Forestidia86 »

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #18 on: January 08, 2018, 04:44:42 am »
I've solved 10 further Daunting levels and attached replays.

Some remarks (click to show/hide)

Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #19 on: January 08, 2018, 05:25:00 am »
Excellent replays -- those are all intended or at least acceptable. "A Towering Proposition" is slightly overcomplicated; the intended solution is very similar but you don't actually need that tricky step of timing the first two miners.

The intended solution to "I'm Gonna Make You Mine" is indeed to make a bridge wall with right-to-left builders, but I had a very different way of achieving this, using the platformers. Any solution that works is fine on this one.

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #20 on: January 10, 2018, 03:09:50 am »
Thanks for the feedback.

I've solved 8 further Lemforum levels and mainly post to ask if my solution to "Jack in the Box" is intended. This one looks quite peculiar.

Remarks to the 2 Vicious levels (click to show/hide)
Remarks to "The Mon0lith" (click to show/hide)

Offline Simon

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Re: Some impressions/replays concerning the lemforum levels
« Reply #21 on: January 10, 2018, 03:45:02 am »
Re: Jack in the Box (click to show/hide)

-- Simon

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #22 on: January 10, 2018, 03:56:52 am »
Thanks, Simon, for your answer.

Spoiler (click to show/hide)

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #23 on: January 20, 2018, 10:31:25 pm »
Attached another bunch of Daunting solutions.

Some remarks (click to show/hide)

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #24 on: January 21, 2018, 09:38:30 pm »
I've solved 11 further Vicious levels and attached replays.

Some remarks (click to show/hide)

Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #25 on: January 21, 2018, 10:19:19 pm »
Great work as usual! :lix-grin:

"Derailed Level" is indeed intended. "This Lix Is Your Lix" is not, I'll need to fix that.

"100% Built" is not quite intended (it's based on a challenge for "Tribute to M.C. Escher" and you took advantage of the terrain step that isn't there in the original) but I'll allow it.

"Betcha can't save" is not the original intended solution -- according to Insane Steve's notes on the LemEdit original, you were meant to use three lemmings, sacrificing two to allow the third to exit. But we've known for a long time that this wasn't enforced on the original, there are solutions using only two lemmings, and it is indeed possible to save more than one :)

That's the intended right-side solution to "Buridan's Lix", but you haven't really finished the level until you've found both :lix-cool:

"Halfway Down" is a level where anything that works is acceptable. The originally intended solution doesn't work in D Lix anyway. None of the solutions I've seen before use that cuber trick, that's a neat one.

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #26 on: January 21, 2018, 10:46:43 pm »
Thanks for the feedback.

That's the intended right-side solution to "Buridan's Lix", but you haven't really finished the level until you've found both :lix-cool:

I have now found a solution for the left exit. This one seemed more complicated and timing intensive.

Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #27 on: January 22, 2018, 12:26:48 am »
:lix-grin: Very impressive, I thought there was only one way to do that but you found a different solution!

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #28 on: January 29, 2018, 03:22:23 pm »
I've solved 9 further Daunting levels.
Furthermore I have a different left-exit solution for "Buridan's Lix" and a slightly different solution for "100% built by Lixes".


Offline Proxima

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Re: Some impressions/replays concerning the lemforum levels
« Reply #29 on: February 10, 2018, 02:37:44 am »
"Gomen ne sunao ja nakute" is a backroute; I'll need to fix that.

Segmentation Fault: original level is 62/82. The possibility to ignore one hatch is an accident from reducing lix to 20/40 after VSI was removed. My best solution (attached) loses 18, with 10 in hatch after the route is complete. Obviously reducing numbers still further is not an option, so perhaps require 21 or 22/40? If others feel that requiring lose-18 is unnecessarily fiddly, could just go up to 30/50 or whatever.

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #30 on: February 10, 2018, 06:26:17 am »
Thanks for the feedback.
Solved another 5 Vicious levels.
Some remarks (click to show/hide)

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #31 on: February 14, 2018, 04:35:12 pm »
I've solved two further Vicious levels ("Chasm", "Dream the Impossible Dream") and the Hopeless level "Don't Catch Me if You Can". Replays attached.

"Don't Catch Me if You Can" (click to show/hide)

Offline Forestidia86

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Re: Some impressions/replays concerning the lemforum levels
« Reply #32 on: February 20, 2018, 02:19:17 pm »
I just attached another solution to "Don't Catch Me if You Can":

Spoiler (click to show/hide)