Author Topic: Lemmings Plus Graphic set redesign thread  (Read 4682 times)

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Offline Dullstar

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Re: Lemmings Plus Graphic set redesign thread
« Reply #30 on: May 14, 2018, 11:16:44 pm »
Probably the easiest fix for it would be to add multiple physically-identical pieces with different shading representing the top, bottom, and middle portions of the terrain. The dirt tile looks good in isolation; it just doesn't combine well.

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #31 on: October 22, 2018, 02:03:23 pm »
plom's mod of Psychedelic hadn't been converted to New Formats yet. Fortunately, he gave all his pieces proper names right away in the original version, so I only had to drag it onto the conversion tool.

I also converted GigaLem's interim version of the Tree tileset (which also had proper names). Because I actually need both, since I even mixed them in Lemmings World Tour :D !

I named it "gigalem_treemdbright" to differentiate it from the now more commonly used darker one. The background is identical, so I threw it out to avoid duplicate pieces (translation table is attached so that the background gets replaced with the identical one from the darker tree tileset). The hatch and exit are actually a little brighter, too, so these are not identical, hence I kept them.

I noticed though that neither plom's nor namida's original Psychedelic tileset keep their teleporters and receivers when converted to New Formats! It's clear that the radiation object gets thrown out, but why the teleporters and receivers as well? Those are unique to this tileset!
« Last Edit: October 22, 2018, 02:21:39 pm by Strato Incendus »
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Offline namida

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Re: Lemmings Plus Graphic set redesign thread
« Reply #32 on: October 23, 2018, 12:27:32 am »
Quote
I noticed though that neither plom's nor namida's original Psychedelic tileset keep their teleporters and receivers when converted to New Formats! It's clear that the radiation object gets thrown out, but why the teleporters and receivers as well? Those are unique to this tileset!

As they're only a very slight recolor of the Circuit one (with the actual reason for the recoloring being file format limitations at the time they were added - back then a graphic set was limited to 32 colors, of which 8 were hardcoded into NL and only the other 24 could be custom-picked - not an intentional design decision), I saw no need to maintain the unique graphic when I converted.
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Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #33 on: October 23, 2018, 09:27:26 am »
Okay, I get that, but plom's modification does have a unique design for the teleporter. Why does that get removed as well if it doesn't have the same name as your Psychedelic version? ;)
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Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #34 on: January 05, 2019, 02:33:53 pm »
Oops! Looks like I uploaded the conversion of the interim version of GigaLem's tree tileset (the bright one, which seems to be less appreciated), but not the "final" version :) .

I thought GigaLem's ZIP file in the starting post included New Formats versions as well.

I think the standard downloads of New Formats NeoLemmix include all these tilesets now anyway, but for those who want to download them separately, we should probably also have them here.
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Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

Offline mobius

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Re: Lemmings Plus Graphic set redesign thread
« Reply #35 on: January 05, 2019, 04:05:23 pm »
Again, just popping in to say these are looking really great. :thumbsup:
the redesign of the metal one and the desert looks particularly awesome!

are they available automatically with NL yet?
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Offline SQron188

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Re: Lemmings Plus Graphic set redesign thread
« Reply #36 on: January 05, 2019, 04:30:10 pm »
For some reason I've noticed the redesigned Purple tileset only just now and I have to say that it's terrific! The steel blocks there are my favorite! This particular background helps the tileset immensely, in my opinion, and makes it easier on the ol' eyes.

I haven't replied to this topic a whole lot (or in fact at all) till now but I find these reworks - to a varying degree - but great improvements over the originals! Good job, team

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #37 on: January 05, 2019, 05:47:52 pm »
I think Sky is the only remaining graphic set from the Lemmings Plus series that could still use an overhaul, couldn't it? ;) namida's later ones (Mineshaft, Clockwork, Honeycomb, Machine, Circuit etc.) already looked a lot better from the getgo.
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Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels

Offline GigaLem

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Re: Lemmings Plus Graphic set redesign thread
« Reply #38 on: January 05, 2019, 06:52:41 pm »
I thought I already converted these, you're a bit late on this strato

Offline Strato Incendus

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Re: Lemmings Plus Graphic set redesign thread
« Reply #39 on: January 05, 2019, 07:44:24 pm »
You did, I just reuploaded them because they were not available as separate tilesets ;) - this thread only contained the Old Formats versions so far. And nin10doadict didn't have them, despite apparently having downloaded the newest NeoLemmix version (because otherwise he wouldn't have had access to the Shimmier which is required in my levels from Lemmings Open Air).

If you're referring to the Sky tileset: I didn't say you specifically should do it ;) ! I just said that one could still use an overhaul if all other of the early Lemmings Plus graphic sets got one.
Ghost Lemmings - help us test a possible new NeoLemmix skill!
My packs so far:
Lemmings World Tour, my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Paralems, a more flavour-driven one, 150 levels
Pit Lems, a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for NeoLemmix 1.43 full of gimmicks, 170 levels