Author Topic: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)  (Read 2783 times)

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Offline Nepster

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #60 on: October 11, 2017, 06:25:45 pm »
Five new solutions to updated NeoLemmix levels. The solutions should be for relatively recent versions, but due to the rather frequent backroute-fixes, don't be surprised if I am one (or even) two version behind.

Offline IchoTolot

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #61 on: October 11, 2017, 06:41:52 pm »
Nice job IchoTolot, you backrouted my level so hard I don't know how to fix it.  That steel block was supposed to stop a backroute, not add one.
My intended solution is similar to the solution by joshescue18 earlier in this thread.

Well, as I had skills left over + saved a lem more than needed and the solution is tricky too: There is always the trick in fixing the level by making my route intended and cut the other ones. ;)
I've done that method a few times by now. Cutting 2 platformers and a blocker and raise the save requirement by 1 could even make this harder.

Nepster: You found the intended 2nd solution to my R2 level. :thumbsup:

Online nin10doadict

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #62 on: October 12, 2017, 02:09:39 am »
Finally nailed down one of the solutions. Icho placed a stoner slightly differently than I did but still had to use everything so I'm satisfied. But I really thought that adding another flamethrower would stop that one backroute. Apparently on the first frame that a Lemming walks off of a ledge he cannot be burned by fire. Not sure why that is, but so it goes...
V6 takes a different approach to seal this backroute. Hopefully this one works.

Offline IchoTolot

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #63 on: October 12, 2017, 09:52:58 am »
Finally nailed down one of the solutions. Icho placed a stoner slightly differently than I did but still had to use everything so I'm satisfied. But I really thought that adding another flamethrower would stop that one backroute. Apparently on the first frame that a Lemming walks off of a ledge he cannot be burned by fire. Not sure why that is, but so it goes...
V6 takes a different approach to seal this backroute. Hopefully this one works.

This time solution 2 broke while solution 1 was still ok. Only a minimal change had to happen (one stoner needed to be a few pixels lower) to make it work again.

Offline Forestidia86

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #64 on: October 12, 2017, 10:35:36 am »
Just another solution to Simon's V7 level, which I think is a backroute since
Spoiler (click to show/hide)

Offline Nepster

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #65 on: October 13, 2017, 07:07:14 pm »
Attached solutions to the two Lix levels.
Simon's level (click to show/hide)
Proxima's level (click to show/hide)

Online nin10doadict

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #66 on: October 14, 2017, 01:13:35 am »
Nudged the hazard over in Power Core because you could still sneak around it. I really hope this finishes the job. I'm starting to develop a vendetta toward my own level.

Offline IchoTolot

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #67 on: October 14, 2017, 09:08:39 am »
Nudged the hazard over in Power Core because you could still sneak around it. I really hope this finishes the job. I'm starting to develop a vendetta toward my own level.

Solution 2 needed resolving, but I still think this is unintentional. :P

Online nin10doadict

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #68 on: October 14, 2017, 09:45:56 pm »
Saw no easy fix for that except to redesign that ending area.

Offline IchoTolot

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #69 on: October 14, 2017, 11:03:49 pm »
Solved V8 of the level. :)

Online nin10doadict

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #70 on: October 15, 2017, 08:03:34 pm »
I ignored my gut feeling that the tiny passage could break something. I shouldn't have. :devil: Patched.

Offline IchoTolot

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #71 on: October 15, 2017, 08:26:40 pm »
Resolved. :)

Online nin10doadict

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #72 on: October 16, 2017, 06:27:49 pm »
Killed your backroute with fire. :evil:

Offline IchoTolot

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #73 on: October 16, 2017, 06:39:29 pm »
Killed your backroute with fire. :evil:

Revived it through fire and flames. ;)

Offline Simon

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Re: Lemmings Forums Level Contest #13 - Playing Phase (Discussion Topic)
« Reply #74 on: October 17, 2017, 02:02:16 am »
Simon_r1v8 in update topic

Simon_r1v7 by Forestidia (click to show/hide)
Simon_r1v7 by Nepster (click to show/hide)

-- Simon