Author Topic: Proxima's multiplayer levels  (Read 1977 times)

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Offline Proxima

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Proxima's multiplayer levels
« on: September 27, 2017, 06:11:46 pm »
The attached zip contains all of my multiplayer levels so far -- mostly from the old game (with slight rebalancing touches), and including the new map "Flying Batter-y Zone", which I cut to 100 lix because it was lagging a bit with 200.

Included maps:

The Adventure Playground (2p, 3p, 4p)
Any Way You Both Want (2p)
Betcha can't save just 100 (4p)
Box Set (2p)
Dirty Rascal (2p)
Flying Batter-y Zone (4p, 8p)
Four Color Theorem (2p)
Old Man of the Mountain (2p attack-and-defence)
Shion's Fun Fun Torture Room (4p combat)
We are A.T. and T.A. (2p)
« Last Edit: April 08, 2018, 02:11:03 pm by Proxima »

Offline Simon

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Re: Proxima's multiplayer levels
« Reply #1 on: September 27, 2017, 06:18:43 pm »
Thanks! Will go into 0.9.

Battery Zone lags because the tumbler code is lousy. :lix-cry: But the spirit of the level isn't damaged by cutting lix.

-- Simon

Offline mobius

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mobius' mulitplayer maps
« Reply #2 on: September 27, 2017, 11:14:45 pm »
I updated 2 of my old levels for 2 or team player multiplayer: Compression Method 9000 and Hell's Kitchen. both got some major changes.

I plan to make some new ones but don't know when that will get done.
"Do not search for all the answers at once...  A path is made by laying one stone at a time."



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Offline Simon

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Re: mobius' mulitplayer maps
« Reply #3 on: September 28, 2017, 03:42:51 am »
Thanks, both will go into 0.9.

-- Simon

Offline Proxima

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Re: Proxima's 40 multiplayer remakes
« Reply #4 on: September 30, 2017, 03:41:23 pm »
I've attached my second folder of old MP levels (from back when Lix used the original graphics) converted to new graphics. I'd started converting these a long time ago, and I had it in my head that there was a lot still to be done, but looking through them, it looks like the only unfinished one is "Play Bridge (4P)", and you could just reconstruct that by copying a chunk of the 3P level.

All levels would need the number of players and overtime set, and after testing it in the last session, I think Diagonal (8P) should have more builders.

I've cut the overtime on Flying Batter-y Zone to 30 seconds.
« Last Edit: March 16, 2018, 10:08:35 am by Simon »

Offline Proxima

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Re: Proxima's multiplayer levels
« Reply #5 on: April 08, 2018, 02:12:22 pm »
New level: Twelve-Bar Blues (2P). Simon and Icho were visiting and the conversation came round to multiplayer level design, so I decided to flip open the editor and put a few things together and see what emerged.

[EDIT: Added versions for any number of players, thanks to some quick editing from Icho.]
« Last Edit: April 08, 2018, 02:46:10 pm by Proxima »