Author Topic: Levels for 0.9.x (including Proxima's 40 mp remakes)  (Read 1294 times)

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Offline Proxima

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Levels for 0.9.x (including Proxima's 40 mp remakes)
« on: September 27, 2017, 06:11:46 pm »
The attached zip contains all of my multiplayer levels so far -- mostly from the old game (with slight rebalancing touches), and including the new map "Flying Batter-y Zone", which I cut to 100 lix because it was lagging a bit with 200.

Included maps:

The Adventure Playground (2p, 3p, 4p)
Any Way You Both Want (2p)
Betcha can't save just 100 (4p)
Box Set (2p)
Dirty Rascal (2p)
Flying Batter-y Zone (4p, 8p)
Four Color Theorem (2p)
Old Man of the Mountain (2p attack-and-defence)
Shion's Fun Fun Torture Room (4p combat)
We are A.T. and T.A. (2p)
« Last Edit: October 07, 2017, 01:50:48 am by Simon »

Offline Simon

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Re: Proxima's multiplayer levels
« Reply #1 on: September 27, 2017, 06:18:43 pm »
Thanks! Will go into 0.9.

Battery Zone lags because the tumbler code is lousy. :lix-cry: But the spirit of the level isn't damaged by cutting lix.

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Offline mobius

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mobius' mulitplayer maps
« Reply #2 on: September 27, 2017, 11:14:45 pm »
I updated 2 of my old levels for 2 or team player multiplayer: Compression Method 9000 and Hell's Kitchen. both got some major changes.

I plan to make some new ones but don't know when that will get done.
"I choose the danger" -Dr. McCoy



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Offline Simon

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Re: mobius' mulitplayer maps
« Reply #3 on: September 28, 2017, 03:42:51 am »
Thanks, both will go into 0.9.

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Offline Proxima

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Levels for 0.9.0 and 0.9.1
« Reply #4 on: September 30, 2017, 03:41:23 pm »
I've attached my second folder of old MP levels (from back when Lix used the original graphics) converted to new graphics. I'd started converting these a long time ago, and I had it in my head that there was a lot still to be done, but looking through them, it looks like the only unfinished one is "Play Bridge (4P)", and you could just reconstruct that by copying a chunk of the 3P level.

All levels would need the number of players and overtime set, and after testing it in the last session, I think Diagonal (8P) should have more builders.

I've cut the overtime on Flying Batter-y Zone to 30 seconds.
« Last Edit: October 06, 2017, 11:00:55 am by Simon »

Offline Proxima

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Re: Levels for 0.9.x
« Reply #5 on: September 30, 2017, 09:12:57 pm »
Daunting 29 "Duality": moved decorative terrain above exit to prevent a backroute.

Offline Simon

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Re: Levels for 0.9.x
« Reply #6 on: September 30, 2017, 09:26:21 pm »
Merge Flying Batteries: Will do for 0.9.1.

Merge old maps: Wow, thanks for the effort! I will add numbers of players. These maps already have overtime, the editor merely doesn't display it when number of players is 1. I'll leave the overtime values as they are. Will merge them into 0.9.1.



Multiplayer maps go into 0.9.1. I added player numbers and shortened some overtimes. I haven't built a Play Bridge 4p.

Duality will go into 0.9.1.

-- Simon
« Last Edit: October 07, 2017, 01:51:01 am by Simon »

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #7 on: October 07, 2017, 01:53:08 am »
Everything before this post is in 0.9.1.



Path to Mahiman has a short route with precise jumping -- see attachment. Keep or redesign?

Re-sort Runaround? I feel it's the hardest in Quirky. Took Wafflem about 15 minutes even with chat help from who didn't play the level yet. Everything else in Quirky was faster and took almost no help.

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« Last Edit: October 07, 2017, 10:54:32 am by Simon »

Offline Forestidia86

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #8 on: October 07, 2017, 11:41:43 am »
Path to Mahiman has a short route with precise jumping -- see attachment. Keep or redesign?

My observations concerning this are:
Spoiler (click to show/hide)

I can't assess to what decision that finally amounts since I don't have experience in such things.

Edit: Not to doublepost: I generally think that it's ok for a maze level to have a short hidden route next to (the) longer more visible one(s).
« Last Edit: October 07, 2017, 12:20:50 pm by Forestidia86 »

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #9 on: October 07, 2017, 01:47:19 pm »
Fix for "Path to Mahiman" attached.

Ordering change: Q38 The Runaround -> C10; Exit Stage Right -> C4; Rainbow Road -> Q38.

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #10 on: October 10, 2017, 02:54:48 am »
Proxima's Mahiman will go into 0.9.2, along with the proposed reordering for Runaround.

I can't assess to what decision that finally amounts since I don't have experience in such things.

There is a lot of taste and personal opinion with these alternate routes. Can keep them or can remove them.

In the end, Proxima decides because he's pack maintainer. Ideally, we propose concrete ideas to help with the decisions.

-- Simon

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #11 on: November 24, 2017, 02:19:39 pm »
Fix for "Eye of the Needle". I've narrowed the "chimney" the climbers go up at the start to make it less precise, jumpers -> 0 and runners -> 1 to remove recent backroutes.

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #12 on: November 30, 2017, 01:27:10 am »
Please post a replay for Eye of the Needle. I'd like to release today.

-- Simon

Offline Forestidia86

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #13 on: November 30, 2017, 01:36:34 am »
In case of utter urgence I have posted a solving replay here. But I really don't know if it's intended.

Edit: Was backroute; got fixed in the post below.
« Last Edit: November 30, 2017, 03:04:44 am by Forestidia86 »

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #14 on: November 30, 2017, 02:47:16 am »
This is quite a drastic change, but it may be the best way of doing it. I've put steel all along the top of the long platform in the middle.
« Last Edit: November 30, 2017, 02:54:07 am by Proxima »

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #15 on: November 30, 2017, 03:04:23 am »
Thanks, will use EyeNeedle from reply #14 in 0.9.4. I've added your covering replay to the replay database.

-- Simon

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #16 on: November 30, 2017, 03:25:25 am »
Edit: Was backroute; got fixed in the post below.

To be fair, your solution was so crazy and ingenious that I considered letting it stand as an alternative :lix-cool:

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #17 on: December 25, 2017, 09:22:39 pm »
Compression Method 2: SI reduced to 8 to alleviate long wait. Second hatch added so the low SI doesn't make the first part more fiddly.

Replay attached.

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #18 on: December 26, 2017, 07:18:10 pm »
Taken for 0.9.6.

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Offline Forestidia86

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #19 on: January 01, 2018, 02:30:56 pm »
I don't want to take that away from Proxima, but since I made them:
Two proposals for a fix to "Path to Mahiman" with solving replays.

There should be maybe a look if they really do what they are supposed to do and if they don't introduce obvious backroutes.

The replays are basically the replay to the old level, maybe there should be a look if it is intended.

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #20 on: January 01, 2018, 04:32:39 pm »
I can't accept a fix that completely cuts off part of the maze. (Also, you got some of the pieces the wrong way round, so there were two blue pixels adjacent to each other :lix-tongue: ) The attached fix should do the job (and the old replay should still work).

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #21 on: January 02, 2018, 05:46:45 am »
Will include Proxima's fix in 0.9.7. It solves with the replay for <= 0.9.5 in the proof collection. Nonetheless, thanks, Forestidia, for taking initialitive in proposing fixes.

Also, this is test post for Mindless's IRC bot announcements.

-- Simon

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #22 on: January 13, 2018, 11:06:29 am »
Fix to Snowjump, with replay. This is a bit harder now so I'm thinking of bumping it up, along with Snowball Battle. Tentative reordering:

Q30 Snowball Battle -> C18
Q37 Snowjump -> C8
C4 Exit, Stage Right -> Q37
C8 Leap of Faith -> Q30
C18 Once You Pop, You Can't Stop! -> C4

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #23 on: January 13, 2018, 11:11:12 am »
I'll merge the fix to Snowjump.

With the reordering, I will wait until Proxima is happy with it in 1-2 weeks.

-- Simon

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #24 on: February 10, 2018, 02:08:30 am »
The above reorderings are fine, and in addition, I want to reorder:

C14 A Soulful Bounding Leap -> D9
D9 Backslash -> D4
D4 A Towering Proposition -> C14

Also, fix for This Lix is Your Lix attached.

Offline Forestidia86

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #25 on: February 10, 2018, 04:12:04 am »
D4 A Towering Proposition -> C14

I found this level actually quite tricky. What is with "Alternative Route Required"? This is one of two levels in the pack so far that I really found overranked.

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #26 on: February 10, 2018, 04:55:35 am »
Yeesh, that level 8-) I never found the intended solution, and instead found a weird route using the trick of
Spoiler (click to show/hide)

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #27 on: February 23, 2018, 07:43:11 am »
Merged fix (add sawblade) for ThisLix.

I found this level [Towering Proposition] actually quite tricky. What is with "Alternative Route Required"? This is one of two levels in the pack so far that I really found overranked.

Yeesh, that level 8-) I never found the intended solution, and instead found a weird route using the trick of [...]

This doesn't answer the question whether ToweringProp or AltRouteReq moves. What level will move?

-- Simon

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #28 on: February 23, 2018, 01:04:09 pm »
Actually, after discussion in Wafflem's recent stream I'm considering downranking Stairs Bro instead of either of the above. What do you (Forestidia) think about that?

Offline Forestidia86

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #29 on: February 23, 2018, 01:24:51 pm »
Actually, after discussion in Wafflem's recent stream I'm considering downranking Stairs Bro instead of either of the above. What do you (Forestidia) think about that?

I personally got stuck in the Stairs level but that was only because I thought too complicated. The solution itself is not that bad so I think it is ok to downrank that level but maybe a higher Cunning number.

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #30 on: February 24, 2018, 05:39:39 pm »
I agree to downranking StairsBro to late Cunning, as Forestitida suggests, and to move ToweringProp back to Daunting.

Furthermore, This Is a Stickup seems harder than early Daunting. I would move that to later Daunting. Has anybody else had so many problems with this level, too?

Based on all of Proxima's orderings above in the thread, I propose these changes.

-- Simon

Offline Forestidia86

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #31 on: February 24, 2018, 05:50:52 pm »
Furthermore, This Is a Stickup seems harder than early Daunting. I would move that to later Daunting. Has anybody else had so many problems with this level, too?

From the IRC:
[18:45] <Forestidia> Yeah, "This Is a Stickup" is a nasty level. One of the last I solved of that rank.

How I solved it, it was very finicky and I needed quite some time to find a working approach.

Offline Proxima

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #32 on: Today at 04:54:13 am »
Suggested changes are fine, but in addition:

D24 Round Trip -> D2
D2 Tribute to Benny Hill -> D13 (moving 14-23 up one place)

Offline Simon

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Re: Levels for 0.9.x (including Proxima's 40 mp remakes)
« Reply #33 on: Today at 06:59:22 am »
Reorderings up to here are implemented in 0.9.12. Thanks!

-- Simon