Author Topic: [NeoLemmix] Paralems  (Read 23392 times)

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Offline Strato Incendus

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[NeoLemmix] Paralems
« on: August 23, 2017, 03:55:57 PM »
I was unsure whether a pack where not everything about the levels is set in stone should still be considered "in development". But as I've seen in a neighbouring thread, Nessy has also released a pack yesterday and might still do some changes to fix backroutes. Therefore, since all five ranks in my pack are completed, I consider it "finished" for a first version.

So let me hereby introduce you to PARALEMS.


:compat-new:

:compat-ver-10-13::compat-yes:

I decided to go with this name because the pack strays from the mainstream NeoLemmix philosophy of being a puzzle game. It should therefore be noted right from the start that mechanically, this may be a NeoLemmix pack, featuring lots of the new objects, skills, and zombies; philosophically however, it is more of a Lemmix pack. Don't expect puzzles only when you download this, because that is not what PARALEMS is going for!



A quick overview of what you're getting yourself into here:

General
- Paralems has 150 levels distributed equally among five ranks: Harmless, Disturbing, Disgusting, Abhorrent, and Demented
- some levels are re-runs of original Lemmings levels, but this time they have to be solved with different (NeoLemmix-) skills
- quite a few levels contain zombies, however they don't appear prior to the Abhorrent rank
- Paralems tries to go along with the original Lemmings philosophy of "different cognitive demands from different levels". While some levels may be "puzzly", others will "measure" different cognitive skills, such as multitasking, creative (ab-)use of gameplay mechanics, or just pure reaction speed.
- There are time limits on most of the levels, again going along with original Lemmings.
- Occasionally, there will be hidden traps or exits, like in the original Lemmings. This is mostly done for aesthetic reasons, or to create the impression of the Lemmings actually entering into a building, a spaceship, or similar. Therefore, for exits it is usually fairly logical where they are going to be. As it is also said in the pack itself, looking behind doors, windows or inside buildings / vessels might be a good idea in general. You obviously can always use true physics mode, but I doubt it will even be necessary: On a macro scale, the position of the exit should be quite obvious, and on a micro scale, the skill blueprint of a digger or basher stopping at the trigger is a clear hint something is going to happen there ;) .
- Beware of animals ;) . Most of them are not friendly, even if they may be in other packs...

Spoiler (click to show/hide)

For the "reaction time" levels, you obviously could run them with the pause button switched on. I can't stop you from doing that, but you will probably notice pretty quickly that you're fooling yourself ;) , because these levels are specifically designed to measure speed.
For the multi-tasking levels, I recommend zooming out by using the scrolling button of your mouse. It's really helpful for keeping track of all that's going on simultaneously at opposite ends of the screen.

Spoiler (click to show/hide)


The extremes
While most of these levels are pretty "normal", I've also made some to deliberately take things to their extremes. There is:
- a level without any terrain
- a level without any skills (that doesn't mean you can't do anything, though... ;) )
- a level situated entirely under water
- a level that will fail before the "Let's Go!" sound if you aren't fast enough :D
- an ultimate trolling level where all the normal rules of Lemmings are turned on their head... ;)

I can however assure that all of these levels are solvable, and I will gladly upload replays of any particular level as a proof :D .

Flavour and music
Many levels in this pack are definitely more driven by flavour than by mechanics. Their titles will refer to movies, books, music, politics... or just the current state of the world.
There might be some stuff in here that could theoretically "offend" some people; to me, no concept or idea is above scrutiny or mockery - like original Lemmings sparked some controversy with "All the 6's".

Spoiler (click to show/hide)

The allusions to the mentioned topics are usually more than obvious, so especially for "movie levels", it would make sense to run them with the original scores as soundtrack. Obviously, these are copyrighted, so I can't upload them. But in case you own any of the tracks yourself, since they are quite popular, I encourage you to put them into your NeoLemmix music folder under the following names, so that the levels where they belong to automatically recognise them. As long as you only do this for private use, it will certainly improve the atmosphere of playing this pack :D .

I obviously wouldn't suggest doing this though if you're a Let's Player, like Flopsy, namida, IchoTolot etc. ;)

Spoiler (click to show/hide)

This is my first attempt at creating a level pack, so bear with me :D . Thanks to the NeoLemmix engine, you can play these levels in whatever order you like, so I hope there's something in here for everyone.

Some levels may be too easy or have backroutes; some may be too mean; some just redundant or not in the right rank for their difficulty. Hopefully we will be able to identify those together.

If I've sparked your interest and you're ready to take a look, I always appreciate your feedback ;) .

Download link, Paralems Version 2, since this file seems to be too large to attach:
https://www.dropbox.com/s/r005kodylk2o33z/Paralems.nxp?dl=1
« Last Edit: October 10, 2017, 06:14:18 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Ryemanni

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Re: [NeoLemmix] Paralems
« Reply #1 on: August 23, 2017, 04:16:25 PM »
150 levels! :lem-shocked:

I will give it a shot soon! Can't wait to play the "ultimate trolling level".. ;)

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #2 on: August 23, 2017, 05:01:24 PM »
Thanks! :) As you can probably imagine, that level comes quite late in the game.

I've just noticed however that you will probably be the only one on this forum who understands the 15th level of Harmless... I doubt the title is grammatically correct though :D .
« Last Edit: August 23, 2017, 07:48:59 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Colorful Arty

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Re: [NeoLemmix] Paralems
« Reply #3 on: August 23, 2017, 11:21:37 PM »
Just finished the first rank, and I love it! Great intro levels, and I really felt like these had a similar feel to the Fun levels in original Lemmings. I cannot wait to play the other ranks! :thumbsup:

My replays are attached, here are some general comments about the levels:

Spoiler (click to show/hide)
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #4 on: August 24, 2017, 12:08:59 AM »
Hey Colorful Arty, thanks for your feedback! ;) I guess we're going to have a lot of "inside spoiler-conversations" now ^^, but it's certainly better this way than doing everything via PM, in case others who have finished the rank want to read it as well.

So spoiler warning for the Harmless rank:
Spoiler (click to show/hide)

By the way, I haven't created any talismans yet, but try to solve "Tailor-made for stackers" with saving 100% ^^ - it is possible, and you're going to need that trick for a later level...
« Last Edit: September 03, 2017, 04:16:03 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nepster

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Re: [NeoLemmix] Paralems
« Reply #5 on: August 24, 2017, 04:34:28 PM »
I played the first two-and-a-half ranks. They indeed resemble much more the original game, than many of the newer custom packs. Even though some levels were clearly not intended to be played with all the framestepping and other help, I made use of the liberally. Replays are attached.

Some general remarks (click to show/hide)

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #6 on: August 24, 2017, 10:47:56 PM »
Thanks for playing and uploading your replays, Nepster! I will return to your pack soon, too, I just took a pause to look at Nessy's new offering, after other users had said the level building style of the two of you was very similar ;) .

Judging from your replays, you solved a lot of these levels the way my brother solved them, so I will encourage him to try your pack next - apparently you and him seem to think in similar patterns ^^. Except that you seem to like builders a lot, even when other skills would provide a faster route ;) ...

That takes me to your remarks, I'm going to answer in spoiler form again.

Spoiler for Harmless rank

Spoiler (click to show/hide)

Spoiler for Disturbing rank
Spoiler (click to show/hide)

Spoiler for Disgusting rank (up to level 10)
Spoiler (click to show/hide)

PS: A note to Raymanni: The "ultimate trolling level" (it's not named that way, though ;) ) will probably be ruined instantly if you use true physics mode. So if you enjoy getting trolled, resist that temptation - you can't un-see things, after all ;) .
PPS:
Quote
Even though some levels were clearly not intended to be played with all the framestepping and other help, I made use of the liberally.

I just wanted to state at this point that I really miss the Frenzy gimmick ^^. Lemmings Revolution made excellent use of that! :P
« Last Edit: August 24, 2017, 11:13:25 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nepster

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Re: [NeoLemmix] Paralems
« Reply #7 on: August 26, 2017, 06:20:34 PM »
Some comments to your reply (click to show/hide)

Attached are only a few replays this time, because "Tower of Babylem" (Disgusting 22) gives me an error "List index out of bounds (17)". Without having actually debugged this, it very much sounds as if you have an old version of a style, which still has more objects than my up-to-date one. Probably some backgrounds are still contained as proper objects in your version.
So please redownload the styles from the NeoLemmix homepage, either via the editor (Tools->Download Graphics Sets) or via the player (Options->Check for Style Updates Now), and then try to open the level in the editor and see whether this gives you any warnings.

Moreover I noticed that your pack is created with an outdated Flexi Toolkit for version 10.12. While this shouldn't create any problems, I would advise downloading the most recent version of the Flexi Toolkit.

Offline nin10doadict

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Re: [NeoLemmix] Paralems
« Reply #8 on: August 27, 2017, 12:32:37 AM »
I've started playing through this and jumping around the difficulty ratings. It's been pretty fun so far, though the difficulty does fluctuate quite a bit.
Troll levels just don't work in NeoLemmix, as I learned the hard way. Pretty much anyone is going to press the clear physics button and then all of the trolling is revealed.
I do like how you put the traps behind the creatures. It just looks neat, even though there are some who I know will hate this. "The Black Widow" was pretty fun to see how the traps were stacked up like that.
I do believe I've found some backroutes though. "Painful Parkour" seemed a bit too easy because I found a way to basically ignore the bottom half of the level, and "Luring Lemmings into mousetraps" can be done by just using a digger near the start and cranking the release rate. I also feel like "Lemming epigenetics" and "Shock absorber" aren't different enough. The reduction in skills for the harder level doesn't really change anything.
These are just some things I've noticed up to this point. Overall it's looking good though!

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #9 on: August 27, 2017, 09:53:46 AM »
Quote
Attached are only a few replays this time, because "Tower of Babylem" (Disgusting 22) gives me an error "List index out of bounds (17)". Without having actually debugged this, it very much sounds as if you have an old version of a style, which still has more objects than my up-to-date one. Probably some backgrounds are still contained as proper objects in your version.
So please redownload the styles from the NeoLemmix homepage, either via the editor (Tools->Download Graphics Sets) or via the player (Options->Check for Style Updates Now), and then try to open the level in the editor and see whether this gives you any warnings.

Thanks for the advice, I've updated all these styles now, it seems like there were indeed updates available that I didn't have yet. However, opening and playing "Tower of Babylem" in the editor works the same as usual. I'll take a look at your replays now and see whether any errors occur while doing that.

EDIT: Nope, everything works in my version!

Sometimes, the game crashes indeed, but when this occurs seems kinda random. I've had this happen to me for example on "The Wall (Part II)", restarted the game and everything worked fine. So there doesn't seem to be any particular level that is damaged. I've only noticed that "Throw me a lifeline" takes quite long to load on the preview screen; perhaps that's due to a higher resolution of the gigalem_dragon tileset?

Spoilers for nin10doadict
Spoiler (click to show/hide)

Spoilers for Nepster

Spoiler (click to show/hide)
« Last Edit: August 27, 2017, 12:41:54 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nepster

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Re: [NeoLemmix] Paralems
« Reply #10 on: August 31, 2017, 06:20:45 PM »
Finally solved the remaining level!

Regarding the bug I encountered: Once I deleted my tancastle.dat file, it worked perfectly fine. I don't know whether my version or the in-built one is the more recent one, but likely the cause was on my side.

Quote
Sometimes, the game crashes indeed, but when this occurs seems kinda random.
This is very likely due to several consecutive levels using too many different graphic styles. The game then has problems creating all the bitmaps. Fixing this bug is one main reason why there will be a new-formats version of NeoLemmix.

Comments on single levels (click to show/hide)

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #11 on: September 03, 2017, 03:40:30 PM »
Congratulations, Nepster, you've been faster than my brother on this one and are thereby officially the first one to complete PARALEMS! ;)

Similarly to before though, you did in fact use a lot of the same solutions as my brother once again ^^. Details see below.

Spoilers from Disgusting to Demented
Spoiler (click to show/hide)

Thank you very much for playing the entire 150 levels with such ambition and giving such extensive feedback! I will begin overhauling the levels now, though I'm still waiting for my brother to make it through the last couple of Demented levels, but there's enough stuff to fix on the lower ranks to get started already.
« Last Edit: September 04, 2017, 06:45:38 AM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Colorful Arty

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Re: [NeoLemmix] Paralems
« Reply #12 on: September 05, 2017, 07:48:51 PM »
Here are my replays from the Disturbing rank. While overall well-done, there were two many builder/platformer/stacker fest levels for even MY liking, but I did enjoy them overall, and the Bitter Lemming repeat took me far longer to figure out than it should have. ;P

Also, I believe Disgusting 10 is impossible just looking at it. I even used clear physics mode to see if there were hidden exits which there weren't. >:(
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline nin10doadict

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Re: [NeoLemmix] Paralems
« Reply #13 on: September 06, 2017, 02:24:15 AM »
I also thought Disgusting 10 was impossible just from looking... And then I started it and saw that all the Lemmings were swimmers. :o
This is why it's a nice thing to put pickup skills next to hatches that release Lemmings that have preset skills.

I kinda wish you hadn't used copyrighted tracks for the custom music. It's better than nothing, but if you don't own any of those tracks (like me) then there's no difference. And some of the default music tracks are pretty lame IMO, so I don't want to listen to it for a long time while trying to figure out a hard level. I end up muting the music and picking other music that I think matches the level theme and have that play in the background. ;)
I've managed to clear all but the last rank so far, which I have made some progress on.
A few notes on some levels...
Spoiler (click to show/hide)

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #14 on: September 06, 2017, 05:54:29 PM »
Thanks for sticking with it, guys! :D I consider "no ragequits so far" a first mark of success...

Spoilers for Colorful Arty
Spoiler (click to show/hide)

Spoilers for nin10doadict
Spoiler (click to show/hide)

In general, I find it funny that "Skies aflame" seems to cause so much issue. Without knowing what pre-assigned skills lemmings have, other levels would be "impossible", too - like "Volunteers first!" or "Point me to my training course", both of which appear earlier in the pack. Yet, "Skies aflame" is the first one causing trouble, apparently :D .

I'm currently working on a more puzzly pack following Pit Droids philosophy, but even those levels will have differently skilled lemmings coming out of the same hatch sometimes (as this also happens in Pit Droids). Such a hatch could also not be labeled, because placing all the skills of the lemmings coming out of that hatch above it could mean two things: 1) All the lemmings in that hatch have all these skills, 2) The hatch spits out a sequence of just-climbers, just-floaters, just-swimmers etc.

In short: Simply letting the lemming come out and hovering your mouse over it (which you will have to do anyway to actually try solving the level) will provide you with much more information than any label applied to the hatch. ;)

It's quite baffling to me that people claim a level were impossible even before they have actually tried to play it ^^. And no, calculating through everything in your head might be "trying to solve it", but not "trying to play it". Even pure puzzle levels often require some trial and error, e.g. because a player can easily under- or overestimate the length of a builder / platformer, or the angle of a miner / fencer, or just the time a lemming needs to get somewhere. Even some of Nepster's levels, which I would consider the epitome of "puzzly", have such timing challenges involved. How would you be supposed to solve these types of levels just by thinking through everything in your head? ;)

Quote
I kinda wish you hadn't used copyrighted tracks for the custom music. It's better than nothing, but if you don't own any of those tracks (like me) then there's no difference. And some of the default music tracks are pretty lame IMO, so I don't want to listen to it for a long time while trying to figure out a hard level. I end up muting the music and picking other music that I think matches the level theme and have that play in the background. ;)

I guess if NeoLemmix can't find a music file with the required name, it just plays the standard rotation of Lemmings songs? If it were only the main Lemmings music, I wouldn't consider that a problem - other packs work this way, too, like Nepster Lems. However, I believe if there's no track specified, NeoLemmix circles through the standard Lemmings songs plus those from Oh no! More Lemmings, doesn't it? ;)

Yes, some of the Oh No-songs are indeed quite lame or annoying... if any particular music annoys you, you always have the option of deliberately failing the level so the rotation goes on to the next track ^^. Or you put some of your own favourite tracks into the music folder and name them like the tracks listed in the starting post. That should be less annoying than having to switch to iTunes in between levels ;) .

Otherwise... there's always YouTube, just sayin' :D...
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Nepster

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Re: [NeoLemmix] Paralems
« Reply #15 on: September 06, 2017, 06:41:13 PM »
I guess if NeoLemmix can't find a music file with the required name, it just plays the standard rotation of Lemmings songs? If it were only the main Lemmings music, I wouldn't consider that a problem - other packs work this way, too, like Nepster Lems. However, I believe if there's no track specified, NeoLemmix circles through the standard Lemmings songs plus those from Oh no! More Lemmings, doesn't it? ;)

Yes, some of the Oh No-songs are indeed quite lame or annoying... if any particular music annoys you, you always have the option of deliberately failing the level so the rotation goes on to the next track ^^.
You can remove the ONML tunes from the music rotation. Open your pack with the Flexi Toolkit and go to the Musics tab. There you will find a button "Edit Music Rotation". This determines what tunes will be played, if the ones specified by the level cannot be found. So click on this button and remove "ohno_01" to "ohno_06" (or whatever tunes do annoy you).

Offline nin10doadict

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Re: [NeoLemmix] Paralems
« Reply #16 on: September 06, 2017, 09:51:18 PM »
It's not the Oh No tracks that annoy me, I actually like all of those. It's some of the original tracks that I don't like, mainly because I grew up with the SNES version and so certain other covers of those tracks sound foreign and wrong to me. So I end up muting the game music, opening up YouTube in the background, and then playing a song that I feel will fit the level I'm on. I could have copied some of the other tracks I had and given them names so they would have played, but enh...

I did just finish the Demented rank. While I didn't think to save replays for most of the levels, I did save a few. Mainly for levels that I thought were broken, or just fun in general.
Also that time limit on Abhorrent 24 can go die, :devil: and I've attached a replay that shows why. I didn't save my original solution so I think it was ever so slightly different, but the general concept was the same.

A few more level notes...
Spoiler (click to show/hide)

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #17 on: September 07, 2017, 07:30:54 AM »
Thanks! I'll look at your replay tonight when I'm back at my PC. Sometimes players, especially seasoned ones, solve levels in a more complicated way than necessary, thereby requiring more time. However, if you still have to use all the skills as in the intended solution, it shouldn't be solely the time limit that stops you from solving the level.

Basically, it boils down to this: If I consider your solution a valid alternative solution to the intended one (which has about a minute left of leeway, so no problem with the time limit there), I will increase the time limit. If it turns out to be a complicated backroute, I won't :D . In the latter case, I would rather implement some additional elements or change the provided skills to discourage players from that alternative approach right away, so they don't find what would be a possible solution and then fail the level just due to the time limit. I'm all for saving players unnecessary frustration! :D

The main problem wih puzzly levels is that once a player has figured out certain elements, they are prone to starting each new attempt keeping that element constant - thereby probably losing the perspective for completely different solutions. I have experienced this on Nepster's "Mining company": I always start the level in a particular way of which I believe "this can't be done differently"; but in case that way is wrong, anything I try afterwards is bound to fail from the getgo.

There have been studies with professional chess players showing this phenomenon. It's a bit like playing Memory and always flipping the card first where you know the picture with certainty. A player really has to force himself to go back to the drawing board then and start from scratch ;) .

With regard to "Winter is here", it's the other way round: Nepster has already informed me that currently, the time limit is generous enough so that the player can just wait for all the zombies to die without doing anything. Hence I will definitely remove the frosty fire trap and seal the gap on the right, so that they keep moving around the level in circles and the player will have to actively dispose of them. I want it to feel like actually killing the zombies rather than just "waiting for the storm to pass". After all, I'm pretty sure that strategy wouldn't work on the Night King either ;) .

Concerning the music: Thanks to Nepster for the advice on how to drop tracks out of the rotation! I guess in order for nin10doadict to be able to do his, I'd have to send him the SYSTEM.DAT file?

Which of the original tracks are liked or not is obviously up to personal preference, in the end. Naming mp3 files as listed in the starting post would indeed be the way to have some personally favourable music provided by each level automatically without having to type something into YouTube or press "repeat" on each attempt.

On tracks you grew up with: My brother e.g. is always annoyed that when playing original Lemmings with either NeoLemmix or Lemmix, each rank starts with the Can-Can, rather than the rotation being continuous across ranks (for example, "This should be a doddle" should start with Forest Green instead). I suggested to him to dump all the level files and recompile them into a new pack with the Flexi tool. He said he might actually do that, all just to have the "correct" music matching each level as he is used to it :D .
« Last Edit: September 07, 2017, 07:43:58 AM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Proxima

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Re: [NeoLemmix] Paralems
« Reply #18 on: September 07, 2017, 01:35:53 PM »
On tracks you grew up with: My brother e.g. is always annoyed that when playing original Lemmings with either NeoLemmix or Lemmix, each rank starts with the Can-Can, rather than the rotation being continuous across ranks (for example, "This should be a doddle" should start with Forest Green instead). I suggested to him to dump all the level files and recompile them into a new pack with the Flexi tool. He said he might actually do that, all just to have the "correct" music matching each level as he is used to it :D .

Mac-style music rotation. This option is available for pack creators now, but namida decided not to automatically apply it to existing packs.

Offline Nepster

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Re: [NeoLemmix] Paralems
« Reply #19 on: September 07, 2017, 04:15:34 PM »
Concerning the music: Thanks to Nepster for the advice on how to drop tracks out of the rotation! I guess in order for nin10doadict to be able to do his, I'd have to send him the SYSTEM.DAT file?
No, that's not sufficient. You would have to send nin10toadict more or less the whole folder with the SYSTEM.dat file, including all of your single levels. On the new-formats version, nin10toadict could change the music rotation even without having your SYSTEM.dat, but unfortunately we aren't there yet.

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #20 on: September 07, 2017, 05:02:35 PM »
Okay, I've looked at nin10doadict's replay. Since I had already overhauled this level to avoid Nepster's backroute (i.e. added steel on the left so that the lemmings don't reach the teleporter from behind), in doing so I also made one of the pillars you fenced through a one-way block facing in the opposite direction. That was yesterday, i.e. before I watched your replay, but it happens to be this way now that your solution won't be possible in the new version of this level anyway - kinda by accident. A lot of levels need a bit more steel, both you and Nepster have shown me this especially with regard to "Maze of Omnipotence" and "IT'S FEEDING TIME!"

I was very impressed with your solution for "ELemEnts", nice alternative approach to what I had in mind! :)

For "Winter is here", yeah, the fire trap most definitely has to go. Your solution was mechanically fine, perfectly within the time limit, all fair and square - but just hiding from zombies and letting them kill themselves is just not epic enough for the last level ^^. Once again thanks to you and Nepster for showing this to me, I will modify the level to keep the zombies circling around the landscape, as promised.

@Proxima: Great, thanks a lot! I will send that link to my brother, it will save him a lot of work, hopefully! :D

PS: The intended solution for Abhorrent 24 ("Beam me up, Lemmy!") is attached, btw ;) .

Spoiler for nin10doadict
Spoiler (click to show/hide)

EDIT: Just to catch up, who is still playing the current version? I have Colorful Arty's replays up to Disturbing, I don't know whether Raymanni got to take a look at the pack or not - he voiced his interest, but of course a lot of packs have been released roughly around the same time lately, and the time we have everyday to save some Lemmings is naturally limited :D .

The thing is, I have overhauled all the levels on the basis of your replays and feedback, but I don't want to cause confusion by uploading a new version while some people are still playing the first one. When I upload it, I will change the link in the starting post. I can already promise that no levels will be removed (basically, "don't remove it" seems to be becoming my second name here :D ), just all the backroutes we've found so far will (hopefully) have been fixed.
« Last Edit: September 10, 2017, 05:51:54 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Colorful Arty

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Re: [NeoLemmix] Paralems
« Reply #21 on: September 16, 2017, 04:50:02 PM »
I haven't downloaded a new version after my initial download.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #22 on: October 01, 2017, 06:50:47 PM »
And here is the updated version at last! :D

Paralems V2:
https://www.dropbox.com/s/r005kodylk2o33z/Paralems.nxp?dl=1

Changelog:
Spoiler (click to show/hide)

I must admit I'm particularly proud of the new solutions for "Twilems" and "The Pit and the PenduLem". These two levels imho went from being almost redundant and without any particular purpose in the original version to probably some of the hardest levels in the pack :D .

Give it a shot whenever you find the time and motivation for it! Of course, please keep reporting any backroutes or shortcuts you might find. I have done my best to take care of all the unintended solutions presented so far, but of course, with 150 levels, some things can still get overlooked easily.
« Last Edit: October 09, 2017, 03:17:40 PM by Strato Incendus »
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline joshescue18

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Re: [NeoLemmix] Paralems
« Reply #23 on: July 30, 2018, 03:53:25 AM »
Finished!

Online kaywhyn

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Re: [NeoLemmix] Paralems
« Reply #24 on: September 25, 2020, 10:02:21 AM »
All rightie, as promised here is my entire set of replays for Paralems.

Remarks About the Pack

Overall, I didn't really feel any significant challenge with the pack, so it was definitely a nice break from all the very difficult levels I've been playing for the last several months. In particular, I felt no real challenge until I got to the Disgusting rank, although there was one pretty difficult level in the Disturbing rank, Disturbing 12 - We'll have to make up for those. Although the pack mostly strays away from the NL philosophy of being puzzly, there were definitely some really nice puzzles in each rank. I thought it was really cool revisiting some of the levels from the original Lemmings throughout the pack and having to solve them in a slightly different way with NL skills. Some of them were quite enjoyable, but others not so much or they didn't add much more of a challenge. Others I didn't enjoy as much. In particular, I thought I wouldn't mind the levels that had so much repetitive skill assigning. I was wrong. If anything, I found it very annoying to assign 40 or more of the same skill to each individual lemming. Yet, I endured all of these levels and made it through them.

There were some really nice looking levels in this pack. My favorite ones visually were Harmless 19 - Death Titan, Harmless 20 - Treasure Island, Disturbing 24 - Face the Hydra, Disgusting 18 - In Memory of Steve Irwin, and Demented 28 - Dark Fate of Atlantis.

Finally, I don't mind hidden traps in general, although here it was more of didn't mind at first, but after a certain point it was overdone to death and then I started getting annoyed. Even then, I assure you I didn't use CPM on any of the levels of this pack except for Demented 28, but only because I thought the exit trigger was busted when the lemmings wouldn't exit. Of course, you did warn in the release post that with "animals things aren't always what they appear to be," so to experience this and see if it can tick me off, I avoided using CPM in the pack. Luckily, it wasn't too bad, although probably the biggest reason I wasn't as annoyed with them is probably because I ended up backrouting some of them. Having only played through the entire pack once so far, I'll probably won't remember the majority of levels that have them.

Now feedback on the individual ranks. I'm going to follow a similar structure as I did when I gave you feedback for Lemmicks.

Harmless Rank (click to show/hide)

Disturbing Rank (click to show/hide)

Disgusting rank (click to show/hide)

Abhorrent rank (click to show/hide)

Demented rank (click to show/hide)

Wow, it took me a very long time to write all of this feedback, I beliee a total of 6 hours or more. I certainly have my detail-oriented mindset to blame, as well as how I had to take the time to look through the levels in the NL player and let some of the replays play out so that I can remember what I wanted to say/write. Not to mention that I decided to wait until I finished the entire pack before sending replays and my feedback. Well, I think when I do Pit Lems I'm going to avoid this by probably sending feedback after a rank or two rather than complete the pack first and doing what I did with Paralems.

Anyway, if you ever decide to look at my replays and feedback, I hope you find both useful. I'm definitely looking forward to your new packs.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #25 on: September 26, 2020, 10:57:55 PM »
6 hours for writing this feedback? :lem-mindblown: Thanks a lot for your effort and your extensive input... I gotta say, though, you clearly subjected this pack to a level of scrutiny it probably doesn't deserve. :P

As you know now, my old laptop died this weekend. Paralems, Pit Lems, and Lemmicks were all not part of my Dropbox. The packs are so old and have been completed for a while though that I assume they should all still be on my external hard drive in the current version - because back then, I only backed things up on the external hard drive. If they aren't there in the latest version, I can still download the pack from the forums again like anyone else, and then just use level dump to retreive the single levels.

I believe level dump should also work in NeoLemmix 1.43? So that in a pinch, I could also do this for Lemmicks? ???

I think I already considered this option after the crash during World Tour development. Because I remember stressing that I was wise enough not to disable level dumping. (I think so far I've only seen Colorful Arty disable it on Old-Formats SubLems, so that nobody could "steal" his "artworks", I assume :evil: .) In New Formats, every pack consists of the single level files anyway; but in Old Formats, opening a pack in the player and then using level dump was the primary way of extracting and isolating the individual level files from a pack.

Thus, when all else is lost, I should be able to regain access to editable level files for my three Old-Formats-exclusive packs (Paralems, Pit Lems, Lemmicks) again. Some of my replays might be gone, though - I'll have to check. I recently copied my entire Old-Formats Replay folder into Dropbox, so Paralems and Pit Lems replays should be there, but Lemmicks is a different thing once again.

Just saying in advance, I can't guarantee for anything. ;) At least now I have somewhat of an excuse, from a technical standpoint - instead of just "this was my very first attempt at making a pack and I don't really care anymore."


Let me address a few of your comments now; I won't go into specific levels here, I'll save that for when I've watched your replays.

Spoiler (click to show/hide)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Online kaywhyn

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Re: [NeoLemmix] Paralems
« Reply #26 on: September 27, 2020, 04:23:37 AM »
6 hours for writing this feedback? :lem-mindblown: Thanks a lot for your effort and your extensive input... I gotta say, though, you clearly subjected this pack to a level of scrutiny it probably doesn't deserve. :P

Yup, no joke. It really did take me that long to write the feedback. You're probably right there, but I did do the same thing when I sort of revived Lemmicks by playing it and sending you feedback on its level pack topic earlier this year ;P

Remarks to some of your comments, also in spoiler form:

Spoiler (click to show/hide)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Strato Incendus

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Re: [NeoLemmix] Paralems
« Reply #27 on: September 27, 2020, 10:32:40 AM »
Well, at least Trump made me aware of the schmoyoho YouTube channel: A group of siblings that applies Melodyne (a pitch correction software for singers, often incorrectly referred to as "Autotune" - because there's nothing automatic about it, you can manually draw in the pitches) to TV interviews and also political debates. One of their other songs, which was "sung" by Tom Brady, also made it into my upcoming pack Lemmings, Drugs, and Rock 'n Roll.

Quote
The Mata Nuiy

Mata Nui is both the name of an island, as well as of the main divinity, in the Lego Bionicle universe. The Toa (Maori for "warrior") are the six heroes the story revolves around. The inhabitants used to be called Tohunga, but apparently that's a title of some type of shaman in the Maori language. So they changed the term for the inhabitants into "Matoran" after just 1 or 2 years. Which seems more fitting anyway as it sounds more similar to the name of the island.

Bionicle started in the early 2000s and lasted in its original form for about a decade. After that, Lego tried to reboot it, but I don't think the new versions of the toys ever achieved the same level of popularity.

The level "Six heroes, one destiny" was actually playing the soundtrack of the first Bionicle movie in my personal version. But of course, those tracks are copyrighted, so I can't share them.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Online kaywhyn

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Re: [NeoLemmix] Paralems
« Reply #28 on: September 27, 2020, 10:54:57 AM »
The level "Six heroes, one destiny" was actually playing the soundtrack of the first Bionicle movie in my personal version. But of course, those tracks are copyrighted, so I can't share them.

Oh yea, I'm sure I would had enjoyed the pack far more than I did had the levels played the custom music tracks instead, but it's like you said, you can't due to copyright issues, and so I played the pack with the Dos soundtracks, which are the ones that I grew up, although I later owned the CD version and so I grew up with that soundtrack as well.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0