Hello Duuddu,
I have solved all of the levels in this pack. My replays are attached. Wow, compared to Godlems which I solved just last month, this pack is a huge step up in difficulty!
The Easy rank here is way more misleading than it is in Godlems, as the entire rank was quite difficult. Pretty much the only easy level in the rank was Easy 1 -
The end, as that one is an X-of-everything, where X is 10, although the save all requirement doesn't make it a complete pushover. The rest of the rank took me probably a good 5-10 minutes each. My favorites in the rank were Easy 2 -
To slow, Easy 4 -
Streetwise, and Easy 5 -
The Altruistic Guy Easy 3 -
I know a lemming who can help us is a huge step up in difficulty, probably more than the jump from Easy 1 to Easy 2, and was the hardest for me in the rank. It's obvious what needs to be done, but the execution is quite annoying, especially with the very high RR, and anytime I thought I had the crowd safely contained unfortunately some of the lemmings don't stop and hence the entire crowd spills out. Knowing myself, there's probably an easier way than the solution I used/found.
The rest of the pack was pretty much slow going for me, although the Normal rank probably took me about the same amount of time as the Easy rank. Possibly only slightly longer thanks to Normal 4 -
The Overflow Lemmings, which is definitely the hardest in the entire rank, as that one took me the longest in the rank. There's probably far easier solutions, though. Normal 1 -
No Way Out is definitely a big step up in difficulty from the end of the Easy rank. My favorite level of the Normal rank was Normal 2 -
Lemmings in NOT the ideal scenario The solution is quite clever.
I love how you have to time the bombing of the blocker so that only one goes ahead to the right while everyone else turns to the left and is contained in the miner tunnel at the bottom level. Nicely done here!
For Normal 5 -
Hey lem, could you help us?, there's probably an easier way, as in my solution I think the builder got over to the other side just in the nick of time before that one lemming could slip through the cracks
The Hard rank definitely lives up to its name, as pretty much every level in the rank took me a while. Definitely way harder than the Hard rank in Godlems. Hard 2 -
Dead Hard Lem was the easiest in the entire rank, as I solved that one quite quick. That one was probably my favorite in the entire rank
Hard 1 -
Lemming Facility This one is probably a close second for my favorite level in the rank. Certainly the hardest part is the right hatch with saving everyone, particularly the blocker, where there isn't a really easy way to turn around. This one took me longer than it should had. The only reason why I was able to solve it eventually was because I remember a level from United that uses the exact same trick. I saw the trick with turning the lemming that pushes the button around very quick. Still a difficult level, particularly since a lot of the skill placements aren't obvious.
Hard 3 -
Cruel Limits I definitely noticed the parallel with Godlems, where Hard 3 from that pack is also a very big time cruncher. This level certainly did a great job of eliciting a "how in the world do you solve this in just 2 freaking minutes?
??" Turns out that it isn't as hard as the level appears, it's only hard because of the extremely tight time limit. Fortunately the timing here is much easier than Hard 3 from Godlems.
Hard 4 -
A Marble Level This also parallels Hard 4 from Godlems in that it's necessary to fiddle with the RR, although you have to do it several times here. This was the last level that I solved, as I kept jumping around the rank to see if I could solve any levels of the Hard rank. This one took me the longest to figure out and solve. Earlier attempts I kept coming up a skill short. Patching up the gap on the same level as the OWWs is quite tight.
Hard 5 -
Lack of Skills and Lemmings Certainly harder than Hard 5 from Godlems. I love how you have to swap the specialists so that you can proceed further in the level.
I managed to figure out the extending the miner with builders very quickly. I was then a dummy with the final 3 skills, as once again I didn't pay attention to the save requirement and kept thinking I needed to save both of them. Even then, it was difficulty to tell where the best place to mine and turn him with the blocker. Where I did it it comes quite close to hitting the steel and stopping the miner.
Even though this pack is much harder than Godlems, these challenges were quite satisfying to figure out
Thanks for sharing another pack of yours, and I look forward to seeing more from you in the future if you plan on making more