Author Topic: myvgaspec:  (Read 25359 times)

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Offline ccexplore

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Re: myvgaspec:
« Reply #30 on: August 15, 2005, 07:40:31 PM »
Quote from: JM  link=1123741312/15#28 date=1124128958
Is there a program that converts VGASPECx.dat files into BMPs?

Do you really need one?  After all, I already released the original VGASPECx as bitmaps (it's one of the posts on this thread).  And the new ones you created will have come from a BMP anyhow.

What will happen though is, once I put color reduction in place, I will probably have the program output the color-reduced version as a BMP as well as the VGASPEC, so you can do further editing on it (and remake the VGASPEC afterwards) if necessary.

JM

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Re: myvgaspec:  create your own VGASPECx.DAT!
« Reply #31 on: August 15, 2005, 08:57:44 PM »
In some games like Save the Lemmings there are graphics like that 1 on the Covox level that may want to be edited. They are extended graphics aswell.

Offline Timballisto

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Re: myvgaspec:
« Reply #32 on: August 16, 2005, 12:40:18 AM »
I have a couple more questions.

Is it possible to have more than only four special graphics levels in a pack?

Offline Shvegait

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Re: myvgaspec:
« Reply #33 on: August 16, 2005, 12:59:27 AM »
Quote from: Timballisto  link=1123741312/30#32 date=1124152818
Is it possible to have more than only four special graphics levels in a pack?  I mean, could you simply name the file VGASPEC5.dat and have the game refer to it?  I think that's possible by loading up the '.dat' file itself into lemedit and saving it after editing, but I'm not sure.  I found out that you can move levels around that refer to those files and they still work.


Quote from: ccexplore  link=1123741312/0#7 date=1123782752
As for changing which .dat the level points to, well the level stores the info that picks the "#" part of "vgaspec#.dat".

Offline ccexplore

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Re: myvgaspec:
« Reply #34 on: August 16, 2005, 02:15:01 AM »
Quote from: JM  link=1123741312/30#31 date=1124139464
In some games like Save the Lemmings there are graphics like that 1 on the Covox level that may want to be edited. They are extended graphics aswell.

Oh alright.  I had a conversion program (that's how I got the BMPs for the 4 regular VGASPEC levels, over half a year ago).  I'm too busy right now, but maybe later tonight/tomorrow I can upload it.  The only caveats:

1) it's command-line only.
2) It generates a 4-bit BMP.  You'll need to use Paint to convert it to a 24-bit BMP before myvgaspec will accept it.

Offline ccexplore

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Re: myvgaspec:
« Reply #35 on: August 16, 2005, 02:29:29 AM »
Quote from: Timballisto  link=1123741312/30#32 date=1124152818
Is it possible to have more than only four special graphics levels in a pack?

Offline DragonsLover

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Re: myvgaspec:
« Reply #36 on: August 16, 2005, 01:57:21 PM »
That's so cool! :agree: :party: :thumbsup: :D
I like dragons! They're the center of my life! I'll never forget them...

JM

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Re: myvgaspec:  create your own VGASPECx.DAT!
« Reply #37 on: August 16, 2005, 07:31:46 PM »
I agree :D

Offline ccexplore

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Re: myvgaspec:
« Reply #38 on: August 17, 2005, 08:41:55 AM »
Quote from: ccexplore (not logged in)  link=1123741312/30#34 date=1124158501
Oh alright.

JM

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Re: myvgaspec:  create your own VGASPECx.DAT!
« Reply #39 on: August 17, 2005, 08:08:43 PM »
If I get hold of Save the Lemmings I could send it to you. My e-mail is thetransplants2@hotmail.com but I don't know your e-mail address sorry.

Offline Mindless

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Re: myvgaspec:  create your own VGASPECx.DAT!
« Reply #40 on: August 17, 2005, 08:40:51 PM »
<-- Email Button

Edit: err... YaBB adds http:// to any link that doesn't have it... including mailto: links.

JM

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Re: myvgaspec:  create your own VGASPECx.DAT!
« Reply #41 on: August 17, 2005, 08:59:08 PM »
Thank you.

JM

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Re: myvgaspec:  create your own VGASPECx.DAT!
« Reply #42 on: August 17, 2005, 09:07:28 PM »
ccexplore did you get my e-mail?

Offline ccexplore

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Re: myvgaspec:
« Reply #43 on: August 17, 2005, 09:55:24 PM »
Quote from: JM  link=1123741312/30#42 date=1124312848
ccexplore did you get my e-mail?

Yes, I've received it.

JM

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Re: myvgaspec:  create your own VGASPECx.DAT!
« Reply #44 on: August 17, 2005, 11:12:21 PM »
Ok. It's all good.