Author Topic: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)  (Read 19649 times)

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Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #45 on: May 11, 2017, 12:29:24 PM »
Still another backroute. Already made an update that should fix it, will post in a sec.
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Offline Ryemanni

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #46 on: May 11, 2017, 12:45:13 PM »
I haven't tried these levels after the very first versions, but seeing now how much The Longest Minute has changed made me laugh. :D

Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #47 on: May 11, 2017, 02:01:13 PM »
The only Rule 1 level my existing replays didn't work on was Nepster's one. Resolved, with what is almost certianly another backroute.
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Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #48 on: May 11, 2017, 02:15:22 PM »
And another pickup skill seals another backroute by Icho. I can keep this up as long as you can. ;p

Haven't tried the Rule 3 levels at all yet, but just keep in mind - overreliance on pickup skills can easily make the solution more obvious. Pickup-skill-heavy levels typically need to be purpose-designed to work well.
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Offline IchoTolot

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #49 on: May 11, 2017, 03:28:04 PM »
More replays! Got a good feeling this time with namida's level ;)

For Arty:
I have the strong feeling that all the pickup-skills and fire objects now really mess-up the scenary. I would advise turning down the pick-ups and fire objects again and carve out another solution that is not as easily backroutable and does not need all these enforcements.

In my opinion one big goal of such a level is avoiding to edit the origial picture at all, aside from adding in a hatch and an exit. This emphasizes the scenary more.

Terrain picture + hatch + exit. Only using these 3 components fits the theme best. (At least for me) And your level looks amazing when all these little fire and pick-up objects are absent ;)

So I would advise carving out a difficult open-end solution or one that is not easily exploitable (maybe swap out some skills even).


Also: I need more solution replays for my own R3 level. Currently I've got my own solution, bulletride's and Nepster's one (and I have an idea for another one), but I want more! ;P

Offline Nepster

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #50 on: May 11, 2017, 04:22:25 PM »
Yes, all solutions to my levels have been backroutes so far. :(

Solved some more of the updated levels.
- namida's level is very likely a backroute
- bulletride's level now uses a different trick
- zanzindorf's level looks very pretty, but I have a lot of builders spare,
- Colorful Arty's replay is another backroute for V7 (perhaps already fixed, perhaps not).

Offline IchoTolot

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #51 on: May 11, 2017, 05:26:35 PM »
More Nepster solutions. Hopefully this time.....

Offline Colorful Arty

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #52 on: May 11, 2017, 06:49:52 PM »
Yeah. I'm at the point where I can either keep trying to seal all the backroutes at the cost of the level's scenery, or revert it back to an older version that is more open-ended. The intended solution is just a really good one, which is why I keep trying to enforce it.
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Offline bulletride

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #53 on: May 11, 2017, 07:51:12 PM »
Think Dark Secret is finally correct. Mad Architect probably is as well.

The longest minute still probably not intended.

This version of Technicolor is much better the pick up skills were a little too much :P

Offline bulletride

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #54 on: May 11, 2017, 10:02:46 PM »
Don't think this is intended as the steel that allows it wasn't in the original versions

Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #55 on: May 14, 2017, 08:35:15 AM »
Re: The Longest Minute solutions;

bulletride: Backroute. Looks like backroutes based on physics abuse are going to be quite hard to prevent here...
IchoTolot: VERY close to intended now. I'm not even entirely sure this can be blocked while keeping the intended solution, except maybe by making the time limit extremely tight (which would also make the name a bit weird).
Nepster: Backroute, might need some significant reworking of that part of the level to fix...
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Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #56 on: May 14, 2017, 09:06:32 AM »
ZIP / NXP have been updated.
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Offline IchoTolot

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #57 on: May 14, 2017, 04:22:08 PM »
Resolved namida's level.

Offline Nepster

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #58 on: May 14, 2017, 09:19:00 PM »
Resolved namida's level.
Me too. The timing is extremely precise, though:
Spoiler (click to show/hide)

Offline namida

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Re: Lemmings Forums Level Contest #12 - Playing Phase (Discussion Topic)
« Reply #59 on: May 15, 2017, 03:00:39 AM »
Both of you have the intended solution. :)

Me too. The timing is extremely precise, though:
Spoiler (click to show/hide)

Spoiler (click to show/hide)
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