I restored now the V1.43 behavior to ignore teleporters without receivers. If you (i.e. any forum member, not only IchoTolot) prefer a different behavior, e.g. that such teleporters behave like triggered traps, then please reply here or start a separate discussion thread.
Moreover I found and fixed a related bug: NL crashed as well when hovering over a disabled teleporter or receiver when in clear-physics mode.