Author Topic: Level Idea  (Read 64897 times)

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JM

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Re: Level Idea
« Reply #240 on: August 16, 2005, 10:19:14 AM »
Don't worry it's ok. We could start on the level now couldn't we?

Offline Isu

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Re: Level Idea
« Reply #241 on: August 16, 2005, 04:51:54 PM »
As with Cheapo, where has Adam been lately? He seems to have been online to register his participation, but now he's gone. What do we do? :???:

Offline ccexplore

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Re: Level Idea
« Reply #242 on: August 16, 2005, 05:37:19 PM »
Hmm, seems like he's been AWOL for about 2 weeks.  If by the 21st he doesn't show any signs of life, we should discuss shoving him to the end of the chain (or just drop him out of it altogether) and rearrange who-does-what for the rest of us.

JM

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Re: Level Idea
« Reply #243 on: August 16, 2005, 06:54:11 PM »
Perhaps he's on holiday

Offline ccexplore

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Re: Level Idea
« Reply #244 on: August 16, 2005, 07:04:01 PM »
Well, if that's true he should've said something about it to us.  It's irresponsible to just run off for weeks like this without leaving so much as a word to anyone else.

Anyhow, there're still a few days left before the 21st.

Offline Shvegait

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Re: Level Idea
« Reply #245 on: August 16, 2005, 08:02:37 PM »
Adam does that. He shows up for a couple of days and disappears for a couple of months. Nothing unexpected.

Offline ccexplore

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Re: Level Idea
« Reply #246 on: August 16, 2005, 08:55:22 PM »
Well, a couple of months is a totally unacceptable amount of time to stall a chain level for.  I'm afraid we'll have to do without him if he doesn't show up.

Offline Timballisto

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Re: Level Idea
« Reply #247 on: August 17, 2005, 12:46:23 AM »
Try emailing him.  If he doesn't email you back within a little time, then I would move on.

JM

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Re: Level Idea
« Reply #248 on: August 17, 2005, 11:33:40 AM »
Yeah you could e-mail him. I'm just waiting for Tumble Weed to work on the new Lemedit level.

Offline Proxima

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Re: Level Idea
« Reply #249 on: August 18, 2005, 09:08:28 AM »
Adam isn't easy to reach by e-mail, I think. YIM is better if you manage to find him.

tumble_weed

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Re: Level Idea
« Reply #250 on: August 18, 2005, 12:49:05 PM »
ok everyone the file is uploaded at http://it.travisbsd.org/lemmings/lemmingswelt/

remember to read the text file

I have specifically not made a complete path to the exit, since the problem last time that we ended up stuck with a solution too early in the process.

Enjoy.

JM

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Re: Level Idea
« Reply #251 on: August 18, 2005, 01:10:49 PM »
I'll take a look at the level

Offline Proxima

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Re: Level Idea
« Reply #252 on: August 23, 2005, 02:59:10 AM »
OK, since Adam hasn't shown up I've rearranged the order for the Cheapo level and done my bit (since I was next after Adam). The results are here: http://www.geocities.com/zarathustra47/grouplevel.zip

Apologies to geoo89 for not using his solution; I thought it was too restrictive, in that the first person in the chain shouldn't be trying to make a complete level..... unless we want the level to look like a series of puzzles one after another rather than one big puzzle. I've made notes on how my draft can be solved, but I expect the final draft won't use those ideas either.

EDIT: it occurs to me, how about for anti-backroute purposes we allow skills to be deleted as well as added? Should we make a separate quota for this? Thoughts?

Offline ccexplore

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Re: Level Idea
« Reply #253 on: August 23, 2005, 03:52:25 AM »
Quote from: Ahribar  link=1119907802/240#252 date=1124765950
EDIT: it occurs to me, how about for anti-backroute purposes we allow skills to be deleted as well as added? Should we make a separate quota for this? Thoughts?

Well, since we don't truly know the final solution until the last person finishes, I'm not sure how well that'd work.  Maybe the next person would actually want to take the level in the direction of the backroute rather than what the previous person had in mind.  And adding/removing terrain is another potential way to eliminate backroutes.

Still I guess we can try it out and see how well it works.  I'd think a delete quota of 1 or 2 should probably be enough.  I personally will try not to use it at all unless absolutely necessary.

Offline Proxima

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Re: Level Idea
« Reply #254 on: August 23, 2005, 07:27:41 AM »
It's a fair point..... hey, how about, instead of a separate quota, deleting a skill counts as using up one of your quota of 5 skills? That way, the people early in the chain won't want to delete because they're still building up the level, but it's available for the last people to make more use of.

Also..... you do know you're next? :D