Author Topic: June 2016 Level Collaboration - Backroute Testing  (Read 9048 times)

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Offline IchoTolot

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Re: June 2016 Level Collaboration! Current collaborator: IchoTolot
« Reply #15 on: June 14, 2016, 08:17:37 PM »
Alright, I am done with my part :)

As this was already a finished level in my opinion after Minim's turn and could easily be on it's own, I allowed myself to totally "rework" the second part of the solution with the main goal to fuse the upper and lower part and set up some timing for the new ending part I created.

As for the skillset:

- removed the digger for a blocker which will be collected via a pick-up
- builders:   2 ---> 6
- bashers:   3 ---> 5
- platformers: 2 -> 3
- miners: 3 --> 2 (+ 1 via pick up)
- cloners: 2 --> 3 (+ 1 via pick up)

I removed that slime trap from the top part, which I think needs some redrawing or so as my first reaction was simply: "Wait, this is a trap! It looks EXACTLY like the other slime!"
At least a little indicator would be nice there.

The title + music is fine with me. I was considering  to throw another tack into the discussion to have a little choice there, but I think I will keep most of my tracks mostly secret for now for Reunion 2 ;P

Hope you like my changes :)   This version could also use some testing for backroutes! + I think this would make a nice challenging level by now :)

Offline Wafflem

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Re: June 2016 Level Collaboration! Current collaborator: Nepster
« Reply #16 on: June 14, 2016, 08:28:51 PM »
Whoa! This is definitely a Lemmings Reunion-style level! :lem-mindblown:

After Nepster's contribution, I think we're pretty much done with this collaboration. :)

We'll add this to the NeoLemmix Community Pack after Nepster contributes, perhaps once we clean the level of major backroutes.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline Nepster

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Re: June 2016 Level Collaboration! Current collaborator: Nepster
« Reply #17 on: June 17, 2016, 05:43:45 PM »
This version could also use some testing for backroutes! + I think this would make a nice challenging level by now :)
Due to several backroutes, the level wasn't too challenging yet ;). So I tried my hand at backroute-fixing the level, though (if NepsterLems is any indication) I probably ended up with more backroutes than before ;P. Unfortunately I could not preserve IchoTolot's solution (especially the fusing of the upper and lower part), but only a similar one.

Main changes:
- Removed most of the steel.
- Removed most of the traps.
- Changed the skill set to 1 climber and 3 of each of swimmer, blocker, platformer, builder, basher, miner and cloner.
- Only two pickup-skills now and both of them are builders.
- Lots of small terrain movements to remove backroutes.

I strongly recommend trying to solve the level yourself before watching the replay. (Replay for V1.43, but solvable in the experimental version as well.)

Offline Wafflem

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Re: June 2016 Level Collaboration! Current collaborator: Nepster
« Reply #18 on: June 17, 2016, 06:01:18 PM »
Awesome job, everyone! :thumbsup:

Alright, now we'll have to test this level for backroutes. We will use Nepster's replay as the intended solution (but I haven't seen it yet).
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline IchoTolot

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Re: June 2016 Level Collaboration - Backroute Testing
« Reply #19 on: June 17, 2016, 06:56:56 PM »
I've got a backroute :P      1 cloner was used just for the save req.

I would change sth with the intended way:

Spoiler (click to show/hide)

Offline Nepster

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Re: June 2016 Level Collaboration - Backroute Testing
« Reply #20 on: June 18, 2016, 11:37:53 AM »
Here is a backroute-fix and an improved intended solution. The changes were discussed yesterday in IRC.

Regarding IchoTolot's spoiler:
Spoiler (click to show/hide)

Offline IchoTolot

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Re: June 2016 Level Collaboration - Backroute Testing
« Reply #21 on: June 18, 2016, 01:44:29 PM »
Answer to Spoiler:

Spoiler (click to show/hide)

Offline Wafflem

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Re: June 2016 Level Collaboration - Backroute Testing
« Reply #22 on: June 24, 2016, 07:03:07 PM »
New question to all:

Shall we have this level submitted to roundthewheel for streaming?
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline Colorful Arty

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Re: June 2016 Level Collaboration - Backroute Testing
« Reply #23 on: June 25, 2016, 03:41:07 AM »
Sure! I'm sure he'll love it!
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Offline mobius

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Re: June 2016 Level Collaboration - Backroute Testing
« Reply #24 on: June 26, 2016, 08:32:00 PM »
I"d like to see that [since I missed this entirely :lem-mindblown: ]
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Flopsy

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Re: June 2016 Level Collaboration - Backroute Testing
« Reply #25 on: June 26, 2016, 08:38:52 PM »
It was sent to him 2 days ago by me.

I sent him all the details of who worked on it and in what order and how the level was worked on and what the guidelines were.

I already know he has 2 of Gigalem's submissions left over from the last stream so hopefully this is the 3rd level he has for next level submission stream unless anyone else has sent him a level.

Offline Wafflem

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Re: June 2016 Level Collaboration - Backroute Testing
« Reply #26 on: July 16, 2016, 04:25:13 PM »
It looks like there has been a major lack of forum activity and IRC activity lately these past three days, so I thought I'd bring this up again.

If there are no more plans to have this level changed, I will have this submitted to the NeoLemmix Community Pack. I will wait until July 23 at 12:25PM EST for more discussion of this level such as backroute finding. If all is good or there is no more discussion until this time, the level will be submitted, and there will be no more changes to it.

Extra special thanks to Flopsy, Colorful Arty, Minim, IchoTolot and Nepster for their participation in this collaboration! Also extra special thanks to Gronkling for the Slime Castle tileset, and roundthewheel for playing this level as part of his Lemmings Stream. :thumbsup: :thumbsup: :thumbsup:
« Last Edit: July 16, 2016, 04:30:24 PM by Wafflem »
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!