Author Topic: The Hotel in Hell  (Read 4438 times)

0 Members and 1 Guest are viewing this topic.

Offline Proxima

  • Posts: 4562
    • View Profile
The Hotel in Hell
« on: April 28, 2016, 04:28:14 PM »
Okay, here's another attempt at a version of The Hotel in Hell that works without VSI.

It still has a time limit, but the time limit on this level is (and always has been) purely aesthetic, so it won't need any further modifications if time limits are removed from the game.
« Last Edit: May 01, 2016, 08:02:17 PM by Simon »

Offline Nepster

  • Posts: 1829
    • View Profile
Re: Hotel in Hell
« Reply #1 on: May 01, 2016, 03:52:19 PM »
I doubt that this is the intended solution to Hotel in Hell... (to be played with C++ Lix).

Offline Proxima

  • Posts: 4562
    • View Profile
Re: Hotel in Hell
« Reply #2 on: May 01, 2016, 03:59:16 PM »
Okay, the jumper creates too many problems. How about this version?

Offline Nepster

  • Posts: 1829
    • View Profile
Re: Hotel in Hell
« Reply #3 on: May 01, 2016, 04:35:38 PM »
Not much better.

Offline Proxima

  • Posts: 4562
    • View Profile
Re: Hotel in Hell
« Reply #4 on: May 01, 2016, 04:45:52 PM »
One more try :)

Offline Nepster

  • Posts: 1829
    • View Profile
Re: Hotel in Hell
« Reply #5 on: May 01, 2016, 05:29:10 PM »
Two more tries. :lix-wink:

Offline Proxima

  • Posts: 4562
    • View Profile
Re: The Hotel in Hell
« Reply #6 on: May 01, 2016, 05:32:57 PM »
V3 is exactly the intended route. V4 is interesting too so I will probably leave it in.
« Last Edit: May 01, 2016, 08:02:28 PM by Simon »

Offline geoo

  • Administrator
  • Posts: 1473
    • View Profile
Re: The Hotel in Hell
« Reply #7 on: May 02, 2016, 09:54:05 PM »
This is the only general viable route I could find, and it took a bit to work out the details. Very nice!