Author Topic: Extended graphic sets in Lemmings  (Read 21531 times)

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JM

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Extended graphic sets in Lemmings
« on: June 01, 2005, 08:50:57 PM »
How do you edit the extended graphics sets in Lemmings?

guest

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Re: Extended graphic sets in Lemmings
« Reply #1 on: June 01, 2005, 10:24:09 PM »
Well, you can open up one of the four official "special grahpics" levels in LemEdit.  LemEdit won't be able to display the terrain because that comes from the extended graphics; however, I believe it will still let you edit certain level data such as the title, skillset, release rate, etc.  Maybe even editing interactive objects and steel areas (but it'd be kinda hard doing that without being able to see the terrain).  Then save the level into your own .dat file.

From what I've seen, it seems that when you use an extended graphics set, all the terrain layout info is taken from the vgaspecX.dat file rather than in the level data, so there's pretty much no way for you to change the terrain without editing or creating your own vgaspecX.dat file.  At this point you're on your own.

Offline Mindless

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Re: Extended graphic sets in Lemmings
« Reply #2 on: June 02, 2005, 12:52:07 AM »
As far as I know, they 'extened graphics' sets are simply compressed planar bitmaps (not openable with Paint), so you can't really edit those graphic sets or the levels that use them.

Offline Isu

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Re: Extended graphic sets in Lemmings
« Reply #3 on: June 02, 2005, 10:10:50 AM »
A little off-topic but I've done a repeat of one of the special levels in Cheapo. Can't upload it just yet though.

Patience.

Offline Isu

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Re: Extended graphic sets in Lemmings
« Reply #4 on: June 02, 2005, 03:16:58 PM »
Okay, Here it is. A nasty trick is needed to pass the level within the tight time limit. Most of you probably know what it is anyway.

Attached file:
BeastIII.zip (190 KB)

JM

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Re: Extended graphic sets in Lemmings
« Reply #5 on: June 03, 2005, 05:11:11 PM »
I've edited the objects and release rates and skills etc of the levels with the extended graphics.Download 1 of my level packs and look at A Beast of a Level strikes back and I edited the objects using the snow graphics.

JM

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Re: Extended graphic sets in Lemmings
« Reply #6 on: June 21, 2005, 10:16:46 AM »
It would be good if you could see the terrain on an extended graphics level in Lemedit.

Offline Timballisto

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Re: Extended graphic sets in Lemmings
« Reply #7 on: June 21, 2005, 02:43:01 PM »
Is there any way to find out what program was used for the extended level things?  I know that there are a lot of people on here who know all sorts of weird stuff.

As for myself I have no idea how to hex edit or anything.

It seems to me that we know more about these extended graphics now than we did about 5 months ago.  Imagine being able to create special graphics levels.....

Then again I guess that's why we have cheapo.  Still it would be cool...

(One problem might be the fact that we can no longer use actual lemmings in cheapo...oh well.)

JM

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Re: Extended graphic sets in Lemmings
« Reply #8 on: June 21, 2005, 05:53:20 PM »
The extended graphics are cool.

Offline DragonsLover

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Re: Extended graphic sets in Lemmings
« Reply #9 on: June 21, 2005, 07:09:29 PM »
You know, there's not only the ones of:

- A Beast of a Level I
- A Beast of a Level II
- Menacing
- This is an AWESOME Level

There's more in Lemmings demos. There's one of PRISMA, something like this... it used the graphics of the pipes from Oh no more Lemmings. The level is green and purple and there's a huge triangle in the center. I don't remember the title. There's another one that used the Crystal graphics from Lemmings. I don't remember the title either.
I like dragons! They're the center of my life! I'll never forget them...

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #10 on: June 21, 2005, 07:55:32 PM »
There's also a unique graphics level in the Sunsoft levels on the Genesis version.

Offline Timballisto

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Re: Extended graphic sets in Lemmings
« Reply #11 on: June 21, 2005, 08:01:34 PM »
I just found out that I have a hex editor on my computer.  I started messing around with the files on lemmings.  For tricky level 1, I got something that looked like a bunch of multicolored dots.  After the timer reached 3:08, the background became green, but it took about 3 seconds for every pixel to become green, and then everything just started changing colors!  Eventually, it started looping.  Oh, and when this happened the game stopped.  What I did was replace about the first ten characters that weren't .'s with a's in the GROUNDO0.dat file.

Is there some way to tell how changing a number will affect the file?

guest

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Re: Extended graphic sets in Lemmings
« Reply #12 on: June 21, 2005, 09:26:04 PM »
Quote from: Timballisto  link=1117659057/0#11 date=1119384094
After the timer reached 3:08, the background became green, but it took about 3 seconds for every pixel to become green, and then everything just started changing colors! &#A0;Eventually, it started looping. &#A0;Oh, and when this happened the game stopped.

LOL in other words, you crashed the game.  ;P

Offline Mindless

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Re: Extended graphic sets in Lemmings
« Reply #13 on: June 22, 2005, 01:00:05 AM »
Quote from: Timballisto  link=1117659057/0#11 date=1119384094
What I did was replace about the first ten characters that weren't .'s with a's in the GROUNDO0.dat file.

basicly you screwed up the animations of objects in the dirt style
afaik the first 448 bytes deal with objects

JM

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Re: Extended graphic sets in Lemmings
« Reply #14 on: June 22, 2005, 11:48:40 AM »
I used to a hex editor to mess around with the VGASPECx.dat graphics.In the BeastII of a level graphics they all became invisible in the game.The A Beast of a level graphics came out with terrain moved onto other parts of the screen.If anybody manages to edit the terrain in special graphics levels and it turns out good please send them in thanks.

JM

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Re: Extended graphic sets in Lemmings
« Reply #15 on: June 22, 2005, 12:05:15 PM »
When you use a hex editor to mess with the VGASPECx.dat graphics they just mess up in the game and cause problems.I wished someone knew a good way to edit the VGASPECx.dat graphics.

Offline Timballisto

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Re: Extended graphic sets in Lemmings
« Reply #16 on: June 22, 2005, 02:11:40 PM »
Well, actually I don't think I really crashed the game...well, I did, but it was still doing stuff, although you couldn't get out of it.

It looked cool.

I'm going to keep messing around just to see what happens.

Oh, and when I edited the ground0 file the levels colors changed even though I didn't change anything after the first 448 bytes.

JM

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Re: Extended graphic sets in Lemmings
« Reply #17 on: July 10, 2005, 06:47:05 PM »
If you look in these level packs you will find a level with extended graphics.

http://www.geocities.com/jmjm0052005/JMGMpaks.zip

Also you will find a level with extended graphics in TWPAK11.dat which can be downloaded from http://www.garjen.co.uk

JM

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Re: Extended graphic sets in Lemmings
« Reply #18 on: July 22, 2005, 04:07:10 PM »
Does anyone know a program that edits the Extended graphics?

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #19 on: July 23, 2005, 01:56:39 AM »
Cheapo, if you've got the style "MichaelXtnd". Unfortunately it isn't publicly released yet since I'm still waiting on guest to finish the music for it.

JM

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Re: Extended graphic sets in Lemmings
« Reply #20 on: July 23, 2005, 04:22:48 PM »
I have the songs for the levels in Lemmings that use extended graphics. I have been getting the hang of editing the objects of the levels that use extended graphics. I made a level with extended graphics and edited objects.

Check it here http://www.jx3.net/tdg/shve/levelpics/jm04/5.png

guest

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Re: Extended graphic sets in Lemmings
« Reply #21 on: July 23, 2005, 09:31:04 PM »
If you use Cheapo, you don't really need to wait for anyone to make a style for you.  Cheapo lets you paste from the clipboard arbitrary bitmaps you copied there.  So starting with a screenshot of the special graphics level in question, you can open it up in MS Paint or something and just copied various portions of it, then paste into the Cheapo level editor.

Besides, why not think about copying graphics from other games instead?  After all, aren't the "special graphics" of Lemmings themselves just copied from various DMA Amiga games?

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #22 on: July 24, 2005, 02:32:17 AM »
JM: do you mean that you have the songs in MIDI format? If so could you send them to me? The address is zarathustra47 [at] yahoo.com. Would be much appreciated.

Quote
Besides, why not think about copying graphics from other games instead?  After all, aren't the "special graphics" of Lemmings themselves just copied from various DMA Amiga games?

They were, yes; but then, you know that I've already thought about copying graphics from other games; you've seen my Minesweeper and Repton 2 levels.

guest

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Re: Extended graphic sets in Lemmings
« Reply #23 on: July 24, 2005, 03:04:31 AM »
um, that was a reply to JM actually.

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #24 on: July 24, 2005, 04:26:10 AM »
Well, yes. Still worth saying, I thought. :P

JM

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Re: Extended graphic sets in Lemmings
« Reply #25 on: July 24, 2005, 01:02:15 PM »
I only have the midis for A beast of a level and A BeastII of a level.

I have them somewhere on a CD.When I find them I will give them to you.

Offline geoo

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Re: Extended graphic sets in Lemmings
« Reply #26 on: July 24, 2005, 02:07:06 PM »
Well, I also have the two beast level midis (I downloaded them from guest I think), and the midi of menacing.
Just tell me which of those you need and I'll send them to you.

JM

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Re: Extended graphic sets in Lemmings
« Reply #27 on: July 24, 2005, 03:11:44 PM »
I haven't got the midi of menacing or the midi of What an AWESOME level. They are the only ones I don't have. Send them to me at thetransplants2@hotmail.com

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #28 on: July 24, 2005, 10:32:19 PM »
geo: I'd like all of them. My address is further up this page.

guest

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Re: Extended graphic sets in Lemmings
« Reply #29 on: July 24, 2005, 11:57:01 PM »
Well, if geoo89 did indeed got them from me, then you should already have them, which also means they haven't been edited for looping and all that other stuff yet.

And I thought I mentioned already that www.vgmusic.com has the MIDI for Menacing, which I'm definitely not planning to do since that MIDI is already pretty good to begin with.

Hope I'm wrong though, that way there's less for me to deal with.  ;P

Offline geoo

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Re: Extended graphic sets in Lemmings
« Reply #30 on: July 25, 2005, 07:17:58 PM »
Well, I forgot to say, I also have the .spc music files (I found them anywhere in the internet).
I think it's easier to convert them than .wav to midi.
I also have downloaded a converter, I just need to find out how to work with it and change the instruments (It seems quite easy to handle).
I'll send you my result for awesome as soon and if it is ready.
Ah, and yes, the .spcs sound dfferent from the PC version music files. I hope that doesn't matter.
I also can give you the spcs if you want.

guest

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Re: Extended graphic sets in Lemmings
« Reply #31 on: July 25, 2005, 08:19:04 PM »
Watch out though, while it's relatively easy (up to a point, depending on how reliable the SPC converter is able to determine the pitches of the individual samples) to generate a listenable MIDI from an SPC with a converter, the resulting MIDI is often extremely difficult to edit.  The MIDI you got from me for "Beast II" for example, was actually a conversion, but I did quite a bit of editing on it before releasing.   The editing was necessary for several reasons, most significant of which is that the converter had major issues handling stereo panning and volumes with that MIDI, thereby forcing me to do a whole bunch of adjustments there.

And more generally, editing is unfortunately pretty much a requirement since Ahribar wants perfect looping.

(Actually, I'm still not sure what to do with the special graphics music when it comes to looping, thanks to Cheapo's buggy handling of MIDI looping in general...)

==============

Still, feel free to make the conversions and post it here.  I could use or not use them based on how much editing they'd need.

Offline geoo

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Re: Extended graphic sets in Lemmings
« Reply #32 on: July 26, 2005, 07:16:06 AM »
Well I'll publish it anywhere when (or maybe if) I get it ready.
Feel free to edit it then to whatever you want.

JM

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Re: Extended graphic sets in Lemmings
« Reply #33 on: July 28, 2005, 01:00:14 PM »
Thanks geoo89 for sending me the menacing midi file.

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #34 on: July 28, 2005, 01:12:13 PM »
Found the others yet?

JM

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Re: Extended graphic sets in Lemmings
« Reply #35 on: July 28, 2005, 02:43:20 PM »
I have all four songs now.

Offline DragonsLover

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Re: Extended graphic sets in Lemmings
« Reply #36 on: July 28, 2005, 04:14:44 PM »
I also sequenced the song of "A Best of a Level I" and "Menacing!". I'll also make a set in Cheapo with all special levels inside + the same ones but harder.

Graphics will be the same like the Dos version and the songs will be sequenced BY HAND, not using a conversion.
I like dragons! They're the center of my life! I'll never forget them...

JM

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Re: Extended graphic sets in Lemmings
« Reply #37 on: July 28, 2005, 04:22:12 PM »
My upcoming level pack will contain A BeastII of a level strikes back. The objects of the pack will be edited.

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #38 on: July 28, 2005, 05:35:36 PM »
As I said in another topic,I've made a remake of the Menacing level...it's a very hard level to complete,it requires 100% of your skills,lems and all of that in 4 minutes of time.There's also a terrain trap at the end,and a real trap hidden somewhere else :)

Now,is there someone who could put that file online so I can share it with the rest?Please PM me then I can email it to you or so :)

To give a bit of extra info on the level:

To save: 100%
Time: 4 minutes
Skills: 1 climber,19 builders,2 bashers and 1 digger

Especially the second basher requires good placement,otherwise you won't bash trough the snake.
There's a trap hidden somewhere but I'm not gonna spoil that...
The main worry is on how to keep the lemmings trapped without blockers on the rough terrain...perhaps you need a cunning plan :P

JM

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Re: Extended graphic sets in Lemmings
« Reply #39 on: July 28, 2005, 10:51:52 PM »
Give me the link to the topic.

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #40 on: July 29, 2005, 12:40:38 AM »
Quote from: JM  link=1117659057/30#35 date=1122561800
I have all four songs now.


Ooh! Please could you send them to me? (If you need the address again, it's zarathustra47 at yahoo dot com.)

JM

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Re: Extended graphic sets in Lemmings
« Reply #41 on: July 29, 2005, 10:32:17 AM »
Thanks dude I'll give you the songs when I can.

JM

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Re: Extended graphic sets in Lemmings
« Reply #42 on: July 29, 2005, 10:41:44 AM »
Did you get an e-mail off me about them yet?

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #43 on: July 29, 2005, 12:35:41 PM »
Yes; thank you. :D

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #44 on: July 29, 2005, 01:14:51 PM »
I've just uploaded the menacing level here:

http://it.travisbsd.org/lemmings/lemmingswelt/index.php
It's a levelpak but with only this level in it,it's "MNC.DAT" you need to download :)

If you played it,please make some remarks on it,I'dd like to make the perfect menace :)

JM

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Re: Extended graphic sets in Lemmings
« Reply #45 on: July 29, 2005, 07:14:26 PM »
I really like this level. Good use of the crystal graphics.

JM

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Re: Extended graphic sets in Lemmings
« Reply #46 on: July 29, 2005, 07:15:53 PM »
Have you played on my A beast of a level strikes back level?

JM

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Re: Extended graphic sets in Lemmings
« Reply #47 on: July 31, 2005, 10:26:57 PM »
Who else has made levels with extended graphics for Custlemm?

Offline Isu

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Re: Extended graphic sets in Lemmings
« Reply #48 on: August 01, 2005, 05:15:11 PM »
I did one IN CHEAPO. A Lemedit version to be in my DOS pack? I don't know, maybe...

JM

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Re: Extended graphic sets in Lemmings
« Reply #49 on: August 01, 2005, 07:37:27 PM »
When are you uploading your Lemedit pack?

Offline Isu

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Re: Extended graphic sets in Lemmings
« Reply #50 on: August 01, 2005, 08:12:07 PM »
When I either
a) Finish copying that hex code or
b) Create another Levelpak. Got two levels done already. In fact, I think I might create a few levels now. :)

JM

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Re: Extended graphic sets in Lemmings
« Reply #51 on: August 01, 2005, 08:18:07 PM »
You said in another topic you already had a Lemedit pack. Is that uploaded?

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #52 on: August 01, 2005, 08:37:45 PM »
I'm 80% done doing my first complete levelpak...it will contain the "very menacing" level,and I'll also make a remake of Beast of a level or What an awesome level...

The pack will contain some easier levels,but also some very annoying levels.Most levels are quite short.

The titles of the levels I finished:
-Fall before the building (clicking exercise)
-Very menacing !! (quite difficult remake of Menacing!)
-Hurry up! Go down!! (Funny level to watch,medium difficulty)
-Bad arrow (Easy)
-Need any help from above? (Easy if you know how,difficult to figure out)
-Judgment day (My favourite...it contains 10 traps behind eachother,fun to watch)
-Escape the wolf's claw (It could take you ages on how to figure this out...)
-We may not fall down (Difficult remake on the well known "we all fall down" levels...)

2 more levels to fabricate and I'll release my first pack :P


JM,could you tell me in which pack your remake of Beast of a level is?I've played all your packs I think,but I didn't come across your level,possibly because I couldn't beat the level that was standing before it (some of your exits doesn't seem to work).

guest

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Re: Extended graphic sets in Lemmings
« Reply #53 on: August 01, 2005, 08:54:57 PM »
Quote from: JM  link=1117659057/45#51 date=1122927487
You said in another topic you already had a Lemedit pack. Is that uploaded?

Don't you know how to read?  :???:

One of ISU's post in that very topic said this already:

Quote from: Isu  link=1089136533/180#188 date=1121274570
I might upload a levelpak, if I can manage to hook up my old comuter with the Null Modem cable. (if that's even possible)

The levelpak is the one he can't upload because he couldn't get it off his old computer (null-modem cable didn't work, no floppy, etc.), remember?

Unless there's some other post I missed, that's the only LemEdit set Isu ever mentioned.  He did mention something about Cheapo sets though.

Offline Isu

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Re: Extended graphic sets in Lemmings
« Reply #54 on: August 01, 2005, 10:00:08 PM »
I mentioned a lot of things about Cheapo sets :D!

I was gonna respond to JM's post, but thanks anyway.

JM

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Re: Extended graphic sets in Lemmings
« Reply #55 on: August 01, 2005, 10:14:03 PM »
My A Beast of a Level remake is in JM04.dat

Also Leviathan I can't wait till you release the level pack I'm looking forward to it. Im making A BeastII of a level remake aswell.

I now remember that Isu could not get a levelpak off his old computer but nevermind.

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #56 on: August 02, 2005, 11:27:10 AM »
I've played it now and the water looks really good :)

My version and 9th level is complete now...basically it's gonna be a huge beast of a level...

Title: Greenpiece
Lems: 80
To save: 10
RR: 01
Time: 30 minutes
Skills: 80 blockers,80 bombers,90 builders

It requires good bombing strategics,and a whole lot of your time...I completed the level in 25 minutes.
There's no big room for errors even with your 90 builders...I made an error once,and had 2 builders in spare at the end :)

JM

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Re: Extended graphic sets in Lemmings
« Reply #57 on: August 02, 2005, 12:50:55 PM »
I could upload A BeastII of a level strikes back onto the internet so you could try it out. I have made a very challenging level on JM16.dat . Cool I can't wait to play your level Greenpiece. I love Lemedit levels.

JM

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Re: Extended graphic sets in Lemmings
« Reply #58 on: August 02, 2005, 12:54:24 PM »
The water is good on A Beast of a level strikes back. One of my levels is going to probably look a bit like Insane Steve's level Hanukkah Lemmings but I am using Graphics set 2 to make the level. If the original version of Lemmings had water on A beast of a level, then the level would look ace. The same goes for A BeastII of a level.

I was messing about with extended graphics in Lemmings and I came out with some messy but funny extended graphics. I could upload them and people who use them can give me credit.

JM

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JM

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Re: Extended graphic sets in Lemmings
« Reply #60 on: August 02, 2005, 01:21:09 PM »

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #61 on: August 02, 2005, 07:09:32 PM »
My last level will be finished later today or tomorrow...I'll make a remake on "dolly dimple"...it's an alternate solution and it was that solution I used when I was little :)

I'll name it "Dolly dimple,not that simple"

JM

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Re: Extended graphic sets in Lemmings
« Reply #62 on: August 02, 2005, 07:14:32 PM »
That's a cool name for a level. I really want to play on the level.

guest

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Re: Extended graphic sets in Lemmings
« Reply #63 on: August 02, 2005, 07:31:39 PM »
Quote from: Leviathan  link=1117659057/60#61 date=1123009772
My last level will be finished later today or tomorrow...I'll make a remake on "dolly dimple"...it's an alternate solution and it was that solution I used when I was little :)

I'll name it "Dolly dimple,not that simple"

I think Ahribar already made such a remake, but it was for Cheapo, so go ahead with a LemEdit version.

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #64 on: August 02, 2005, 08:40:09 PM »
I'm happy to announce my pack is finished :)

It's located here under the name"levipak1.zip".The zip contains the levelpak and a notepad file with a few hints.

http://it.travisbsd.org/lemmings/lemmingswelt/index.php

I've tested all levels for errors so it should work fine for everyone...just be sure you have the special graphics .dat files (those VGASPEC files) in your Custlem folder as this pack contains a remake on Menacing and Beast of a level.

Feel free to post any comments on how to perfectionalize my levels :)

JM

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Re: Extended graphic sets in Lemmings
« Reply #65 on: August 02, 2005, 09:16:13 PM »
Liking the levels. They work fine for me. I love the level Greenpiece.

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #66 on: August 02, 2005, 09:21:24 PM »
Quote from: JM  link=1117659057/60#65 date=1123017373
Liking the levels. They work fine for me. I love the level Greenpiece.


So you've beaten "Judgment day" already...that's fast :)

JM

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Re: Extended graphic sets in Lemmings
« Reply #67 on: August 02, 2005, 09:24:03 PM »
I had a look through the levels first but I haven't beaten them all yet.

JM

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Re: Extended graphic sets in Lemmings
« Reply #68 on: August 02, 2005, 10:35:25 PM »
Well If you have downloaded A BeastII of a level strikes back what do you think of it?

Offline Proxima

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Re: Extended graphic sets in Lemmings
« Reply #69 on: August 03, 2005, 12:10:36 AM »
Quote from: guest  link=1117659057/60#63 date=1123011099
I think Ahribar already made such a remake, but it was for Cheapo, so go ahead with a LemEdit version.


Yes -- but I was much less imaginative with the title, I just copied the title "Dangerous balcony" from the Genesis Lemmings remake of that level :P

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #70 on: August 03, 2005, 01:10:15 PM »
What in fact is Sunsoft and Genesis?
I know about cheapo which I see as not-original clone of lemmings but I don't know about those other 2.

Would you guys like to review my level pack after Hubbart's one is finished?
I'm really proud of my greenpiece level :)

JM

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Re: Extended graphic sets in Lemmings
« Reply #71 on: August 03, 2005, 01:23:42 PM »
Sounds like a good idea :D

I am proud of your Green piece level aswell. Are you working on a new level pack?

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #72 on: August 03, 2005, 01:45:02 PM »
From time to time I come up with either a nice level name,or a trick I want to see in a level and then when I have lots of time I work around that :)

I was trying to make another version of "introducing superlemming" but in CustLem the level has just its normal speed...

JM

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Re: Extended graphic sets in Lemmings
« Reply #73 on: August 03, 2005, 01:47:03 PM »
It would be great if the level in Custlemm was fast like it is in ONML Introducing Superlemming.

I'm glad to see you have some nice level work in that pack. Meanwhile I am still working on JM16.dat

guest

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Re: Extended graphic sets in Lemmings
« Reply #74 on: August 03, 2005, 10:36:18 PM »
Quote from: JM  link=1117659057/60#73 date=1123076823
It would be great if the level in Custlemm was fast like it is in ONML Introducing Superlemming.


I did Introducing Superlemming with dosbox running really slowly. I think I'll try again at normal speed.

JM

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Re: Extended graphic sets in Lemmings
« Reply #75 on: August 03, 2005, 10:41:45 PM »
Oh right!

If I used that level in Custlemm it would probably look crazy as it won't be fast. But If I used a replica of the level I would make it all different.

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Re: Extended graphic sets in Lemmings
« Reply #76 on: August 04, 2005, 12:54:35 AM »
Quote from: Leviathan  link=1117659057/60#70 date=1123074615
What in fact is Sunsoft and Genesis?

Genesis: a Sega console. The Genesis version of Lemmings has around 100 [EDIT: not 80] extra levels not found in the Amiga version.

Sunsoft: (1) The company that made the Genesis version;
(2) The last difficulty category in the Genesis version, mostly equivalent to Taxing difficulty, with some very hard levels towards the end;
(3) The last difficulty category in the SNES version, containing just five extra levels specially selected from the Genesis version;
(4) In descriptions of CustLemm and Cheapo levels, often used, with reference to (3), to mean a difficulty ranking higher than Mayhem.

JM

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Re: Extended graphic sets in Lemmings
« Reply #77 on: August 05, 2005, 08:43:24 PM »
I was thinking that Sunsoft was the company that made the Genesis version.

the guest

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Re: Extended graphic sets in Lemmings
« Reply #78 on: August 05, 2005, 09:47:15 PM »
I think Sunsoft had a hand on both the Genesis and SNES versions, and possibly other consoles as well (just speculating on the latter statement).

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Re: Extended graphic sets in Lemmings
« Reply #79 on: August 06, 2005, 02:29:50 AM »
Quote from: JM  link=1117659057/75#77 date=1123274604
I was thinking that Sunsoft was the company that made the Genesis version.

I just said that! :D

JM

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Re: Extended graphic sets in Lemmings
« Reply #80 on: August 09, 2005, 12:48:01 PM »
I like the Sunsoft difficulty but it is hard LOL. Harder than Mayhem.

Leviathan

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Re: Extended graphic sets in Lemmings
« Reply #81 on: August 09, 2005, 01:37:52 PM »
I find the Havoc rating harder than most Sunsoft levels...the hardest level I've encountered,EVER is "the race against cliches"... I keep running out of time whatever I do...same happens with "fall and no life part 2" from one of Garjen's packs.

I don't have a clue on how to beat the first "fall and no life"...in part 2 I come pretty close but as I said,I run out of time :(

JM

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Re: Extended graphic sets in Lemmings
« Reply #82 on: August 09, 2005, 01:42:33 PM »
Insane Steve's levels are extremely hard. I can't get passed Seperation Anxiety,A BeastIV of a level or A JUGAR!.

I hope he finishes the walkthroughs for the rest of his levelpaks.

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Re: Extended graphic sets in Lemmings
« Reply #83 on: August 11, 2005, 01:41:43 AM »
Quote from: JM  link=1117659057/75#80 date=1123591681
I like the Sunsoft difficulty but it is hard LOL. Harder than Mayhem.

Um, as I said, depends on if you're talking about the Genesis or SNES "Sunsoft" difficulty. The Genesis one is probably easier than Amiga Mayhem, and certainly easier than Genesis Mayhem (a lot of the unique Mayhem levels are also very tough)......... and vastly easier than Mac Mayhem, with its next-to-impossible version of "The Steel Mines of Kessel"! Although of course all this is very subjective.........

JM

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Re: Extended graphic sets in Lemmings
« Reply #84 on: August 16, 2005, 06:57:55 PM »
http://eng-forum.lemmingswelt.de/cgi-bin/yabb/YaBB.cgi?board=level_id;action=display;num=1123741312

Check that for a program the edits the extended graphics sets in Lemmings.