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607 plays Lemmings 1 and ONML
607:
Descriptive title, right? ;)
Anyway, even though some people told me to make a new topic every time I had something to ask or something, I'm making this topic to share whatever I want to share in one, nice, topic. This will only be used for the original Lemmings and perhaps ONML discussion, though.
Anyway, I just got Lemmings working again, which went very smoothly, found my passwords again, which went very smoothly too, and beat Taxing 25 (Follow the Leader), and even that went very smoothly! I remember being stuck on that one for some time last time I played this game.
I noticed I got 100% of the Lemmings saved, while the requirement is 90%. Are they just being unnecessarily lenient or is there an intended solution I'm missing, that only saves 90%?
Proxima:
While we don't know what was intended, the solution to Follow the Leader I always used as a kid was to use bombers to make a hole to trap the crowd.
607:
--- Quote from: Proxima on February 21, 2016, 05:49:29 PM ---While we don't know what was intended, the solution to Follow the Leader I always used as a kid was to use bombers to make a hole to trap the crowd.
--- End quote ---
Ah, that's interesting. Yeah, than 90% would seem much more appropriate.
Anyway, I beat two more levels, and have quite a decent pace going, I wonder if I can keep this up!
Soon, I'll be at Mayhem, of which I have always been scared upon trying the first level as a kid... ;P
Flopsy:
90% is still lenient despite the bomber method to Follow the Leader because you only need to blow up 2 lemmings.
I've only just recently discovered that the Amiga version and Mac versions of Lemmings had higher save requirements on numerous Taxing and Mayhem levels in general.
Proxima:
Yup. The Amiga version is the original, so the DOS version relaxed the requirements on several levels. Let's see if I can remember all of them:
Fun 15 -- 80% on Amiga/Mac, 50% on DOS. Not that it matters as the normal "block the crowd" method saves 97% in any case.
Taxing 22 -- 100% on Amiga/Mac, 80% on DOS. When I played this as a kid, I solved it with a very elegant short-route solution, but there are several possible methods including the long route.
Taxing 25 -- Already mentioned.
Mayhem 4 -- 100%, 10 bashers only on Amiga/Mac, 80%, 20 bashers, 10 bombers on DOS.
Mayhem 15 -- 95%, 2 minutes on Amiga/Mac, 75%, 3 minutes on DOS. This makes the DOS level easier than its Tricky equivalent :-\
Mayhem 26 -- 90%, 10 bombers, blockers, builders on Amiga/Mac, 75%, 20 bombers, blockers, buiders on DOS. Note that the Amiga version has 100 lemmings, so you can lose 10. On the Mac, they forgot to adjust the percentage, so you can only lose eight, making this level ridiculously difficult.
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