Author Topic: Gronkling's Tilesets  (Read 44883 times)

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Offline Gronkling

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Gronkling's Tilesets
« on: February 05, 2016, 02:28:01 AM »
This thread is for any tilesets I create.

Tileset 1 - MENACING



Based off the menacing special level.



Tileset 2 - Beast II



Another based on a special level, this time Beast of a Level II



Tileset 3 - Cyber



Futury style with lots of water/fire shapes and conveyor belts.



Tileset 4 - Slime Castle



A contrast between straight edges and lumpy ones here.
« Last Edit: December 18, 2020, 11:30:00 PM by Gronkling »

Offline Proxima

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Re: Tilesets based on special levels
« Reply #1 on: February 05, 2016, 02:29:52 AM »
I did this back in the Cheapo days -- the results should be somewhere in the conversions of Cheapo content to NeoLemmix that others have done. If it doesn't turn up, I'll have a look for the files.

Offline namida

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Re: Tilesets based on special levels
« Reply #2 on: February 05, 2016, 02:33:28 AM »
Looks awesome! When these are finished, I'd be glad to add them to the list of addon style packs on the NeoLemmix website. :) I especially like how you've adjusted the steel's color to suit the set!

I did this back in the Cheapo days -- the results should be somewhere in the conversions of Cheapo content to NeoLemmix that others have done. If it doesn't turn up, I'll have a look for the files.

Not sure that I remember seeing this one. At any rate, made-for-NeoLemmix is generally preferable.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Gronkling

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Re: Tilesets based on special levels
« Reply #3 on: February 05, 2016, 12:54:31 PM »
Thanks!!

Here is one made from beast II, this one's a bit less flexible than menacing so I'll most likely add some more custom terrain later.



The other two special sets don't really have enough to make full tilesets from so they will have to have a lot of custom terrain to work really. I'm going to focus on making these first two sets complete first.

Offline IchoTolot

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Re: Tilesets based on special levels
« Reply #4 on: February 05, 2016, 01:03:49 PM »
Oh Boy! This looks great :thumbsup::thumbsup:

I love custom tilesets and these ones are a great idea that was overlooked completely for too long! :) Will definitely try them out when you finished them all up completely + did the stuff you said like

"I'll most likely add some more custom terrain later"


Offline Gronkling

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Re: Tilesets based on special levels
« Reply #5 on: February 05, 2016, 06:47:00 PM »
Menacing tileset now done properly!
Added some blobs of terrain that can fit together dirt style, so you can create some more substantial pieces of land. Also custom objects that I'll show below.



Now you can... drown in blood



...get chomped by skull demon



...get (messily) eaten by a snake



...and go to heaven!



(Added the updated version on this post and the original)
« Last Edit: February 06, 2016, 01:03:08 PM by Gronkling »

Offline LJLPM

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Re: Tilesets based on special levels
« Reply #6 on: February 05, 2016, 09:46:31 PM »
Superb!!!!!!!!!!!!!!!!!!!!!!!! Great Work!!!!!!!!!!!!!!!!!

Offline Wafflem

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Re: Tilesets based on special levels
« Reply #7 on: February 06, 2016, 05:16:19 AM »
This is EXCELLENT! :thumbsup:

I am really excited to see what you will do for the rest of the tilesets! How did you do these? Did you design the snake/skull demon/blood yourself, or do they also come from the game Menace? Either way, you did an awesome job with the animation!

I also like how the one-way arrows are pointing fingers. :laugh: Shouldn't there also be one-way down arrows?

There is a minor typo - the preplaced lemming object should not be two lemmings stacked up on one another as displayed in the editor.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Offline IchoTolot

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Re: Tilesets based on special levels
« Reply #8 on: February 06, 2016, 10:46:36 AM »
Looked at the tiles and this is looking very very good :)

Yes, as DynaLem said the pre-placed Lemmings are displayed wrong, but this should be an easy fix.

Btw: Maybe you could even add some updrafts to the tilesets ???

Offline Simon

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Re: Tilesets based on special levels
« Reply #9 on: February 06, 2016, 11:48:14 AM »
Love the biting, muscular snake. Everything is carefully sprited and fits together. Congratulations!

-- Simon

Offline Gronkling

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Re: Tilesets based on special levels
« Reply #10 on: February 06, 2016, 01:02:00 PM »
Thanks! Yeah I drew the objects myself using the colour palette of the rest of the tileset. I'm not quite used to the new neolemmix features but I fixed the bugs (new update attached to first post and this one)

Offline Proxima

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Re: Tilesets based on special levels
« Reply #11 on: February 06, 2016, 03:26:01 PM »
Hoping that you can make use of them, here are the tiles from my Cheapo version of this idea.

Offline Gronkling

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Re: Tilesets based on special levels
« Reply #12 on: February 06, 2016, 11:41:17 PM »
Yes that's a help, I'm going to use that big tree and some of the rocks in the Beast II tileset. I've got all the terrain for that done now, you can see a lot of it here:


I made those vertical tree trunks and some of the rocks such as the tall bit on the left. Now I just have to make the objects and this one will be done too :thumbsup:

Offline mobius

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Re: Tilesets based on special levels
« Reply #13 on: February 07, 2016, 03:50:48 AM »
awesome amazing work guys :o:thumbsup::thumbsup:

next time I make a new level I'm going to try using one of these sets!
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Gronkling

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Re: Tilesets based on special levels
« Reply #14 on: February 07, 2016, 06:38:26 PM »
The Beast II tileset is now complete!



The custom object experiences here are...
Drown in the still lakes and waterfalls...


Watch out for the weasel thing...


And enter the tree stump featuring the psygnosis owl


(And also a generic squasher trap)

Tileset attached to this post and the top one!
EDIT: Fixed weasel hole animation
« Last Edit: February 07, 2016, 07:30:46 PM by Gronkling »