Here's my attempt at Sunsoft 1. I've never bothered to work out exactly where Gronkling's counting the start and end so I don't know how many frames exactly.
I'm 99.999% sure it's optimal though, details below:
First, no lag frames to worry (yay)! Based on my math and testing, the earliest lemming that can be saved after the digger must come out no earlier than 32 PUCs after the 1st lemming, and that's with assigning a floater early during the its initial fall, for extra delay. This lemming will successfully turn twice in the dig pit, without then walking too far to the right by the time digger breaks through that he would've missed the exit trigger. The solution in the emulator movie has every other lemming that came after all be released as fast as possible at RR 99 (movie shows RR 98 which as we all know and you can verify, is completely equivalent to RR 99) and all get saved along with the digger. So first 12 lemmings except #2 and #3 were saved. Digger (aka 1st lemming out aka "hero") cannot be sped up in any way, and as you can see in movie, hero ends up 1 PUC behind the 12th lemming out in falling. And so I used the floater-exiting trick on the hero (it's the final floater assignment you see happening, with a very precisely positioned cursor and specific timing of assignment, shortly after the fadeout has started). Using Gronkling's memory watches, I see that lemming #4 (ie. the one that entered 32 PUCs after the hero's entrance) and a few other lemmings who were assigned floaters "early" (and therefore suffer a slightly slower descent to exit when digger broke through), only wind up 1 PUC behind the hero in their exiting, and no other lemmings amongst the first 12 exits any later than that.
From testing, if you don't use an early floater assignment, the earliest lemming out after the 1st needs to be 34 rather than 32 PUCs after the 1st lemming just to avoid escaping the dig pit on the left, let alone not walking too far to the right afterwards to have gone past the exit trigger. Delaying his entrance of course would delay every subsequent lemmings' as well, and 34 is more than 1 from 32. Therefore avoiding any early floater assignments would force you to delay the release of lemmings more than you can make up for in their slightly faster descent.