Here are my replays! I did not beat all the levels, but I have to say overall that this pack is a mix of excellent, very challenging, and fun!
You’ve made very excellent usage of the NeoLemmix objects and skills. I wasn’t sure of your plan to include levels from MobiLems at first, but I felt that worked really well in the end! I also liked how you changed some levels to have pre-placed lemmings, pickup skills and zombies!
Some detailed comments on some levels:
Cake 1 “How do we get up there?” – this still doesn’t seem like an easy level to start the rank, as you only have five of each skill and you have to find another way up. I would switch this with Cake 3 “The Lost River Canyon” since Cake 3 has 10-of-each skill, is a larger level and has a lot more room for error.
Cake 2 “Pigeon Holes” – very excellent use of pre-placed lemmings only. I also LOVE the Bowser Road music you used there – fits perfectly! I also like the small challenge of preventing one lemming from burning and finding a way to save the other lemming on the bottom right
Cake 7 “Merry Christmas Mr. Lemming” – should be maybe Cake 2 – this level is way too easy and much more so than others.
Cake 10 “Walkabout” – beat it thanks to your hint! This should be Cake 25 or early Crafty.
Cake 11 “Deep Undercover” – has a very neat solution
Cake 14 “Lemming’s Cry, Heaven’s Smile” – seems too easy for its position as well and should be early Cake.
Cake 15 “The Rineman Exchange” – might work in late Cake, due to that you need to find ways to rearrange the lemmigns and I felt the skills seem limited. Great job with the pre-assigned trapdoor and teleporter markers!
Cake 16 “Hobby Lobby” – hm….I have mixed feelings about the time limit…
Cake 17 “Playing Horse With a Billy Goat” – may work in late Cake to early Crafty, the one-of-each-skill and the level structure are tricky.
Cake 18 “A Minor Variation” – I didn’t like the precision involved at the left of the level to build to the ball. Maybe this should have at least 11 of each skill instead?
Cake 20 “Lemmings in the Woodwork” – wow, you’ve made this harder by adding flamethrowers, steel blocks and only 10 of each skill!
Cake 25 “Pyramid Scheme” – this one is even trickier with only three minutes.
Crafty 2 “Blocks of Various Sizes and Shape” – as I said, an excellent and non-easy 2-of-everything level.
Crafty 3 “Hard to Port!” – might work in mid-Crafty. My solution may be a backroute.
Crafty 4 “The Cliffs of Insanity” – hmm…not sure about my solution.
Crafty 7 “Turnstiles” - not sure if my blocker compression trick is intended.
Crafty 8 "Peter Paul and Lemmy" - a simple Tricky-difficulty level that I enjoyed.
Crafty 9 “The Kobayashi Maru” – I loved the solution to this one.
Crafty 11 “Enemy at the Gate” – not sure if this is one of the intended solutions
Crafty 12 “Road to Nowhere” – that’s another cool trick!
Crafty 14 “Transit Timing Variations” – another favorite level as it uses some neat tricks! Though it may work in around late Crafty?
Crafty 15 “Oh Lemming, where art thou?” – with not enough builders, the only other option would be to bomb one of the one-way walls.
Crafty 19 “Here comes the flood…” – I didn’t pick up all the skills, so not sure if this one is intended.
Crafty 20 “The Fall of the House of Lem” – with the instant bomber mechanics, I’m not sure if this one is intended either.
Crafty 21 “The Midas Touch” – another interesting solution!
Crafty 24 “Operation Barbarossa” – when it was in Brouhaha, I wasn’t sure if it would work in Crafty. Turns out, it does with an not overly-hard but interesting solution! Then again, I never beat all of the first MobiLems, so…
Crafty 25 “The Icarus Agenda” – great use of the pre-placed lemming!
Crafty 26 “The Whole Kit and Caboodle” – another great used of pre-assigned trapdoors!
Crafty 27 “Almost Like We All Fall Down…” – this one is a very cool locked-exit level! Nice to see one other than Unstoppable!
Madness 1 “The Bridge Between” – not sure if this one is an intended solution.
Madness 7 “The High Dive” – not sure if this is intended.
Madness 10 “Lemming no climb hill” – this one may work better in Crafty if this solution is intended.
Madness 17 “Way down in the hole” – another very interesting solution!
Madness 20 “Stein’s Gate” – I’m not sure if this one is intended either
Madness 22 “Unstoppable” – as I said, I loved the concept used in this one – I feel it’s very original! Insane 10 “Comradical” does something very similar to this too.
Madness 27 “Tribute to R.L. Burnside” – this one also has an interesting solution with the pre-placed disarmers!
Grueling 5 “Fractures” – this level really belongs in Crafty. I found it to be way easier than even a lot of Madness levels.
Grueling 10 “En Garde!” – haven’t beaten this, but I feel the Bowser’s Road music suits this one far better.
Grueling 27 “The Rineman Exchange (part 2)” – may be a backroute.
Grueling 28 “Over the Top” – this one has a very interesting solution too for a non-builder level!
Anarchy 1 “Ballad of the Flexible Lemming” – pretty sure that’s a backroute.
Anarchy 16 “Also Sprach Zarathrustra” – not sure if this one is intended; if so, that’s too easy for an Anarchy level.
Anarchy 23 “Lemming Overboard!” – not sure if this one is intended.
Replays attached! I had a wonderful experience with this pack and you put a lot of effort into it!
Also, I’m curious about the music. I know most of the musics come from modarchive (Revenge of the Lemmings, MobiLems, Lemmings Reunion), Lemmings Chronicles as well as Super Mario 64 and Metroid, but what are the names of the musics from these levels:
Cake 5 “Tiny-Huge Island”
Cake 16 “Hobby Lobby”
Cake 22 “Samson in New Orleans”
Cake 24 “Babylon Fading”
Crafty 12 “Road to Nowhere”
Crafty 26 “The Whole Kit and Caboodle”