SUPER MOBILEMS UPDATE 9000:
download:
https://dl.dropboxusercontent.com/u/72760678/MobiLems2%20v3.zipChanges:
First rank now has tutorial levels in the beginning and some new levels [mostly easy repeats of later levels].
While I moved some levels around because of feedback on difficulty it may seem like a lot of things got moved up [harder] in the pack that aren’t that hard---this is because of all the levels added to the beginning so everything got shifted toward the end of the pack.
Following levels have fixes:
Quantum Non-Locality -- major overhaul, Tarred with the Same Brush, Turnstiles,
Grueling: Gosta Chill, Take A Giant Nose Dive [both versions], Lemmings Lament [both], Don’t Let them Out!
Anarchy: Ballad of Flexible Lemming, Also Sprach Zarathustra, Lemming Overboard, Five Easy Steps
Other issues:
Some replays people sent me broke mid-play, but I saw enough to be somewhat sure they were doing the intended solution. If you play a level you think you backrouted before and it wasn’t changed at all [and your backroute still works] let me know.
-The Rineman exchange part 1/2 -- backrouted severely--don’t know how to fix this level so I got rid of part 2.
-Going Down has a major backroute that I don’t know how to fix and will ignore.*
- Bricks of Wrath has a major backroute that I don’t know how to fix and will ignore.*
Following levels were removed:
Cliff of Insanity part 1 --- I thought this level was stupid
Over the Top -- backrouted severely. My original plan for this level won’t work. I may use it later for another pack.
Here comes the Flood -- flood gimmick being removed.
Clues--- few people seemed to get the puzzle to this level and it was too easy to brute force it.
Lemming No Climb Hill --- originally this level was supposed to be a hard one but it was backrouted and I couldn’t fix it, so I made it an easy level. Then I lost it. I may try to remake this for a future pack.
The following levels from MobiLems 1 were previously left out which I’ve put back in:
Pillars of Creation [grueling] -- my second contest level. Originally had custom terrain pieces that I couldn’t figure out how to convert. Turned out to be easier than I expected#.
Hidden Danger [crafty]
Path to Mahimah [crafty]
Upon the Wings of Night [crafty]
*If anyone has any suggestions for fixing these backroute, please feel free to let me know.
#I made this level for Lemmini and added a flipped terrain piece for the crystal set. When opening a level such as this in NeoLemmix format it doesn’t work [because there is a terrain piece in the level over the max number in your graphic set] and you get that diagonal line glitch. Turns out a quick fix is to change the style to a graphic set that has more pieces, change the piece, then change the style back. Of course this only works if the initial graphic set has a lower number of pieces.
Thanks to: Nepster, Namida, IchoTol0t, DynaLem and Proxima for testing levels for this update.