Author Topic: CustLemm Level List Game  (Read 255624 times)

0 Members and 1 Guest are viewing this topic.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1410 on: December 06, 2005, 07:49:29 PM »
Maybe you have a messed up version of the levelpak ::)

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1411 on: December 06, 2005, 08:06:04 PM »
Perhaps, where did you download yours from?

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1412 on: December 06, 2005, 08:12:27 PM »
I got it from Insane Steve's website. I'll try and give you it over msn.

Offline geoo

  • Administrator
  • Posts: 1475
    • View Profile
Re: CustLemm Level List Game
« Reply #1413 on: December 06, 2005, 08:26:13 PM »
Quote from: Insane Steve link=1114567084/1395#1404 date=1133828280
Hahaha, in my mind, Pack 5 is probably my worst overall pack in terms of original level design. A lot of tedium there. That and all but a couple of the stages in Pack 4. I think I was having a not-so-good month when I made those packs.
Yeah, I agree with you, it's somewhat different to your usual style. Many levels of this set are quite tedious. Fortunately I already solved 5 & 9 in Cheapo (although I don't imagine level 9 being that  bad for CustLemm). Set 4 is ok however IMO.

Quote
[...]
Good: It uses by far the neatest trick in the pack. It is a real puzzle, unlike the other levels.[...]
I dunno, but I don't take it as a neat trick. I think the trick of level 9 is more interesting (although quite obvious) - if it is the same as in the Cheapo version, I'll have to check it.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1414 on: December 06, 2005, 09:13:53 PM »
I haven't passed Level 5 yet but I've passed Level 6 so who's up for Level 5?

tseug

  • Guest
Re: CustLemm Level List Game
« Reply #1415 on: December 07, 2005, 01:04:54 AM »
Quote from: geoo89 link=1114567084/1410#1413 date=1133900773
Quote
[...]
Good: It uses by far the neatest trick in the pack. It is a real puzzle, unlike the other levels.[...]
I dunno, but I don't take it as a neat trick. I think the trick of level 9 is more interesting (although quite obvious) - if it is the same as in the Cheapo version, I'll have to check it.
I consider it pretty much the only real trick in the pack (The other levels are too straight forward!). How did you do level 9?

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1416 on: December 07, 2005, 06:04:21 PM »
I've done Level 6 but the rest of the levels in the pack are tiring. If anyone's got a messed up version of Isteve05 go to http://insanesteve.tripod.com/ and get a clean version of the pack :)

Offline geoo

  • Administrator
  • Posts: 1475
    • View Profile
Re: CustLemm Level List Game
« Reply #1417 on: December 07, 2005, 06:48:39 PM »
Quote from: tseug link=1114567084/1410#1415 date=1133917494
I consider it pretty much the only real trick in the pack (The other levels are too straight forward!). How did you do level 9?
I now also checked it for custlemm, my solution: [highlight]Set the RR to about 75. Have the lemmings of the right entrance dig steps (as done in "I am A.T"). After having placed a couple of diggers (at least 9 IIRC) lower the right edge of the platform for the lemmings of the right entrance to make the fall safe using a digger and making it basher later. RR 99. Have the very right digger bash when he's 6 or 7 pixels below. Have the next digger bash when he's about 6 or 7 pixels below the level of the basher above and so on. All the lemmings except for the bashers themselves should walk up the stairs created by the bashers.[/highlight]
I quite like this trick, a nice twist on "I am A.T".
What's your solution?
I don't know, but I actually hadn't any problems finding out the solution for level 3 and executing only took a few tries. I also like Insane Steve's "Mount Rant" (although mainly for the level idea, not the solution idea) using the same trick. The first time I solved it using a kind of "I am A.T" though.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1418 on: December 07, 2005, 07:32:23 PM »
Insane Steve's re-make of "I am A.T" is pretty cool. It's even better than the original "I am A.T". I'm hoping to make a re-make of "I am A.T" called "I am J.M". I hope Insane Steve doesn't mind  ;)

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1419 on: December 07, 2005, 07:39:49 PM »

Isteve05 - Level 5: The Lemming Mental Institue
 
Number of Lemmings: 80
Save: 90%
Release Rate: 20
Time: 8 minutes
Skills: 10 bombers, 50 builders, 10 basher, 10 miners, 10 diggers
 
Good: The symmetrical design is nice, and there's a few factors to think about regarding the unactive lemmings.
 
Bad: The solution is exceedingly obvious, and it's fairly easy to perform, making an easy level in all. And again, too much waiting!

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1420 on: December 07, 2005, 08:23:03 PM »

Isteve05 - Level 6: Bolero

Number of Lemmings: 75
Save: 73%
RR: 01
Time: 5 minutes
Skills: 5 climbers,10 bombers,20 blockers,30 builders,20 miners

Good: You need to get down the pillar without using diggers to save the two bottom groups that keep falling into the lava and
the scenery is pretty cool

Bad: It's tedious using the miners to get down the pillar so you can use builders to save the bottom groups,basically one of
the exits doesn't need to be reached to complete the level

By the way what does "Bolero" mean?

Offline Proxima

  • Posts: 4571
    • View Profile
Re: CustLemm Level List Game
« Reply #1421 on: December 07, 2005, 10:23:07 PM »
It's a dance.

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1422 on: December 07, 2005, 10:40:47 PM »
The dance of the lemmings plummeting into a sea of lava?

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: CustLemm Level List Game
« Reply #1423 on: December 07, 2005, 10:49:12 PM »
geoo's solution to level 9 is the same as the one I intended.

JM, go for it. It's a personal theory of mine that just about every level designer eventually makes some sort of I Am A.T. remake.

I was listening to a song called Bolero when I made level 6 and couldn't think about the title. Something about the word links in my mind to fire, and I don't know why.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: CustLemm Level List Game
« Reply #1424 on: December 08, 2005, 12:17:47 AM »
Quote from: Insane Steve link=1114567084/1410#1423 date=1133995752
JM, go for it. It's a personal theory of mine that just about every level designer eventually makes some sort of I Am A.T. remake.
What's your evidence so far though? &#A0;I'm under the impresssion that are far more counterexamples to your theory than examples. ;) &#A0;(I did like the remake you did though.)

I personally would rather explore new tricks and ideas not yet featured in other people's levels, much less official levels, so it would probably be like hitting rock-bottom of level design for me, if I ever get to the point of having to do an I Am A.T. remake. ;)