Author Topic: CustLemm Level List Game  (Read 255621 times)

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Leviathan

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Re: CustLemm Level List Game
« Reply #1350 on: November 25, 2005, 12:15:06 PM »
I keep running out of time but I solved (read: backrouted) level 6 :)
So you can do level 5 :)

JM

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Re: CustLemm Level List Game
« Reply #1351 on: November 25, 2005, 05:02:26 PM »

Twpak11 - Level 5: Who'll Help Build This Splatform

Number of Lemmings: 80
To be saved: 65%
Release Rate: 1
Time: 3 minutes
Skills: 50 builders,50 diggers

Good: You have to use diggers as bashers and you need to multi-task which includes saving the group of lemmings in the middle
and on the left

Bad: Rather annoying level

Jazzem

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Re: CustLemm Level List Game
« Reply #1352 on: November 26, 2005, 11:44:16 AM »
It's annoying all right! That time limit doesn't help either.

Anyone tried level 6?

JM

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Re: CustLemm Level List Game
« Reply #1353 on: November 26, 2005, 12:00:24 PM »
I managed to pass it but I think my solution was a backroute. I think it would be best if someone else reviewed Level 6 and 7 and I could review either 8 or 9.

Jazzem

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Re: CustLemm Level List Game
« Reply #1354 on: November 26, 2005, 12:11:36 PM »
I just passed it, but likewise I think it was a backroute. Does anyone know the under-then-up solution?

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1355 on: November 26, 2005, 12:19:39 PM »
I don't know about the under-then-up solution. I ended up bashing through the brick at the top and I saved 100%.

tseug

  • Guest
Re: CustLemm Level List Game
« Reply #1356 on: November 26, 2005, 06:31:00 PM »
I see three ways to go under then up: stick climbers inside the block or use the sliding glitch to send up 3 or more lemmings (pretty pointless, much better to use the Mayhem 2 trick). It looks like any solution going down then up would lose 3, except if I did the same thing I did for Mayhem 2. That would be the coolest solution by far. It would lose anything from 0-2 (or more if there's not enough time).

Sticking climbers inside the block looks intended.

Hmmm... I think I'll shove them through the wall with blockers... and I did it. Lost 2.

Offline geoo

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Re: CustLemm Level List Game
« Reply #1357 on: November 26, 2005, 07:51:01 PM »
Well, I went once over the top, twice through the steel and once down and up again.
First through the steel solution is bombing to make the steel thinner, setting a blocker as high as possible, wrong-way-mine and freeing the blocker doing this, and bashing through the rest of the steel.
Second solution is using a blocker to push the though the wall, as tseug did.
My going down way might be the intended one though:
Mining down and using a blocker to turn the miner around, that way you get through using only one miner.
Bashing through the pillar, and sending two climbers up at the left of the right half using builders. Mining and turning the miner around again. Using a bomber to get through to the miner tunnel. Then building to get to the exit.
This solution requires almost all skills, and has only about one minute left.

JM

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Re: CustLemm Level List Game
« Reply #1358 on: November 27, 2005, 11:56:18 AM »
Is somebody doing Level 6 because I've passed it but I reviewed the last level and reviewing more than one level in a row is against the rules.

Well I could review Level 8 or 9 after  ;)

EDIT: I don't know the real solution to Level 6 but I'm sure I can figure it out  ;)

Jazzem

  • Guest
Re: CustLemm Level List Game
« Reply #1359 on: November 28, 2005, 08:54:24 PM »


 Twpak11 - Level 6:What goes down must come up
 
Number of Lemmings: 40
To be saved: 50%
Release Rate: 50
Time: 3 minutes
Skills: 3 climbers, 1 floater, 1 bomber, 2 blockers, 15 builders, 1 basher, 2 miners
 
Good: Fairly challenging level with good solutions. The number of routes mean that there is added replay value...
 
Bad: ...But some of them are far easier than others, so they're most likely backroutes. The level is also a little too plain aesthetically.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1360 on: November 29, 2005, 11:09:37 AM »
Who wants to review Level 7?

I might do Levels 8 or 9

Btw This topic seems to be falling behind.

Offline Proxima

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Re: CustLemm Level List Game
« Reply #1361 on: November 29, 2005, 12:14:16 PM »
Think yourself lucky; at least it hasn't completely died like the Cheapo version has.

JM

  • Guest
Re: CustLemm Level List Game
« Reply #1362 on: November 29, 2005, 07:12:14 PM »
I know the cheapo one died but why hasnt anybody posted on this topic for ages?

Leviathan

  • Guest
Re: CustLemm Level List Game
« Reply #1363 on: November 29, 2005, 10:48:50 PM »

Twpak11 - Level 5: A Rip-off of a level

Number of Lemmings: 80
To be saved: 95%
Release Rate: 50
Time: 5 minutes
Skills: 1 bomber,3 blockers,20 builders,5 bashers,5 miners

Good: There are 2 entrances which makes the level more interesting,there are multiple possible solutions and 100% is possible

Bad: The arrows don't serve any purpose and it's rather easy for a 7th level.

Offline ccexplore

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Re: CustLemm Level List Game
« Reply #1364 on: November 29, 2005, 10:54:32 PM »
Quote from: Ahribar link=1114567084/1350#1361 date=1133266456
Think yourself lucky; at least it hasn't completely died like the Cheapo version has.
I guess there are more people here who prefers LemEdit to Cheapo, and more people that makes LemEdit levels than Cheapo (especially as people like Insane Steve, Adam, Steaver, ISU, etc. has become less active recently).

Ahribar, can you remind me again what happens when you try to run CustLemm or LemEdit on your computer with DOSBox? &#A0;I thought even Finlay has gotten them to work on Mac DOSBox of all things.