CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Leviathan

100% on level 4 is definately a backroute...could you PM me on how you did it?

I order my levels in such a way that the odd numbers are easy levels or short levels and the even numbers repreent harder,and/or longer levels.

JM



Levipak2: Level 3: Bridge over the mississippi

Number of Lemmings: 80
To be saved: 100%
Release Rate: 99
Time: 5 minutes
Skills: 1 climber,20 builders,1 basher,1 miner,1 digger

Good: Cool scenery,suits the gold graphic set,has good solution

Bad: Level appears daunting and annoying after a few attempts to pass the level. Also the start screen is in the middle and it's supposed to be put at the entrance of the level.

Proxima

I assume you're meant to use the 100% Cascade trick?

JM

Yeah you use the 100% cascade trick.

Leviathan

And,unless someone found another solution,it gets difficult at the end to manage a perfect direct drop :)

This is my first bridge level...I have another bridge level in my set which took very much time to develop :)

Level 4 is a lemmings 2 remake which I found that has a cool solution :)

Proxima

Direct drop should be pretty easy, since you'd be using the miner; but I really can't see why it's necessary to use direct drop on that level at all.

JM

Anyone managed to pass the fourth level?

Conway

Well I suppose you could float down beside the exit and do a little building work to catch the others, but there are no floaters, so I don't see how you could do it without direct-drop.

Proxima

Oh, all right. Just from looking and guessing I thought the lemmings could drop onto the near corner of the platform without floaters; if you say so, I'll believe they can't.

Conway

Well it might be possible. I haven't tried it.

ccexplore

No need to guess.  If you open up the screenshot in MS Paint and start sketching, you find that the lowest part of the stair that allows you to drop into the corner yields a drop height of 68.  Even on CustLemm the maximum is 66.

Of course, I haven't actually played the level yet, so maybe if you break open the stairway at a lower height and then build, maybe you can reach the corner that way with a lower drop.

Proxima

QuoteNo need to guess.  If you open up the screenshot in MS Paint and start sketching, you find that the lowest part of the stair that allows you to drop into the corner yields a drop height of 68.  Even on CustLemm the maximum is 66.
I can't do that when I'm at work, though :P

QuoteOf course, I haven't actually played the level yet, so maybe if you break open the stairway at a lower height and then build, maybe you can reach the corner that way with a lower drop.
With so many builders, I'd say it's certain you can. You can afford the builder to hit his head on the stairway above the break several times.

Jazzem



Levipak2: Level 4: Tension sheet, good idea
 
Number of Lemmings: 80
To be saved: 98%
Release Rate: 20
Time: 4 minutes
Skills: 1 climber, 1 floater, 3 builders, 1 basher, 1 bomber, 2 miners, 1 digger
 
Good: Well designed level with a solution you do have to think about. The settings are spot on too, with the right number of skills and the strict but not near-impossible time limit.
 
Bad: Level is easy overall (Especially once you know the solution), and it should really be set a little bit earlier in the pack. The title isn't all that.

JM

I already think I know the solution to the level. I have tried to pass Level 5 but failed despise being given the solution. Level 4 basically has good scenery.

Shvegait

QuoteBad: Level is easy overall (Especially once you know the solution)

Isn't that the way it should be? I would hope the level wouldn't get harder once you know the solution :P
Earlier in the pack? Isn't it already just level 4?



Levipak2 - Level 5: Yeah right...you wish!
    
80 Lems  
97% to save  
RR: 1
Time: 1 minute
Skills: 1 floater, 1 bomber, 3 builders, 1 miner, 1 digger

Good: If you're not careful, you'll be tricked into thinking the level is impossible! Good trick, design, title, etc.

Bad: One of the final moves requires a certain position, which is not necessarily apparent. (If you've passed the level you may know what I mean.)