Author Topic: New Big Lemmini Custom Pack: Lemmings Reunion  (Read 37148 times)

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Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #15 on: April 09, 2015, 11:10:27 PM »
Definitely seems like a good pack! However, one thing I would point out - the background on level 7 (I think), "City Builders", makes it VERY hard to see the cursor...

Yes that's a weakness of the tileset. That's why there are just 5 level of this kind in the pack (and the terrain tiles are kinda clumpy).

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #16 on: April 12, 2015, 03:02:56 PM »
Patch 1.1 is out, which fixes a lot of time frustration (rank 1-4) and a few broken levels (2 01; 2 16; 2 17; 2 28; 3 07; 3 20; 3 24)!
Pack level order stays the same at this point, but will be reconsidered at a later point.

Offline Akseli

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #17 on: April 18, 2015, 10:24:19 PM »
I'm in rating 2 level 8: Knights of Honor. So far really enjoyable stuff, I had high expectations for this pack and they've been nicely fulfilled! :thumbsup: So much effort put in every level, playing experiences are guaranteed to be superior to sparsely detailed levels in many other levelpacks. So far maybe even a bit too many too large levels, to some extent it could turn out to be tiring.

In my opinion the difficulty is really high already, and if you compared in your starter post those difficulties to the original Lemmings, then I'd disagree. :P I think the game goes Mayhem already in the first rating, 4 last levels were pretty tough. All the levels (except for maybe level 2) have been also Mayhem or higher tier in my opinion in the second rating. So, I don't know how hard this is exactly going to get, or if the rest of the ratings are going to be close to each other in terms of difficulty.

I love to see the different tilesets though, and there seems to be quite equal amounts of those, which is always an issue I respect a lot. :) And did I already mention that the music is splendid too, I feel so pumped up for these challenges with all these new tunes, like used in rating 1 level 28: Morituri te salutant!

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #18 on: April 19, 2015, 12:14:06 AM »
I'm in rating 2 level 8: Knights of Honor. So far really enjoyable stuff, I had high expectations for this pack and they've been nicely fulfilled! :thumbsup: So much effort put in every level, playing experiences are guaranteed to be superior to sparsely detailed levels in many other levelpacks. So far maybe even a bit too many too large levels, to some extent it could turn out to be tiring.

In my opinion the difficulty is really high already, and if you compared in your starter post those difficulties to the original Lemmings, then I'd disagree. :P I think the game goes Mayhem already in the first rating, 4 last levels were pretty tough. All the levels (except for maybe level 2) have been also Mayhem or higher tier in my opinion in the second rating. So, I don't know how hard this is exactly going to get, or if the rest of the ratings are going to be close to each other in terms of difficulty.

I love to see the different tilesets though, and there seems to be quite equal amounts of those, which is always an issue I respect a lot. :) And did I already mention that the music is splendid too, I feel so pumped up for these challenges with all these new tunes, like used in rating 1 level 28: Morituri te salutant!

Ty for the comment!
I am currently waiting for Nepsters last replays of rank 4; then I am preparing a little patch to fix some more backroutes he found and some more time issues.
The big level position changes will be made when some people got through the whole pack (and there are quite a few to be made! .... evaluating the difficulty of your own stuff is quite hard)

Offline Nepster

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #19 on: April 19, 2015, 10:29:06 AM »
I am currently waiting for Nepsters last replays of rank 4...
Then please be aware that you might have to wait for another week, because I decided first to work on my level for the ongoing contest and then to update my NepsterLems levels, before playing the rest of Lemmings Reunion.

In my opinion the difficulty is really high already, and if you compared in your starter post those difficulties to the original Lemmings, then I'd disagree. :P I think the game goes Mayhem already in the first rating, 4 last levels were pretty tough. All the levels (except for maybe level 2) have been also Mayhem or higher tier in my opinion in the second rating. So, I don't know how hard this is exactly going to get, or if the rest of the ratings are going to be close to each other in terms of difficulty.
The biggest change in difficulty occurs between rank 1 and 2 (at least for the ranks I have already covered). Afterwards there is only a slight increase in difficulty. And actually I found the second half of rank 2 somewhat easier than the first. So while I agree that the levels are not Tricky, your current opinion of rank 2 may be slightly off when considering the whole rank.

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #20 on: April 19, 2015, 12:22:11 PM »
Then please be aware that you might have to wait for another week, because I decided first to work on my level for the ongoing contest and then to update my NepsterLems levels, before playing the rest of Lemmings Reunion.

Ok, then I might consider a patch uo to the secound half of rank 4 in the next days.

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #21 on: April 19, 2015, 01:03:47 PM »
What am I talking? The next patch is out (1.2)!

Fixed a few time things and following backrouted levels:

2 17

3 19

4 07
4 08
4 11
4 16

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #22 on: May 13, 2015, 06:55:09 PM »
Patch 1.3 is out!

Following levels are fixed:

2 11: Made it shorter and less frustraiting.

4 19: Skillset adjusted!
4 23: Completely different solution. Easier in my opinion and it will prob. be placed earlier in another patch.
4 29: Completely different solution again! But this one I am a bit proud of :laugh:  less precision and a more interesting solution with fewer skills.

5 03: Backroute fixed!
5 04: Backroute fixed!
5 07: Easier to execute now + more time!
5 08: Backroute fixed!
5 09: Backroute fixed!
5 12: Backroute fixed!
5 13: Easier to execute now + more time!
5 14: Backroute fixed!
5 15: Backroute fixed!
5 18: Backroute fixed!
5 20: Placement of 2 builders is now more forgiving!
5 21: Backroute fixed + more time!


5 19 will be fixed in the next patch! Need to think more about it. (prob. needs a complete rework)



Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #23 on: June 16, 2015, 10:59:25 AM »
Next patch will be up soon!
It will include more "Nightmare" rank fixes up to level 28, which hopefully eliminates all big backroutes (just need to test my fixes and reworks and make new replays of the levels).
Only NM 29 and 30 have not been beaten yet (V1.0 at least. Some fixed backrouted stuff still needs additional "non-creator" testing, as it hasn't been beaten in it's intended way).
Next thing on the list will be a level switch-around to fix the difficulty-curve, with the help of the feedback you gave me. I might start to convert the levels of the first rank into NeoLemmix format though, because (partly "new" ;)) music, position and so on will be assigned as I bind the ported pack back together (as far as I understand the process at this current point :P) and not right with the level conversion.

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #24 on: June 17, 2015, 10:43:18 AM »
Version 1.4 is out with following fixes:

5 19: Beginning area + overall solution reworked + 1 min additional time
5 22: Backroute fixed + 1 extra min
5 23: Backroute fixed
5 25: A Flamethrower is now more visible to make a placment of a digger more fair.
5 26: SLIGHT backroute fixed to enforce an additional trick
5 27: Backroute fixed + additional time + an additional climber (had to rework quite some things here)
5 28: Backroute fixed

5 24: Despite Nepsters advice to move an entrance for a few pixels to make the timimng of his solution slightly less precise, I have decide it to stay this way, because of another backroute it would enable and the fact that his solution is a bit backrouted, too. I let his solution stay, because it requires other advanced tricks, but the tight timing this solution requires will stay, because it is not quite intended after all. And it is the last third of the NIGHTMARE rating after all ;).

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #25 on: June 21, 2015, 02:10:30 PM »
Version 1.5 is out! It focuses on fixing the difficulty curve:

2 01 <-> 2 12
2 03 <-> 2 09
2 07 <-> 2 15
2 08 <-> 2 24
2 19 <-> 2 23
2 10 <-> 2 21 + giving the new 2 10 additional Lemmings
2 20 <-> 3 17 + giving the new 2 20 an additional min so even less optimal solutions will work
3 13 <-> 3 06
3 07 <-> 3 27
2 28 -> 3 21 -> 4 06 -> 3 04 -> 3 01 -> 2 28

With the now fixed curve I will continue with converting the pack.

If there will be future updates, they will be based on if you send me more replays with backroutes in it (mostly backroutes of the already "fixed" ones or the not yet beaten 5 29 +5 30).

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #26 on: June 22, 2015, 06:45:20 PM »
Little Hotfix: While converting I recognize the steel areas in 2 11 were messed up :-[ --> fxed

Offline chrisleec728

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #27 on: March 28, 2018, 07:53:01 PM »
I'm playing this on Superlemmini (maybe that's the problem?) and the lemmings won't go into the exit. Everything else is working fine though.

Offline IchoTolot

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #28 on: March 28, 2018, 08:07:01 PM »
I'm playing this on Superlemmini (maybe that's the problem?) and the lemmings won't go into the exit. Everything else is working fine though.

This version was made for standard Lemmini back in the days -- no idea about it working on Superlemmini.

I am not maintaining the Lemmini version actively anymore --- there won't be anymore patches here --- if you want the fully maintained and improved version (V 3.4 atm): Just go here.

Offline namida

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Re: New Big Lemmini Custom Pack: Lemmings Reunion
« Reply #29 on: March 28, 2018, 09:07:25 PM »
Levels in official graphic sets should work fine in SuperLemmini, but custom Lemmini graphic sets do not work properly in SuperLemmini without changes. This is due to a difference in how the trigger areas work - Lemmini expects the trigger areas to be based on the middle of the lemming, whereas SuperLemmini expects them to be based on the lemming's foot (this is more in line with how the official games, as well as NeoLemmix and Lix, work).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)