Author Topic: NeoLemmix Community Pack  (Read 86816 times)

0 Members and 1 Guest are viewing this topic.

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: NeoLemmix Community Pack
« Reply #60 on: May 13, 2015, 08:15:44 AM »
I'm away until Saturday, but if you send me a replay of your intended solution I'll see if I can work something out. Perhaps use preplaced lemmings?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Moderator
  • Posts: 1415
    • View Profile
Re: NeoLemmix Community Pack
« Reply #61 on: May 13, 2015, 07:19:31 PM »
the problem is where?

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: NeoLemmix Community Pack
« Reply #62 on: May 14, 2015, 02:11:40 AM »
I don't know what your intention is, but might it work if you replace the top entrance with one or two preplaced lemmings?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Moderator
  • Posts: 1415
    • View Profile
Re: NeoLemmix Community Pack
« Reply #63 on: May 14, 2015, 01:40:20 PM »
But how would i make the solution work
because you need stackers to keep the digger digging and the climbers climbing

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: NeoLemmix Community Pack
« Reply #64 on: May 15, 2015, 01:55:11 AM »
Let me make this very blunt. If you want anyone to be able to tell you how to make your intended solution work, without backroutes, they will need to know exactly what your intended solution is. As in post a video (or better yet, a replay) of the whole solution. Not just "how do I make this work?" or vaguely menyioning one trick.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

  • Global Moderator
  • Posts: 3608
    • View Profile
Re: NeoLemmix Community Pack
« Reply #65 on: May 16, 2015, 04:20:28 PM »
I've gotten an idea for a level while relaxing with some music in my bed and I thought this would be a good one for the pack! ;)

« Last Edit: May 21, 2015, 05:34:23 PM by IchoTolot »

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: NeoLemmix Community Pack
« Reply #66 on: May 16, 2015, 04:29:16 PM »
Had a quick look at that level, and it looks very challenging indeed! I'll get back to you tomorrow with an actual attempt at solving it. :P
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

  • Global Moderator
  • Posts: 3608
    • View Profile
Re: NeoLemmix Community Pack
« Reply #67 on: May 16, 2015, 04:36:32 PM »
Quick fix:   Forgot about Screen sart :-[

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: NeoLemmix Community Pack
« Reply #68 on: May 21, 2015, 03:49:10 PM »
Finally managed to beat IchoTolot's level! Definitely a great challenge!
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

  • Global Moderator
  • Posts: 3608
    • View Profile
Re: NeoLemmix Community Pack
« Reply #69 on: May 21, 2015, 05:21:39 PM »
Backroute ;) A "Central Trick" wasn't used by namida.

Fixed it! A few pixels ereased at the sides of the middle block.
« Last Edit: May 27, 2015, 09:59:40 PM by IchoTolot »

Offline Nepster

  • Posts: 1829
    • View Profile
Re: NeoLemmix Community Pack
« Reply #70 on: May 27, 2015, 06:23:47 PM »
Here is an alternative version of Fourtissimo, removing the solutions by Giga, IchoTolot and Akseli and (hopefully) enforcing the intended one.

Offline Nepster

  • Posts: 1829
    • View Profile
Re: NeoLemmix Community Pack
« Reply #71 on: May 27, 2015, 09:42:12 PM »
I just tried the levels by exit, Giga, namida and IchoTolot. Here are replays (using Player V1.33n).

@exit
Spoiler (click to show/hide)

@GigaLem
Spoiler (click to show/hide)

@namida
Spoiler (click to show/hide)

@IchoTolot
Spoiler (click to show/hide)

Offline IchoTolot

  • Global Moderator
  • Posts: 3608
    • View Profile
Re: NeoLemmix Community Pack
« Reply #72 on: May 27, 2015, 09:55:15 PM »
Ah another backroute to fix! :)  That precision on the left side is not needed.  Adjusted the flamethrowers and cutted the digging area again :devil: + a little less save req 

Offline exit

  • Posts: 197
    • View Profile
Re: NeoLemmix Community Pack
« Reply #73 on: June 04, 2015, 02:34:34 AM »
I fixed skullduggery, so now the intended solution is completely enforced(as far as I know, at least, but I can't find any other backroutes). The fix is somewhat crude, but hopefully the level still looks aesthetically pleasing.

Offline exit

  • Posts: 197
    • View Profile
Re: NeoLemmix Community Pack
« Reply #74 on: June 04, 2015, 03:02:02 AM »
Here's a new level that I just quickly made. It's quite simple, and I would probably rate it in the first or second rating(depending on the difficulty curve of the pack).