Author Topic: Level pack topic  (Read 182424 times)

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guest

  • Guest
Re: Level pack topic
« Reply #465 on: October 16, 2005, 09:23:58 AM »
My pack is roughly half done. My current rate is about: 3 days=1 level, but I doubt it will stay consistent. I will also have to do some testing once I finish all the levels.

JM

  • Guest
Re: Level pack topic
« Reply #466 on: October 16, 2005, 11:22:12 AM »
Dude you could add me on msn thetransplants2@hotmail.com and tell me about your pack :)

guest

  • Guest
Re: Level pack topic
« Reply #467 on: October 17, 2005, 04:56:28 AM »
MSN requires IE to work. Why not just email?

Leviathan (at school)

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Re: Level pack topic
« Reply #468 on: October 17, 2005, 10:06:58 AM »
I'm about 70% done with my new levelpak but I noticed 2 levels with a very easy backroute...

I think my level "hang and no life" needs major refit...

Levels that are certainly finished:

-Trough the breach (getting trough genuin steel with 100% to save in 1 minute)
-The abyss (level with 3 entrances where you need to save 77% altough all entrances seem to be placed where almost all lems will die)
-The lemming paradox (99 of each skill,1% to save,you need to search for the exit and I conceiled it somewhere very good)
-The Golden Lem Bridge (part 2)
-Hurry up! Go down (part 2)


-Hang and no life (still need to remove a stupid and very easy bakroute)
-Gas distribution facility (need to adjust # of skills as well ad % to save)
-Imperfection (in designing phase,still filles with numerous backroutes to my intended solution)


JM

  • Guest
Re: Level pack topic
« Reply #469 on: October 17, 2005, 12:39:33 PM »
E-mail would be okay :)

Leviathan the level names are sounding good. Hang and no life is a cool name for a level. I love the level Fall and No Life from the Genesis version of Lemmings.

Offline geoo

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Re: Level pack topic
« Reply #470 on: October 18, 2005, 12:24:27 PM »
I've updated my levelpack; same link as before:
http://207.58.177.175/~geoo89/lemmings/geooPk0.zip
If you want to get the old version for some reason, use this link:
http://207.58.177.175/~geoo89/lemmings/geooPk0_old.DAT
I only fixed a backroute (which I think almost no-one would go) for level2,
the one for level 5 and a bad one in level 8. That's all.
EDIT Nov.7-2005: Pack updated; level 6 backroute fixed.

JM

  • Guest
Re: Level pack topic
« Reply #471 on: October 18, 2005, 08:04:45 PM »
I've got the new version now. I still can't pass the whole levelpak. Level 9's probably the best level in the pack.

Offline ccexplore

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Re: Level pack topic
« Reply #472 on: October 18, 2005, 08:19:36 PM »
Quote from: JM  link=1089136533/465#471 date=1129665885
Level 9's probably the best level in the pack.

Given that it's the only level you've made some vague semblance of progress, isn't your opinion a little biased? ;P :D

Conway

  • Guest
Re: Level pack topic
« Reply #473 on: October 18, 2005, 11:40:30 PM »
Quote from: ccexplore (not logged in)  link=1089136533/465#472 date=1129666776
Given that it's the only level you've made some vague semblance of progress, isn't your opinion a little biased? ;P :D

 Lol!  X_X

 I don't know why, I just found that comment hilarious!

JM

  • Guest
Re: Level pack topic
« Reply #474 on: October 19, 2005, 11:07:59 PM »
That feature in Level 9 is awesome. Also used in a level in ONML. Geeo89 these two features are interesting. Making VGASPEC4 and making a level super-fast.

Leviathan

  • Guest
Re: Level pack topic
« Reply #475 on: October 25, 2005, 01:09:01 PM »
Here's my new levelpak :)
http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/LEVIPAK3.DAT

I hope some people can give me comments on the levels so I might improve them and/or remove backroutes :)

JM

  • Guest
Re: Level pack topic
« Reply #476 on: October 25, 2005, 01:46:50 PM »
Haven't played it properly yet but I hope to soon :)

Conway

  • Guest
Re: Level pack topic
« Reply #477 on: October 25, 2005, 06:54:35 PM »
I have no idea about level 1, but I've passed most of the others. I'll give a better review later.

JM

  • Guest
Re: Level pack topic
« Reply #478 on: October 25, 2005, 06:55:21 PM »
It's possible to save more than 1% on Level 3 :P

Leviathan

  • Guest
Re: Level pack topic
« Reply #479 on: October 25, 2005, 07:11:29 PM »
Yeah off course :P
The challenge of level 3 is to find the exit :)

Level 1 is a cheapy if you know which trick to use...altough I can tell the steel is genuine everywhere (except from the crane but normally no lemmings should get there) :)
So there's no hidden gap in the steel areas or so.