I'm glad you're so eager, but I'd probably disappoint you. Your levels are very challenging and it'd be hard for anyone to match. And for my first set, I haven't really intended to introduce any glitches if at all (and somehow I think you'd probably know about them already anyway.) I don't think my first set will be as challenging as yours (though that's probably a good thing for the general public), and two of the levels you have already seen a Cheapo remake of.
Thanks, but I fairly doubt that I'd know those glitches.
In fact, I haven't tried most of your challenges yet, and so I probably don't know many of the glitches you mention there.
In any case, I have something more useful to the general public than a mere levelset in the works, so for the next 2-3 weeks or so I'm not going to think about levelmaking too much. plus, I really need to be finishing Ahribar's MIDIs at some point.
I'm curios.
I have a few ideas what it could be, but nothing for sure.
I can help you calculate the necessary changes, although it would be a bit of work for me and you'd still want to playtest it at least once. I'm hoping people would just settle on using CustLem2 instead (or Nocdlem2, for the original music) for that level.
Thank you for that, but as long as no-one asks for it, I'm not going to do it. (And I hope no-one will ask
)
Anyway, if someone does, your help would be appreciated.
As for level 8, I think setting the number of lemmings a bit higher to avoid a space between the lemmings should close the backdoors avoiding going to the left, is that correct?
And yes, I recieved your e-mail @guest. Thank you. Reply soon.