Author Topic: Level pack topic  (Read 182417 times)

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guest

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Re: Level pack topic
« Reply #450 on: October 11, 2005, 01:17:53 AM »
Quote from: geoo89  link=1089136533/435#440 date=1128966622
I recommend to use pause, and moving the cursor over the lemming while unpausing. This should assign the skill to the lemming.
But it doesn't work everytime unfortunately (at least for me, but I might do it not completely correctly).

Level 8: @guest, it would be nice if you could send your solution to me. In fact, the solution to this one is one of the few ones not requiring precision at all. For Custlemm, it should be even easier to execute than for Cheapo.


I'm not sure why it doesn't work occasionally, try clicking in between.

Have you gotten the email?

Offline ccexplore

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Re: Level pack topic
« Reply #451 on: October 11, 2005, 02:52:08 AM »
Quote from: Conway  link=1089136533/435#449 date=1128991346
&#A0;edit: On second thoughts, maybe this trick doesn't work after all, at least not for this level. I was thinking of

You seem to be giving up a bit quickly.  Can't you apply the method twice?

Offline ccexplore

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Re: Level pack topic
« Reply #452 on: October 11, 2005, 03:29:13 AM »
Quote from: ccexplore (not logged in)  link=1089136533/435#443 date=1128973113
During a PM with Shvegait, I just realized that the % to save for level 2 is 97% not 98%, so you can actually use 2 bombers in that level, which makes me think a backroute is possible.

I probably won't be able to reveal the backroute to geoo89, but the fix should be relatively easy and I should be able to talk about that.

Backroute confirmed:  save 97% in under a minute and using no more than 2 builders (no restrictions on other skills).

Offline ccexplore

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Re: Level pack topic
« Reply #453 on: October 11, 2005, 03:59:17 AM »
Come to think of it, even if it's 98%, you can probably still use similar idea to backroute the level.  Oh well.

Offline Shvegait

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Re: Level pack topic
« Reply #454 on: October 11, 2005, 04:52:01 AM »
But surely it's harder to pull off than the intended solution? Just wondering, does it involve a glitch?

Offline ccexplore

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Re: Level pack topic
« Reply #455 on: October 11, 2005, 05:15:13 AM »
Yes, it does involve a glitch.  It might be slightly harder to pull off due to some precision here and there.  Then again, the intended solution does have a bit of opportunity for errors too I'd say.

guest

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Re: Level pack topic
« Reply #456 on: October 11, 2005, 08:19:19 AM »
I found ANOTHER solution to level 8. Once again it is tricky to execute, but this time it doesn't use a glitch. This solution is also slower, I had 18 seconds left. The other one took about a minute.

JM

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Re: Level pack topic
« Reply #457 on: October 11, 2005, 11:13:54 AM »
Quote from: Leviathan  link=1089136533/435#448 date=1128986785
-Hang and no life (named after FANL,my favorite level


Hang and no life sounds like a good name for a level  :P

Offline geoo

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Re: Level pack topic
« Reply #458 on: October 11, 2005, 02:42:34 PM »
Quote
I'm glad you're so eager, but I'd probably disappoint you. ;) Your levels are very challenging and it'd be hard for anyone to match. :thumbsup: And for my first set, I haven't really intended to introduce any glitches if at all (and somehow I think you'd probably know about them already anyway.)  I don't think my first set will be as challenging as yours (though that's probably a good thing for the general public), and two of the levels you have already seen a Cheapo remake of.
Thanks, but I fairly doubt that I'd know those glitches.
In fact, I haven't tried most of your challenges yet, and so I probably don't know many of the glitches you mention there.

Quote
In any case, I have something more useful to the general public than a mere levelset in the works, so for the next 2-3 weeks or so I'm not going to think about levelmaking too much.  plus, I really need to be finishing Ahribar's MIDIs at some point.
I'm curios. ;) I have a few ideas what it could be, but nothing for sure.

Quote
I can help you calculate the necessary changes, although it would be a bit of work for me and you'd still want to playtest it at least once.  I'm hoping people would just settle on using CustLem2 instead (or Nocdlem2, for the original music) for that level.
Thank you for that, but as long as no-one asks for it, I'm not going to do it. (And I hope no-one will ask ;))
Anyway, if someone does, your help would be appreciated.

As for level 8, I think setting the number of lemmings a bit higher to avoid a space between the lemmings should close the backdoors avoiding going to the left, is that correct?
And yes, I recieved your e-mail @guest. Thank you. Reply soon.

Conway

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Re: Level pack topic
« Reply #459 on: October 11, 2005, 04:43:01 PM »
Quote from: ccexplore (not logged in)  link=1089136533/450#451 date=1128999128
You seem to be giving up a bit quickly.  Can't you apply the method twice?


 I actually thought of doing that after I logged off yesterday. I now have a method - Yay! I'll try it later . . .

JM

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Re: Level pack topic
« Reply #460 on: October 12, 2005, 05:21:14 PM »
Did your method work?

Conway

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Re: Level pack topic
« Reply #461 on: October 12, 2005, 07:10:41 PM »
Not yet. There is also the issue of containing the right-hand group, which is equally complicated and difficult to execute. It's a tough level, for sure!

 Have you tried or passed any of this pack, JM?

JM

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Re: Level pack topic
« Reply #462 on: October 12, 2005, 07:16:23 PM »
I can only pass Level 9 which is the superfast level.

Offline ccexplore

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Re: Level pack topic
« Reply #463 on: October 12, 2005, 07:35:53 PM »
Except that doesn't really count since level 9 is meant for CustLem2 and not CustLemm.

JM

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Re: Level pack topic
« Reply #464 on: October 13, 2005, 07:11:54 PM »
I passed it in the original Custlemm.